GaunterODim wrote: »He obviously didnt count physical and magic damage into this as they dont have elemental effects.
Magic, Fire, Ice, Lightning - Physical, Poison, Disease. No need to be that rude.
Frankly, magicka uses just 2/3 elemental damage types in practice, due to the bonuses they give and receive from some skills and passives. Ice damage is pretty much redundant as the synergy and status effects are not that strong. Even Wardens are better off using lightning or flame staff attacks. So they are pretty much balanced already.
PsychoROFLit wrote: »GaunterODim wrote: »He obviously didnt count physical and magic damage into this as they dont have elemental effects.
Magic, Fire, Ice, Lightning - Physical, Poison, Disease. No need to be that rude.
im not looking for ice damage, because almost nobody using it, and when you playing you're using only 3 of them. So, no need to change anything, or stam chars needs more buffs? nah, never
GaunterODim wrote: »He obviously didnt count physical and magic damage into this as they dont have elemental effects.
Magic, Fire, Ice, Lightning - Physical, Poison, Disease, Bleeding. No need to be that rude.
GaunterODim wrote: »He obviously didnt count physical and magic damage into this as they dont have elemental effects.
Magic, Fire, Ice, Lightning - Physical, Poison, Disease, Bleeding. No need to be that rude.
There, fixed that for you. I don't see any need to add anything else since they both have 4 different types of damage