boobafinno wrote: »Any NB who got shadow disguise on his hotbar(so every NB) is able to interrupt channelling dmg abilities(radiant oppressor, soul assault) very easy: all what he need it just push 1 button and hide himself with shadow disguise! I am not sure, but i suppose shadow disguise shouldn't work like this - its not a tanky ability to avoid dmg, its suppose to be like hinding ninja gamestyle ability. ZOS should nerf it - disable it for interruption channeling damage.
That's because all chanelled abilities are counted as damage over time and cloak is suppressing DoT. All chanelled targeted abilities can also be purged by templar extended ritual so i dont see why only cloak should get nerf in this matter.
Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
As a nb, shadowy disguise is my only chance to survive those attacks.
As far as radiant is concerned, I die a lot from those Jesus beams. Mostly because cloak is on my back bar by the time I switch bars im dead before I can cloak.
We can't shield or heal or block through these abilities like other classes, cloak is our only defensive measure.
What? You want the only counter to such abilities be block? So you think that people using channels shouldn't have to think about who they target with such abilities at all and try to adapt and perhaps use something else? So you want it to be a win button? Gotit, kthxbye.boobafinno wrote: »Any NB who got shadow disguise on his hotbar(so every NB) is able to interrupt channeling dmg abilities(radiant opressor, soul assault) very easy: all what he need it just push 1 button and hide himself with shadow disguise! I am not sure, but i suppose shadow disguise shouldn't work like this - its not a tanky ability to avoid dmg, its suppose to be like hinding ninja gamestyle ability. ZOS should nerf it - disable it for interruption channeling damage.
Agreed wholeheartedly.Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
thankyourat wrote: »So you want everyone to have to take the full ridiculous damage of soul assault and jesus beam? Really other classes should have better counters besides block
Not true. I have seen plenty of Nightblades, good and mediocre ones, who could shield and block and heal just fine through it and then went for the punish. Only bad ones struggle with beams, but they probably struggle with everything, anyway.
As a nb, shadowy disguise is my only chance to survive those attacks.
As far as radiant is concerned, I die a lot from those Jesus beams. Mostly because cloak is on my back bar by the time I switch bars im dead before I can cloak.
We can't shield or heal or block through these abilities like other classes, cloak is our only defensive measure.
Not true. I have seen plenty of Nightblades, good and mediocre ones, who could shield and block and heal just fine through it and then went for the punish. Only bad ones struggle with beams, but they probably struggle with everything, anyway.
boobafinno wrote: »Any NB who got shadow disguise on his hotbar(so every NB) is able to interrupt channeling dmg abilities(radiant opressor, soul assault) very easy: all what he need it just push 1 button and hide himself with shadow disguise! I am not sure, but i suppose shadow disguise shouldn't work like this - its not a tanky ability to avoid dmg, its suppose to be like hinding ninja gamestyle ability. ZOS should nerf it - disable it for interruption channeling damage.
That's because all chanelled abilities are counted as damage over time and cloak is suppressing DoT. All chanelled targeted abilities can also be purged by templar extended ritual so i dont see why only cloak should get nerf in this matter.
boobafinno wrote: »That's because all chanelled abilities are counted as damage over time and cloak is suppressing DoT. All chanelled targeted abilities can also be purged by templar extended ritual so i dont see why only cloak should get nerf in this matter.
Well, i guess its wrong. If u shooting with automatic rifle in your enemy, your enemy cant just stop it by taking a pill, for example. But he can stop u if he hit your head with some heavy item. Same with jesus beams. It is execute ability like a punishment directly from God, and shouldnt be avoidable so easy haha. tbh when some NB interrupted my beam with cloak first time, i thought its kinda bug...
boobafinno wrote: »That's because all chanelled abilities are counted as damage over time and cloak is suppressing DoT. All chanelled targeted abilities can also be purged by templar extended ritual so i dont see why only cloak should get nerf in this matter.
Well, i guess its wrong. If u shooting with automatic rifle in your enemy, your enemy cant just stop it by taking a pill, for example. But he can stop u if he hit your head with some heavy item. Same with jesus beams. It is execute ability like a punishment directly from God, and shouldnt be avoidable so easy haha. tbh when some NB interrupted my beam with cloak first time, i thought its kinda bug...
Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
boobafinno wrote: »That's because all chanelled abilities are counted as damage over time and cloak is suppressing DoT. All chanelled targeted abilities can also be purged by templar extended ritual so i dont see why only cloak should get nerf in this matter.
Well, i guess its wrong. If u shooting with automatic rifle in your enemy, your enemy cant just stop it by taking a pill, for example. But he can stop u if he hit your head with some heavy item. Same with jesus beams. It is execute ability like a punishment directly from God, and shouldnt be avoidable so easy haha. tbh when some NB interrupted my beam with cloak first time, i thought its kinda bug...
leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
This post is so wrong in so many ways...
First off, the morph NBs (well, good ones) use is called Dark Cloak, not Shadowy Disguise.
