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Hotr Went live but no buff to warden dps?

  • Arkangeloski
    Arkangeloski
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  • SammyFable
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    SammyFable wrote: »
    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??

    Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.

    I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
    Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
    The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.

    That's not a realistic build.

    1. Low health + spell symmetry
    2. bear ult

    That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).

    Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
    And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • SanTii.92
    SanTii.92
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    SammyFable wrote: »
    SammyFable wrote: »
    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??

    Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.

    I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
    Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
    The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.

    That's not a realistic build.

    1. Low health + spell symmetry
    2. bear ult

    That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).

    Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
    And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.
    Mag classes just have less single target dps so picking the bear to pump but a couple k's and losing the aoe that it is destro ult is really not worth it. Why would you even play a mag warden at that point, literally any other pick would do better.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • MLGProPlayer
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    SammyFable wrote: »
    SammyFable wrote: »
    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??

    Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.

    I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
    Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
    The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.

    That's not a realistic build.

    1. Low health + spell symmetry
    2. bear ult

    That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).

    Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
    And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.

    All irrelevant points.

    It's a risky build, that still hits less than other classes. It doesn't matter if you're a good player or not. No reason to take all those risks and still have lower DPS than any other magicka class. Other magicka classes can hit 34-36k with an AOE ult and stable 17.2k health. Warden can hit 35k DPS with 16k health, spell symmetry that self-damages you, and a single target ult...

    If you drop spell symmetry from the build and replace bear ult with destro ult (which is mandatory for magicka classes), you are hitting <30k DPS. A single target ult is useless on a magicka class because the only reason to take a magicka class over stam is for their AOE damage. If all you're getting is single target damage from your magicka DPS, then you're better off bringing a stam DPS who can hit for 40k+ single target.
    Edited by MLGProPlayer on August 26, 2017 10:09PM
  • SanTii.92
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    Only somewhat reasonable reason to bring a mag warden is to try to take advantage of low cost bear ult, some shimmering shield major heorism proc and master architect major slayer to buff range dpses. And that's a rather large stretch.
    Edited by SanTii.92 on August 26, 2017 10:48PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SoLooney
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    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    Please show me a parse with a mag warden pulling 35k dps with just major breach applied as the only debuff from someone else. and no, do not link me a parse from stileanna getting all that support from orbs and proccing her moondancer, any mag class can pull more dps from 5 piece moondancer.

    The only good move I like on the mag warden is deep fissure, they need some buffing pve dps wise, mine has been collecting dust ever since I maxed her skills, will never run end game content as i will only hurt my grouo
  • Vaoh
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    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.
    That's not a sacrifice any other class has to make. With raid buffs sure - 35K is easy. However, my Magicka Sorc in the same scenario can pull 45K DPS easily, all while providing significantly more group support and AoE DPS, as well as maintaining a higher level of survivability and better sustain.

    Warden is severely flawed atm mainly due to the mess that Winter's Embrace turned out to be. You either have no clue about the current situation Wardens are in or are trolling.
    Edited by Vaoh on August 27, 2017 12:14AM
  • DeHei
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    I think, that i can reach 30k DPS selfbuffed with my magicka warden after testing a bit more, but its really much harder then with other classes. Burstdamage in PvP is fine for stamina or magicka, but constant single target DPS more then this... no way.

    For example bird of pray should give 20% damage buff for 10sec and not just 8%, this would fix the problem!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.
    Edited by Lightspeedflashb14_ESO on August 27, 2017 4:28AM
  • DeHei
    DeHei
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    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.
    Edited by Lightspeedflashb14_ESO on August 27, 2017 5:17AM
  • MLGProPlayer
    MLGProPlayer
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.

    Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.
  • MLGProPlayer
    MLGProPlayer
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.

    Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.

    Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).

    If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.
    Edited by MLGProPlayer on August 27, 2017 6:11AM
  • Integral1900
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    I really feel let down by that stupid bear. Why in gods name is it's attention focused by a heavy attack!? Why not a light attack instead, that way you can weave in light attacks allowing you to focus on one dangerous target while your aoe chews away at the trash. Single target will still be behind stamina but it would at least be a little better.

