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SNARES

TescoBiscuits
TescoBiscuits
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Just get rid of the ranged snares? I mean, snares are used in pvp mainly and I think many people, pvpers would agree with this. Right? pl0x
Everything accomplished has been done on a integrated graphics card, thus far.
  • IEatCivics
    IEatCivics
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    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.
  • Ankael07
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    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    While attacking someone gap closers are also an efficient way to counter snares since they arent affected by movement speed debuffs and while escaping we have retreating maneuver that gives 30 sec. snare immunity.
    Edited by Ankael07 on August 20, 2017 10:26PM
    If you want me to reply to your comment type @Ankael07 in it.
  • Zer0oo
    Zer0oo
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    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • IEatCivics
    IEatCivics
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    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?
  • pieratsos
    pieratsos
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    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    If you are being spammed with snares its most definitely a snare mechanic issue that allows you to be permasnared in the first place.
    You are right on one thing. They would be a problem if they didnt have actual available reliable counters. And since they dont, they are a problem. And yes the half @ss unreliable stupid counters u mentioned are not actual counters. Giving up ur burst heals, being forced to be a vamp and slot a skill that costs 5k magicka just to be snared 2 seconds later are not counters no matter how you look at it.
  • ak_pvp
    ak_pvp
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    Blocking should suppress snares for the duration. Don't want to be moving at 10% walk speed thanku. Dodge roll should give snare immunity for 2 sec.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • br0steen
    br0steen
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    Snares are like many other things in the game that are very effective in a Xv1 scenario.

    I personally think snares shouldn't be able to stack. Make them like every other debuff in the game, have a major and minor snare. This way you can only be slowed by a certain amount.

    Doubt it will get touched any time soon though.

    Op? Eh not really. Broken? I suppose one could make the arguement. There are plenty of counters though, which is really whats important. Lack of counterplay is what truly breaks the game.
  • Zer0oo
    Zer0oo
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    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?

    There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....

    I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • IEatCivics
    IEatCivics
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    Zer0oo wrote: »
    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?

    There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....

    I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you

    Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
    Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
    Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
    Immovable grants you immunity to knockback and disabling effects for 5 seconds (morph ups this with each piece of heavy armor)

    There are many counters to disabling effects that also linger and not just break. So, between the two of us we thought of 6 of them.

    Edit: 7

    Retreating Maneuver: Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
    Also grants immunity to snares and immobilization, removing any already applied.
    The effect ends if you cast any spell on an enemy or an ally.
    Also removes all snares and immobilizations previously applied to you and your group.

    Edited by IEatCivics on August 21, 2017 2:02AM
  • br0steen
    br0steen
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    R
    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?

    There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....

    I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you

    Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
    Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
    Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.

    Roll dodge and immov pots do nothing to prevent snares. Roll dodge prevents roots and immov pots prevent stun/disorient/fear.
  • pieratsos
    pieratsos
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    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?

    There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....

    I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you

    Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
    Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
    Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
    Immovable grants you immunity to knockback and disabling effects for 5 seconds (morph ups this with each piece of heavy armor)

    There are many counters to disabling effects that also linger and not just break. So, between the two of us we thought of 6 of them.

    Edit: 7

    Retreating Maneuver: Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
    Also grants immunity to snares and immobilization, removing any already applied.
    The effect ends if you cast any spell on an enemy or an ally.
    Also removes all snares and immobilizations previously applied to you and your group.

    Roll dodge and immovability pots dont do anything about snares.
    Retreating maneuver is not a useable ability in the middle of the fight.
    You cant force every single build in the game to run mist form. Thats stupid.

  • Meetre
    Meetre
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    Mist form SHOULD grant snare immunity, but is not working that way last I checked.
  • TescoBiscuits
    TescoBiscuits
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    Snares isn't much of a issue as I may have made. My main point of this topic was to get rid of ranged snares. It only helps zergs Xv1 which is really stupid. Snares should only be applied with melee abilities.
    Edited by TescoBiscuits on August 21, 2017 7:07AM
    Everything accomplished has been done on a integrated graphics card, thus far.
  • Rohamad_Ali
    Rohamad_Ali
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    Mist form and break free are still bugged along with immovable pots . Nothing got fixed correctly this patch . So Dragon leap , Dawnbreaker , Invasion will also hard cc you and sometimes bug your character out for twice the duration .
  • Zer0oo
    Zer0oo
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    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Zer0oo wrote: »
    IEatCivics wrote: »
    Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
    Hope that helps.