The base skill is buggy as hell (gets broken by about a billion things that shouldnt break it), but Shadowy Disguise has an extra bug: the guaranteed crit is consumed by any DoT tick, making the morph absolutely pointless for pretty much any build.
Second thing: there is a channeled skill that makes cloaking impossible for 2 seconds, it's called Soul Assault and it pretty much gives you a free kill on any non-S&B stamblade when used properly (fair, huh?). Needless to say, it also makes 1vX a painful experience for medium builds and needs to be nerfed.
If you want your other channeled undodgeable *** to hit people, use a det pot or magelight, or time it with Purifying Light/Curse etc.
Third thing: cloak isn't used for hiding alone (except by bad players), it's used to avoid damage and as a setup for various combos.
Bottom line is: you have ways to play around it and shouldn't just expect to have bar full of i-win buttons vs medium builds.
leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
IzakiBrotherSs wrote: »leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
72 points into block cost reduction OP
Brutusmax1mus wrote: »leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
How often are you somewhere that has no line of sight available?? Its everywhere in battle grounds, keeps, towers, sewers, open world. Bad positioning of enemies is a strength of this this ultimate.
1 tri pot, 1 vigor, and 1 rally will out heal this. Also, name a good ultimate that doesn't require you to heal and or block when you're hit with it? Yes it drains more stamina than most ultimates. But you can't use any skill during it. Night blades have better burst they can do in 2 seconds. Dragon leap / executioner will do more damage in that 2 seconds than soul assault. If the enemy uses SA while at 50%health they can be brought down easily.
Ive killed people on my night blade with a light attack, surprise attack, incap, psn inject tick, executioner while being soul assaulted.
1h and s hard counters S.A. completely.
Mist form hard counters it.
Shields Counter it
1 shield and cloak counters it.
1 block vigor and cloak rally counters it.
Streak counters it.
Out numbering someone counters it. 3v3 with focusing on the same target like you should be makes this ultimate useless. Dawn breaker is so much better when under fire.
Building into resist counters it as it makes your healing more effective towards it.
Shields do cost magicka sure. If you're out off magicka in 3 or 4 shield casts you're bad.
Dks passives counter this.
Sure night blades have it the worst because they all are almost forced into building high damage low defense builds.
Wtf are you calling me an idiot and a bad player for? All of my characters i pvp on have no issue 1v1 with this ultimate at all. I've died to db, eye, incap, leap, even the new warden aoe ultimate more than soul assault. I use soul assault more for the assault on a players resources more than i think it will kill them. If they can't recover that's on Their build, not mine. Plenty of people have no issue with SA. I'm surprised you do.
IzakiBrotherSs wrote: »This post is so wrong in so many ways...
First off, the morph NBs (well, good ones) use is called Dark Cloak, not Shadowy Disguise.
The base skill is buggy as hell (gets broken by about a billion things that shouldnt break it), but Shadowy Disguise has an extra bug: the guaranteed crit is consumed by any DoT tick, making the morph absolutely pointless for pretty much any build.
Second thing: there is a channeled skill that makes cloaking impossible for 2 seconds, it's called Soul Assault and it pretty much gives you a free kill on any non-S&B stamblade when used properly (fair, huh?). Needless to say, it also makes 1vX a painful experience for medium builds and needs to be nerfed.
If you want your other channeled undodgeable *** to hit people, use a det pot or magelight, or time it with Purifying Light/Curse etc.
Third thing: cloak isn't used for hiding alone (except by bad players), it's used to avoid damage and as a setup for various combos.
Bottom line is: you have ways to play around it and shouldn't just expect to have bar full of i-win buttons vs medium builds.
Shadowy Disguise isn't used so much for the crit hit on your next attack as it is used to make all of your current heals crit. I personally use Dark Cloak since 70% crit chance is more than enough to drop Shadowy Disguise, but for someone with a lower crit chance, its definitely a valid option since it buffs your healing tremendously.
leepalmer95 wrote: »IzakiBrotherSs wrote: »leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
72 points into block cost reduction OP
Yet it'll still drain like 20k stamina blocking it. Not including regen tick losses or vigor/rally loses.
Brutusmax1mus wrote: »leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
How often are you somewhere that has no line of sight available?? Its everywhere in battle grounds, keeps, towers, sewers, open world. Bad positioning of enemies is a strength of this this ultimate.
1 tri pot, 1 vigor, and 1 rally will out heal this. Also, name a good ultimate that doesn't require you to heal and or block when you're hit with it? Yes it drains more stamina than most ultimates. But you can't use any skill during it. Night blades have better burst they can do in 2 seconds. Dragon leap / executioner will do more damage in that 2 seconds than soul assault. If the enemy uses SA while at 50%health they can be brought down easily.
Ive killed people on my night blade with a light attack, surprise attack, incap, psn inject tick, executioner while being soul assaulted.
1h and s hard counters S.A. completely.
