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Remove synergy from DK Standard Of Might.

regime211
regime211
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I had read before this ultimate ability was nerfed. However instead of having an alley access the synergy can't we just have it if someone stands in the standard too long it immbolizes them. The chances of someone activating it in pvp are unlikely as already pvp bugs out alot, sometimes your incapable of bar swapping or your ability bar mysteriously Grey's out. But I honestly believe the standard should be given this effect at least "Standard Of Might" allowing chains to rip from the ground and immobilize up to 3 people. I know the chances of this happening are zero, But keep the cost at 250 for the ultimate but allow immobilization without the synergy. Dragonknight already don't have an execute as is. No need to decrease the damage. But given destruction ultimates and other hard hitting ultimates this should be given a boost. If someone is unable to dodge roll out of it that's on them. And once they're immobilzed and try to run out it while " chained" allow it to do what the synergy said the 4000 flame damage.
Edited by regime211 on August 25, 2017 1:24AM
  • paulsimonps
    paulsimonps
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    As a Tank that uses a lot of synergies I will say this. DON'T TOUCH MY SYNERGIES! Also there is really no need for a change. Standard of Might is a very widely used Ultimate still and I think it is doing really well right now, no need for any changes what so ever.
  • NBrookus
    NBrookus
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    I suggested this the other day. The damage might need to be tweaked if it was a guaranteed auto-shackle; or else maybe there's an auto-shackle but someone has to pick up the synergy for the extra damage.

    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?
  • theamazingx
    theamazingx
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    NBrookus wrote: »
    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?

    Do all ultimates need to be viable for pvp?
  • regime211
    regime211
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    Yet the warden has permafrost that can damn near hit for 25k with a stun of 3 seconds if you get hit 3 times, you say don't touch my synergy. Well if another player doesn't touch it then that part becomes useless, I love the ultimate especially for stopping zergs or taking a keep, but I would like to use it when I'm in trouble being zerged down. Yet once again we have the destro ultimate.
  • Ocelot9x
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    NBrookus wrote: »
    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?

    Do all ultimates need to be viable for pvp?

    Not all,but at least one per class would be nice. Dk has no utility in group pvp and a standard rework might be the only way of providing one.
  • regime211
    regime211
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    The basic damage should remain, however the synergy shouldn't be included. If you stay within the standard longer than a few seconds you should be chained. It's no different than dodge rolling out of the way of a destro ultimate or a permafrost ultimate( besides it can follow you) . ZOS can and should update this. Leave the cost of the ultimate at 250 but change this please! Once again Dragonknight lack a execute ultimate, and don't give me take flight or ferioucious leap as that. @Wrobel
    Edited by regime211 on August 25, 2017 2:32PM
  • idk
    idk
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    The synergy should remain. Skills should not be changed/dumbed down to a comidate running with outs in PvP. Just a bad concept to do so.
  • paulsimonps
    paulsimonps
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    Ocelot9x wrote: »
    NBrookus wrote: »
    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?

    Do all ultimates need to be viable for pvp?

    Not all,but at least one per class would be nice. Dk has no utility in group pvp and a standard rework might be the only way of providing one.

    DKs use Magma armor and its morphs as well as Dragon Leap and its morphs very heavily in PvP. 2/3 Class ultimates, sounds really good to me. And Standard is used by some in Narrow fights like Sieges, Towers, Bridges, and other Objectives. And if its the CC you want, look at the Choking or Burining Talons skill of the DK, working wonderfully.
  • NBrookus
    NBrookus
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    NBrookus wrote: »
    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?

    Do all ultimates need to be viable for pvp?

    No, but currently the only viable ultimate they have for pvp is Leap, which is mostly for solo/small group play. You want to drop a standard in a choke point? I'm just going to streak/roll-dodge/mist/walk out of it. You pop magma shell and I'm just going to ignore you until it runs out and kill your friends instead.

    DKs' group utility is very poor right now. Sorcs can spam roots better than DKs, and brings negate which is FAR superior to standard. Sorcs and magblades can do more damage with destro ults. You can spec a DK healer, but templar, warden and sorc does it better. DKs can be tanky... but so can every class now.

    There's just no reason to bring a DK to a mid-sized to large group except for auld lang syne.

    If standard had an auto-shackle, it would shut down a few players the way negate shuts down every magicka player inside. It'd still be weaker than negate overall but would be effective against stam players the way negate is not.
  • lucky_Sage
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    I think it should buff all allies in it even if its
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • lucky_Sage
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    Ocelot9x wrote: »
    NBrookus wrote: »
    It would be a big boost to DK group utility in PvP. Why run a 250 cost ultimate when magden has the exact same effect as a cheap skill?

    Do all ultimates need to be viable for pvp?

    Not all,but at least one per class would be nice. Dk has no utility in group pvp and a standard rework might be the only way of providing one.

    DKs use Magma armor and its morphs as well as Dragon Leap and its morphs very heavily in PvP. 2/3 Class ultimates, sounds really good to me. And Standard is used by some in Narrow fights like Sieges, Towers, Bridges, and other Objectives. And if its the CC you want, look at the Choking or Burining Talons skill of the DK, working wonderfully.

    manga shell sucks. barrier, S&B ult, bats and resto staff ult gives way better survivability. standard has its problens in pvp but still better than magma shell.

    stam builds have corrosive armor which is really strong cuase it gives tankyness and dmg with ignoring armor so its good
    Edited by lucky_Sage on August 25, 2017 4:05PM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

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