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The guild cap needs to be raised.

  • Merkabeh
    Merkabeh
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    Disagree
    Two guilds...all that should be allowed.

    1. Trade guild. Trade guilds can go up to 2500 members. Each member can list 5 times the current number of items. Only trade guilds can buy stalls. Can't capture keeps.
    2. Social guild - Limited to 500 members. No selling, unless a keep is captured; can't buy stalls. Only guild type that can capture keeps, etc.

    Maybe not perfect, but would increase guild loyalty, and still give same trading power to people. While providing more access to guilds that have stalls.
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Enslaved
    Enslaved
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    Agree
    7 for start would be nice.
  • SRASinister
    SRASinister
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    Agree
    I'm fine with 5 with my trading guild, raid guild, guild bank, and 2 pvp guilds. Raising the guild member limit might be good for trading guilds, but guild chats are so toxic on console that it will get cluttered. I have guild loyalty to my one guild that I've been pvping with for over 2 years, but people leave and later ask for invites because they don't have guild room. Maybe raising guild limit by two wouldn't hurt.
    Xbox One NA: Sins of Daemons
  • KeiruNicrom
    KeiruNicrom
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    Disagree
    Disagree entirely. 5 guilds is too many IMO. 5 guilds splits attention too much. There is no sense of dedication or guild pride for most people, guilds are just another tool. When the only interaction you have with a guild is a daily "LFG pledges" even though that isnt the focus of the guild (like say in an RP guild or pvp guild) there is a problem.

    I say reduce max guilds to 3 and can only have one of any type of guild (pvp, pve, RP, trade, casual/social). The guildmaster must determine the guilds classification when created and can only change it for a large sum of gold afterwards.
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