IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
IEatCivics wrote: »IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
Nothing was said here. Care to put the feelings into words backed up by facts?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
IEatCivics wrote: »IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
Nothing was said here. Care to put the feelings into words backed up by facts?
There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....
I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you
IEatCivics wrote: »IEatCivics wrote: »IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
Nothing was said here. Care to put the feelings into words backed up by facts?
There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....
I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you
Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
IEatCivics wrote: »IEatCivics wrote: »IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
Nothing was said here. Care to put the feelings into words backed up by facts?
There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....
I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you
Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
Immovable grants you immunity to knockback and disabling effects for 5 seconds (morph ups this with each piece of heavy armor)
There are many counters to disabling effects that also linger and not just break. So, between the two of us we thought of 6 of them.
Edit: 7
Retreating Maneuver: Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
Also grants immunity to snares and immobilization, removing any already applied.
The effect ends if you cast any spell on an enemy or an ally.
Also removes all snares and immobilizations previously applied to you and your group.
IEatCivics wrote: »IEatCivics wrote: »IEatCivics wrote: »Snares are not a bane to pvp. There are many ways to get out of them. Mist Form, Momentum, rolling, purges, etc. It would be a problem if there were not enough available counters to it, but everyone has access to them and they are on a CD with the new rolldodge and inherently within skills so if you're being spam snared it's a gameplay issue and not a mechanic issue.
Hope that helps.
LOL, just lol
Nothing was said here. Care to put the feelings into words backed up by facts?
There are only two counters to snares forward momentum and shuffle all other do NOT prevent you from getting snare instantly again. And there is the problem if you are a magica player you really are 99% of the time in pvp snared. Yes you can purge the snare but that skill is expensive as hell and doesn't prevent you from getting snare again after the purge since almost everything snares in this game from gap closer, ultis, dots, passives .....
I would say snares are a problem and way overpowered in there current form at least if you don't run in a big zerg with someone spamming Retreating Maneuver on you
Roll dodge prevents you from being snared for 2 seconds after the roll dodge.
Mist form removes and grants immunity to all disabling and immobilizing effects for 4 seconds.
Immov Pots you are immune to knockback and disabling effects for 15.7 seconds.
Immovable grants you immunity to knockback and disabling effects for 5 seconds (morph ups this with each piece of heavy armor)
There are many counters to disabling effects that also linger and not just break. So, between the two of us we thought of 6 of them.
Edit: 7
Retreating Maneuver: Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 30% and Mounted Speed by 30% for 30 seconds.
Also grants immunity to snares and immobilization, removing any already applied.
The effect ends if you cast any spell on an enemy or an ally.
Also removes all snares and immobilizations previously applied to you and your group.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
TescoBiscuits wrote: »Snares isn't much of a issue as I may have made. My main point of this topic was to get rid of ranged snares. It only helps zergs Xv1 which is really stupid. Snares should only be applied with melee abilities.
Lieblingsjunge wrote: »The snare-poisons are the worst, imo. They even snare you in mist form, where you should be immune to snares.
But snares got a treatment, though. If you dodge roll out of a snare, you can't be snared again for a short duration.
Snares are fine - you just have to know how to get out of them.
If you cant - pay someone to create a stamsorc and spam retreating maneuver on you. It works. Promised.