    LOL, just lol

    Nothing was said here. Care to put the feelings into words backed up by facts?

    There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....

    I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you

    Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
    Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
    Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
    Immovable grants you immunity to knockback and disabling effects for 5 seconds (morph ups this with each piece of heavy armor)

    There are many counters to disabling effects that also linger and not just break. So, between the two of us we thought of 6 of them.

    Edit: 7

    Retreating Maneuver: Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
    Also grants immunity to snares and immobilization, removing any already applied.
    The effect ends if you cast any spell on an enemy or an ally.
    Also removes all snares and immobilizations previously applied to you and your group.

    Do we play the same game or did you really read what i wrote?

    Snares are NOT roots so half of the things you said have nothing to do with snares and i am pretty sure dodge rolls do not give snare immunity.

    Mistform does only give you snare immunity(doesnt work on gap closer snare and poison snare) as long as you are IN mistform you still snared after you get out of mistform and mistform is not really cheap.

    Retreating Maneuver is cost 8K stam and the effect does away after you use a skill. It is only a useful skill if you ran in a big grp.

    Btw: You are the only person i have seen who says snares in pvp are ok. You really should try to solo pvp with any magica char except sorc since with streak you can get away with being 90% slowed down.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Johnnny
    Johnnny
    I like snare the way it is and I think people on this community over react when dealing with cc abilities. I like the way purge works and being in a group with purge or mannouver should be this rewarding.
    I also think people in this community dislike teamplay way too much, at least in pvp, and it should be the otherway around. People need weakness, when alone specially, so they depend on other people to work with them. Thats how a role playing game should work. All this self-sufficiency thing is overestimated here.

    Anyway, why should a single player be able to do really good against lots of players? Doesn't that seems unbalanced?
    Edited by Johnnny on August 21, 2017 12:34PM
    Johnnyzz - mSorc - NA Sotha/BGs

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  • Vetixio
    Vetixio
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    Snares are everywhere in this game in PvP and PvE if an npc hits you 90% chance you are snared lol not to mention all the gap closers and Tremorscale. But chances are that lots of other people are snared too so everyone will be hella slow. They could implement a cool down on snares or something it would maybe allow people to actually move around in combat in Cyro.
    Edited by Vetixio on August 21, 2017 12:41PM
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  • thankyourat
    thankyourat
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    Snares isn't much of a issue as I may have made. My main point of this topic was to get rid of ranged snares. It only helps zergs Xv1 which is really stupid. Snares should only be applied with melee abilities.

    That's not entirely true. Snares are used by ranged builds to kite melee builds. All the melee snares need to go because melee builds have gap closers why do they need snares as well
  • Omnipresent
    Omnipresent
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    yes the snare thing needs a little work, immovable pots do nothing and im pretty sure they stack, of course people are going to spam them like crazy in PVP
  • Lieblingsjunge
    Lieblingsjunge
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    The snare-poisons are the worst, imo. They even snare you in mist form, where you should be immune to snares.

    But snares got a treatment, though. If you dodge roll out of a snare, you can't be snared again for a short duration.
    Snares are fine - you just have to know how to get out of them.
    If you cant - pay someone to create a stamsorc and spam retreating maneuver on you. It works. Promised.
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  • Omnipresent
    Omnipresent
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    The snare-poisons are the worst, imo. They even snare you in mist form, where you should be immune to snares.

    But snares got a treatment, though. If you dodge roll out of a snare, you can't be snared again for a short duration.
    Snares are fine - you just have to know how to get out of them.
    If you cant - pay someone to create a stamsorc and spam retreating maneuver on you. It works. Promised.

    lol pretty much
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