Nemesis7884 wrote: »honestly - to me it seems that the engine might be the issue...i only experienced one time when they didnt do maintenance and the following days the game played much worse...maybe the engine is not optimized for the sheer amounts of content and people (what would be strange for an mmo tough)?
Eve online, I havn't played that game for a couple of years, but I remember 8 hour downtimes on patch days. And I seem to remember regular downtime lasting about an hour average, not 5-15 min. Has it really changed that much? or is someone exaggerating?
Because for ccp there game is life and the gamers are more then just milk cows.Why cant Eso Devs be this informative ^^^?
stewhead2ub17_ESO wrote: »@tbe_loki yes minor. 5 hrs a week is a minor inconvenience. I'm not a tech guy but I suspect whatever it is you're doing is different than what occurs with a MMO. Since you felt the need to list your pedigree I can only wait with great anticipation for your MMO to come out so there's only a 15 minute inconvenience window. Grow up.
@stewhead2ub17_ESO oh yes. It is different of course. But as an administrator worked in many fields and meet some people doing MMORPG hosting, I tell you: there are only a few reasons fornthe need of such a weekly downtime:
* pure software quality or design or both
* bad trained admins
* no staging environment for pre-live
* not enough hardware
Look at eve online. 5 to 15 minutes daily maintenance. No 6 to 12 hours. If a patch is rolled out maybe 2 hours. That is minor.
stewhead2ub17_ESO wrote: »@tbe_loki yes minor. 5 hrs a week is a minor inconvenience. I'm not a tech guy but I suspect whatever it is you're doing is different than what occurs with a MMO. Since you felt the need to list your pedigree I can only wait with great anticipation for your MMO to come out so there's only a 15 minute inconvenience window. Grow up.
The best argument in those discussions. The "you-can't-do-it-better-yourself-so-everything-is-just-dandy" argument. It's what doctors should tell their patients when their operation has gone wrong too.
In Australia it is done during the prime playing time of late afternoon to early evening. At least you have your own server.
XDragonDoomX wrote: »One thing to note - Eve Online has been going a little while longer (released 2003 in USA) than ESO, so has had more time to deal with their own downtime / patching issues, some of which are likely to be unique to each game / system. So yes, praise their current record by all means - however at the same time remember ESO is still dealing with their own unique issues.
stewhead2ub17_ESO wrote: »@tbe_loki yes minor. 5 hrs a week is a minor inconvenience. I'm not a tech guy but I suspect whatever it is you're doing is different than what occurs with a MMO. Since you felt the need to list your pedigree I can only wait with great anticipation for your MMO to come out so there's only a 15 minute inconvenience window. Grow up.
CardboardedBox wrote: »So everybody complains the game doesn't work right.
Everyone also complains when the game is taken down for maintenance.
Huh. Neat.
XDragonDoomX wrote: »I'm pretty sure ZoS only do it because they believe it is necessary.
From a customer service point of view it wouldn't make sense to take the servers down - people who cant play are unhappy.
From a commercial point of view it wouldn't make sense to take the servers down - people who aren't playing aren't buying from the crown store
So yes, its probably really necessary.
Most (perhaps all) MMOs I've played take their servers down for 5 minutes then put them back up (even when it's a big update patch), and I don't see why ESO is different than the others.
Minor? Ok. I'll tell u something. I work for one of Germany largest telcos.
BloodWolfe wrote: »Maintenance HAS to happen.
I dont mind the weekly maintenance, i see it as almost necessary to make sure the servers are upkept and running smoothly,