MLGProPlayer wrote: »SammyFable wrote: »Ihatenightblades wrote: »SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??
Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.
I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.
That's not a realistic build.
1. Low health + spell symmetry
2. bear ult
That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).
Mag classes just have less single target dps so picking the bear to pump but a couple k's and losing the aoe that it is destro ult is really not worth it. Why would you even play a mag warden at that point, literally any other pick would do better.SammyFable wrote: »MLGProPlayer wrote: »SammyFable wrote: »Ihatenightblades wrote: »SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??
Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.
I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.
That's not a realistic build.
1. Low health + spell symmetry
2. bear ult
That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).
Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.
SammyFable wrote: »MLGProPlayer wrote: »SammyFable wrote: »Ihatenightblades wrote: »SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??
Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.
I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.
That's not a realistic build.
1. Low health + spell symmetry
2. bear ult
That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).
Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.
SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
That's not a sacrifice any other class has to make. With raid buffs sure - 35K is easy. However, my Magicka Sorc in the same scenario can pull 45K DPS easily, all while providing significantly more group support and AoE DPS, as well as maintaining a higher level of survivability and better sustain.SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
It's a problem because burst damage is 100% useless in PvE.
Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
It's a problem because burst damage is 100% useless in PvE.
Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.
Integral1900 wrote: »I really feel let down by that stupid bear. Why in gods name is it's attention focused by a heavy attack!? Why not a light attack instead, that way you can weave in light attacks allowing you to focus on one dangerous target while your aoe chews away at the trash. Single target will still be behind stamina but it would at least be a little better.
As it is, by the time you have used your fully charged heavy the trash mob is normally dead or close to it. If it's a boss then unless there are lots of adds the bear is already hitting where it's supposed to. In most vet content the stupid thing just dies anyway. I know to dodge and hide, the bear just sits there and burns.
Also the claims of inteligent behaviour for this thing are a bust. It's no smarter than the pets of a diablo 3 witch doctor, at least there are dozens of those which allows you to overcome their stupidity with sheer weight of numbers. The bear just bumbles of after the first threat.
However, at the end of the day the bear just doesnt add up. Why the heck would you take a lacklustre ultimate you have to double bar when the other choices do more damage and only require a single bar.
MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
It's a problem because burst damage is 100% useless in PvE.
Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.
Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).
If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.
https://m.youtube.com/watch?v=M0nV8Eo0oFI
Stam wardens do pretty good in PvP.
In that clip I was using 5 piece viper, 2 piece tremorscale, 5 piece affliction.
Change the viper to Automaton and still getting the same result.[/quoteLightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
It's a problem because burst damage is 100% useless in PvE.
Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.
Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).
If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.
I have completed all vet hm dlc dungoens with dps doing less then 25k dps. You use the word "viable" and I don't think you know what that means, though I am not surprised by that from a player named "MLGProPlayer".
25k can def do all vet dungeons only difference is the 25kdps drags out the fight longer which allows for more mistakes to happen from either tank or healer.
Especially how sustain is now we cant afford to have healers and tanks sitting there spamming abilities until boss is dead. I mean that is what you do but you want it in a faster time.
For example why would i bring in a 25k-30k dps warden when i KNOW i can find a sor or DK or even Mag blade for that great single target 35k+
Its just said its the only class that can't carry its own weight in end game pve dps while every other class can.
SammyFable wrote: »MLGProPlayer wrote: »SammyFable wrote: »Ihatenightblades wrote: »SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??
Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.
I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.
That's not a realistic build.
1. Low health + spell symmetry
2. bear ult
That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).
Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.
subtlezeroub17_ESO wrote: »SammyFable wrote: »Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
The problem is that their healing and tank roles are still secondary to Templars and DKs respectively. So, what else ? The dps is just so bad. I play a magicka warden now in the hopes that one day, just one day, they'll buff us or something..
Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »MLGProPlayer wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.
You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.
And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
It's a problem because burst damage is 100% useless in PvE.
Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.
Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).
If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.
I have completed all vet hm dlc dungoens with dps doing less then 25k dps. You use the word "viable" and I don't think you know what that means, though I am not surprised by that from a player named "MLGProPlayer".