Mist form hard counters it.
Shields Counter it
1 shield and cloak counters it.
1 block vigor and cloak rally counters it.
Streak counters it.
Out numbering someone counters it. 3v3 with focusing on the same target like you should be makes this ultimate useless. Dawn breaker is so much better when under fire.
Building into resist counters it as it makes your healing more effective towards it.
Shields do cost magicka sure. If you're out off magicka in 3 or 4 shield casts you're bad.
Dks passives counter this.
Sure night blades have it the worst because they all are almost forced into building high damage low defense builds.
Wtf are you calling me an idiot and a bad player for? All of my characters i pvp on have no issue 1v1 with this ultimate at all. I've died to db, eye, incap, leap, even the new warden aoe ultimate more than soul assault. I use soul assault more for the assault on a players resources more than i think it will kill them. If they can't recover that's on Their build, not mine. Plenty of people have no issue with SA. I'm surprised you do.
leepalmer95 wrote: »Brutusmax1mus wrote: »leepalmer95 wrote: »Brutusmax1mus wrote: »Ragnaroek93 wrote: »If anything, Soul Strike needs a serious nerf and more counters than block for other classes than nightblades.
You mean like heal, line of sight, shields, staying in the offensive so they can't channel something for 3 seconds?
70% snare pretty much means unless theres a tree next to you, forget about line of sight.
Yes of course they need to heal the damage is insane to the point of needing to heal while blocking in it.
Not everyone has a shield, even then it still eats shields and shields are expensive.
What will staying on the offensive do? As soon as someone uses soul assault on you, your forced to block on a stam build or you will get melted by it.
Honestly the fact idiots still defend this skill is annoying. It's a broken skill used and defended by bad players who need the crutch it gives them in pvp.
How often are you somewhere that has no line of sight available?? Its everywhere in battle grounds, keeps, towers, sewers, open world. Bad positioning of enemies is a strength of this this ultimate.
1 tri pot, 1 vigor, and 1 rally will out heal this. Also, name a good ultimate that doesn't require you to heal and or block when you're hit with it? Yes it drains more stamina than most ultimates. But you can't use any skill during it. Night blades have better burst they can do in 2 seconds. Dragon leap / executioner will do more damage in that 2 seconds than soul assault. If the enemy uses SA while at 50%health they can be brought down easily.
Ive killed people on my night blade with a light attack, surprise attack, incap, psn inject tick, executioner while being soul assaulted.
1h and s hard counters S.A. completely.
Mist form hard counters it.
Shields Counter it
1 shield and cloak counters it.
1 block vigor and cloak rally counters it.
Streak counters it.
Out numbering someone counters it. 3v3 with focusing on the same target like you should be makes this ultimate useless. Dawn breaker is so much better when under fire.
Building into resist counters it as it makes your healing more effective towards it.
Shields do cost magicka sure. If you're out off magicka in 3 or 4 shield casts you're bad.
Dks passives counter this.
Sure night blades have it the worst because they all are almost forced into building high damage low defense builds.
Wtf are you calling me an idiot and a bad player for? All of my characters i pvp on have no issue 1v1 with this ultimate at all. I've died to db, eye, incap, leap, even the new warden aoe ultimate more than soul assault. I use soul assault more for the assault on a players resources more than i think it will kill them. If they can't recover that's on Their build, not mine. Plenty of people have no issue with SA. I'm surprised you do.
s&b. not everyone is s&b and it still costs a lot with the blocking changes.
Mist form requires vamp, but yeah its decent, still hits a bit over 4s though even with 75% dmg reduction.
Shield, only mag sorc have 2 shields. Only light users use shields, most players who have 1 shield use dampen but even then it still costs like 4k magicka and will need 2 casts in order to stop a soul assault dmg.
Still gotta take 2s worth e.g. 4 ticks or half of it in order to cloak. If your have dots on you or are taking other damage thats 8 ticks of block which will eat your stamina, a non s&b user block cost is like 2k per tick.
Streak doesn't counter it?
Outnumbering isn't a counter to anything, also its not really true either you just can't use it as soon as you get it like most of the scrubs who actually use it do. Having fury on someone and getting them to near burst makes using soul assault an instant kill.
Pretty much any decent player has a problem with soul assault. Hard to talk about balance with someone who seems keen on using it. 1v1 its stong but in any group vs group of 1vx its broken.
Oh and its not the 'players' fault they can't sustain being forced to block 8-16 ticks on damage while also healing the very strong damage from such a cheap costing ult with no counter.
It's not hard to get an 80k~ tooltip soul assault. Thats 40k pvp dmg over 4s or 10k/s.
As a nb, shadowy disguise is my only chance to survive those attacks.
As far as radiant is concerned, I die a lot from those Jesus beams. Mostly because cloak is on my back bar by the time I switch bars im dead before I can cloak.
We can't shield or heal or block through these abilities like other classes, cloak is our only defensive measure.