There are games where you can play as a passive. TES titles are not these games.
Korah_Eaglecry wrote: »The main story revolves around you saving Nirn from a Satan like Demon/Daedra that is trying to steal all the souls of mortals while simultaneously dragging Tamriel into his Hell.
Im not sure you are playing the same game if you cant see that the vast majority of content is biased towards Good.
emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
Korah_Eaglecry wrote: »The main story revolves around you saving Nirn from a Satan like Demon/Daedra that is trying to steal all the souls of mortals while simultaneously dragging Tamriel into his Hell.
Im not sure you are playing the same game if you cant see that the vast majority of content is biased towards Good. The game leans so far towards Good that they had to add multiple updates (Justice System/Thieves Guild/Dark Brotherhood) to actually add nuance and truely evil options to the game.
subtlezeroub17_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
This is first and foremost a MMORPG, there are play styles that do not work in mmos. Passive playstyles are one of them.
There are games where you can play as a passive. TES titles are not these games.
emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
Korah_Eaglecry wrote: »The main story revolves around you saving Nirn from a Satan like Demon/Daedra that is trying to steal all the souls of mortals while simultaneously dragging Tamriel into his Hell.
Im not sure you are playing the same game if you cant see that the vast majority of content is biased towards Good.
Korah_Eaglecry wrote: »subtlezeroub17_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
This is first and foremost a MMORPG, there are play styles that do not work in mmos. Passive playstyles are one of them.
Actually it wasnt too long ago that ZOS acknowledged a player that had fully leveled their character up to VR16 (CP160) through passive play. Its possible, just time consuming and not at all interesting.
Ethromelb14_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
I see what you're getting at, but the truth is - it doesn't. Most if not all dungeons involve killing the boss/target in order to have successfully cleared the area. They do not offer the option of imprisonment. It's kill or be killed.
anitajoneb17_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
Yes and no. In Skyrim, if you choose to be part of the Dark Brotherhood, you enjoy hours upon hours of gameplay with nicely written quests. If you don't, the whole thing is dealt with and over in ten minutes. Same goes for all other factions. It's more a "play the bad guy or don't play at all" kind of choice.
subtlezeroub17_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
This is first and foremost a MMORPG, there are play styles that do not work in mmos. Passive playstyles are one of them.
emilyhyoyeon wrote: »Ethromelb14_ESO wrote: »emilyhyoyeon wrote: »There are games where you can play as a passive. TES titles are not these games.
technically most other TES games the player CAN play passively in the ways described in the OP. I'm not sure how well it'd work in ESO though but I thought I'd at least point out that TES games in general do support all types of characters/roleplay
I see what you're getting at, but the truth is - it doesn't. Most if not all dungeons involve killing the boss/target in order to have successfully cleared the area. They do not offer the option of imprisonment. It's kill or be killed.
oh yeah true I see what you're saying. At least in the single player games, I usually don't play good/passive/nonkilling characters. When I do, they either never do certain quests/questlines or I pretend they're doing something else.
Anyway, I think if ESO were to add a "passive class" that wouldn't need to drastically change how combat works, only the enemy death animations would need to change for the new class's abilities.
for ex. weakening the enemies to the point of harmlessness: instead of the mobs falling to the ground (dead) they would run meekly away from the player and disappear when their health bars are depleted
another ex. imprisoning the mobs/bosses: each mob would be surrounded by a cage and disappear when his health bar is depleted
is this kind of the thing you're getting at? - more or less just changing the defeat animation depending on the player's class/abilities used?
Ethromelb14_ESO wrote: »It's this brain-washing in to killing everything that has lead many in to ignoring well-written story-lines in eagerness of speedily getting to the next fight. And then most wonder why they're getting bored? It's because of the monotony and desensitizing they've been bombarded by. It's why the sight of blood doesn't make us squeamish anymore, and why special effects in action movies rarely impress us anymore. We are desensitized. So of course playing as a pacifist would be boring to most ignoring the fact that such a play-style would require the greatest strength of character.
Vipstaakki wrote: »Such a character does exist. All you have to do is to reach the max CP but only ever gain XP by crafting.
anitajoneb17_ESO wrote: »With all I've said, I must however point out that darkness and creepiness and all this stuff are and always will be a part of medieval fantasy. It's a genre thing.
The problem with this is that pacifists don't fight. They become doctors. Saying you're only going to "incapacitate" a group of armed enemies that are trying to kill you is complete nonsense. This isn't Batman and you're not a comic book character. And this is one of few things that are not left up to player decision or interpretation. Our characters are killers and have no problem killing. Why they have no problem killing is up to the player to decide.
Now, I wouldn't mind seeing, say, new daily missions where you act as a vigilante and use tools provided by the mission to arrest weakened enemies as a requirement from the quest provider. But revolving your entire gameplay experience around such a concept doesn't work for these games.
FoolishHuman wrote: »Elderscrolls is not really a good universe for black/white morality. Aedra are not good btw (in fact I'd say they are just neutral, they are after all basically just the laws of nature) and daedra not inherently evil. And you shouldn't bring earth morality into this, that's even more grey area than the game universe's one.
The fact that the game revolves around killing is just part of the genre, I don't think it's possible to get around that without huge changes to the core game. Most quests, delves and dungeons would not be solvable and leveling would take ages with just exploration and crafting quests. I get the feeling what you are looking for is an entirely different game.