    As it is, by the time you have used your fully charged heavy the trash mob is normally dead or close to it. If it's a boss then unless there are lots of adds the bear is already hitting where it's supposed to. In most vet content the stupid thing just dies anyway. I know to dodge and hide, the bear just sits there and burns.

    Also the claims of inteligent behaviour for this thing are a bust. It's no smarter than the pets of a diablo 3 witch doctor, at least there are dozens of those which allows you to overcome their stupidity with sheer weight of numbers. The bear just bumbles of after the first threat.

    However, at the end of the day the bear just doesnt add up. Why the heck would you take a lacklustre ultimate you have to double bar when the other choices do more damage and only require a single bar.
  • MLGProPlayer
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    I really feel let down by that stupid bear. Why in gods name is it's attention focused by a heavy attack!? Why not a light attack instead, that way you can weave in light attacks allowing you to focus on one dangerous target while your aoe chews away at the trash. Single target will still be behind stamina but it would at least be a little better.

    As it is, by the time you have used your fully charged heavy the trash mob is normally dead or close to it. If it's a boss then unless there are lots of adds the bear is already hitting where it's supposed to. In most vet content the stupid thing just dies anyway. I know to dodge and hide, the bear just sits there and burns.

    Also the claims of inteligent behaviour for this thing are a bust. It's no smarter than the pets of a diablo 3 witch doctor, at least there are dozens of those which allows you to overcome their stupidity with sheer weight of numbers. The bear just bumbles of after the first threat.

    However, at the end of the day the bear just doesnt add up. Why the heck would you take a lacklustre ultimate you have to double bar when the other choices do more damage and only require a single bar.

    If you're on PC, you can use the pet command instead (can't remember what the default keybinding is).
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.

    Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.

    Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).

    If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.

    I have completed all vet hm dlc dungoens with dps doing less then 25k dps. You use the word "viable" and I don't think you know what that means, though I am not surprised by that from a player named "MLGProPlayer".
  • Ihatenightblades
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    ChunkyCat wrote: »
    https://m.youtube.com/watch?v=M0nV8Eo0oFI

    Stam wardens do pretty good in PvP.

    In that clip I was using 5 piece viper, 2 piece tremorscale, 5 piece affliction.

    Change the viper to Automaton and still getting the same result.[/quote
    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.

    Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.

    Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).

    If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.

    I have completed all vet hm dlc dungoens with dps doing less then 25k dps. You use the word "viable" and I don't think you know what that means, though I am not surprised by that from a player named "MLGProPlayer".






    25k can def do all vet dungeons only difference is the 25kdps drags out the fight longer which allows for more mistakes to happen from either tank or healer.

    Especially how sustain is now we cant afford to have healers and tanks sitting there spamming abilities until boss is dead. I mean that is what you do but you want it in a faster time.

    For example why would i bring in a 25k-30k dps warden when i KNOW i can find a sor or DK or even Mag blade for that great single target 35k+

    Its just said its the only class that can't carry its own weight in end game pve dps while every other class can.
    Edited by Ihatenightblades on August 27, 2017 10:23AM
  • subtlezeroub17_ESO
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    The whole winters embrace tree needs to be reworked. There's only 3 skills that are worthy of being used with any kind of regularity. The others are either too situational or flat out a waste of mana.
  • hedna123b14_ESO
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    SammyFable wrote: »
    SammyFable wrote: »
    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    Are you talking 35k parse with only major fracture? Or are you talking 35k dps in a raid with all buffs applied??

    Because 35k in a raid is not that great. And i still doubt you can pull 35k dps with a warden WITHOUT bear afteral you wont be using it in trials anyway so nobody cares what score you can get with it.

    I'm not talking about myself btw, since i don't have a Warden. And of course I'm talking about a dummy parse. Check out stileanima on youtube to see it completely.
    Btw if you think the warden bear wouldn't have any use in trials you probably also think this about sorc pets and they are pretty useable.
    The single target only thing shouldn't concern you as much as people make it seem, because the more single target DPS, the faster the boss will die and with it all adds disappear. For trash fights you can easily use another ultimate, but those don't matter anyway.

    That's not a realistic build.

    1. Low health + spell symmetry
    2. bear ult

    That won't cut it in most vet trials/DLC dungeons (unless you have a monster healer who knows to focus specifically on you all game). Your DPS will still be horrid though because bear ult gets completely negated in most vet content (Falkreath comes to mind where the final boss 1-shots your bear as soon as it spawns; same applies to any boss with strong AOE).

    Did you forget what I was saying at the very beginning? It's coming from GOOD players who know the class. And your points are irrelevant for good people. With Ebon Armory and warhorn the Health will be around 19-20kish, decent enough for all trial content, if you know what you're doing. Most Stam setups will have about the same or even a few 100 less Health. Pets ARE viable as long as you can keep them under control.
    And you probably only skimmed through one video seeing those 2 things without paying any attention. At the very start you could have seen a Rhakkat fight with the bear ult.

    MagWarden DPS is low...35k DPS is low....they definitely need buffs...
  • Faulgor
    Faulgor
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    SammyFable wrote: »
    Wardens are far from useless DPS wise, mag wardens played correctly easily dealing above 35k DPS.
    Besides that, not every class SHOULD be a DPS monster. I mean DKs make excellent tanks, Templars are excellent healers and Wardens can be both great tanks and healers.

    The problem is that their healing and tank roles are still secondary to Templars and DKs respectively. So, what else ? The dps is just so bad. I play a magicka warden now in the hopes that one day, just one day, they'll buff us or something..

    Has anyone managed to make a passable Warden tank? Everything feels so lackluster with anything but a DK.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • DeHei
    DeHei
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    DeHei wrote: »
    In the op, you keep using "proc" when talking about the damage ticks that sub assault does, this is the wrong term. Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). This does not apply to sub assault, it does damage after 3 secs after cast, every cast. this is a delayed damage ablity, not a proc.

    You are talking about turn the best direct damage ablity that a warden has into a DOT. But zos has stated that the whole thing of the warden is delayed actions that have a big impact. So, no to changing sub assault into a DOT.

    That is a kind of a problem for wardens. The biggest damageskills are over direct damage, so you need master at arms in CP. But warden dont deal enough damage just with this few skills, so you need some dotdamage too.. its difficult to handle...

    It is not a problem, that is by design, go back and watch the eso live from may, zos says as much.

    And I wish people would stop using ellipsis. They make it look like you are just wondering off at the end of your sentences.

    It's a problem because burst damage is 100% useless in PvE.

    Not sure what that has to do with warden DPS. I have seen videos of players getting 30k+ dps with them and that is more then enough to complete all content in the game. Unless you are part of the 1% of guilds that are actually running vet trials for time, you will be fine with warden dps.

    Magicka warden DPS is not viable for most content. They don't pull their weight in vet trials and DLC dungeons and need to be carried. The new DLC dungeons are a nightmare with warden (if you don't have another magicka DPS in the group).

    If all other magicka classes can hit 35k DPS and warden can only hit 29k, that's a huge problem. As I mentioned earlier in this thread, the 30k+ DPS warden videos are misleading because they use the bear ultimate and wacky builds that aren't viable in most vet settings.

    I have completed all vet hm dlc dungoens with dps doing less then 25k dps. You use the word "viable" and I don't think you know what that means, though I am not surprised by that from a player named "MLGProPlayer".

    Yeah, warden are pro in support and sustain. I am not a bad player and with best gear i can climb just something between 25-30k single DPS.. for most 4er dungeons and solo comtent this is enough, but for trials i need just more DPS. 30-35k is minimum in a good group. Best groups want DD, who are able to do 35-40k minimum (selfbuffed). Its just not possible with warden actually.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
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