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pvp: everyone is too tanky

  • Cyrediath
    Cyrediath
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    You are not killing npc as you were doing in skyrim. You are fightings against another human being. Get over it.
  • bmannb16_ESO
    bmannb16_ESO
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    boobafinno wrote: »
    Everyone is too tanky in this game, cant kill anyone. I'm more used to kill ppl with 1-2 bullets in games like Arma 3, or Skyrim(with realistics mods), but here some absurds happens everytime: ppl just push 1 button and their hp go up from 1-2% to 90%, some duels occur 30 minutes and thats normal. Furthermore, devs reduced The Shadow mundus to 9% from 12% in last update, which made gank more impossible that it already was before. I don't like it. ZOS should make game more realistic: reduce players survivability.

    I'm a big fan of the Arma series, with over 2500 hours in A3. This game is not meant to be a one shot game, ZOS has put a lot of effort into trying to insure PVP is not over in .5 seconds. Many players do not enjoy the walking simulator style of gameplay.

    AD Six feet under (Sorc, Templar, Dragon Knight)
    EP Six feet under (Warden, Dragon Knight, Sorc)
    EP Sometimes Salty (Nightblade)
    EP Never sees the light (Nightblade)
  • Irylia
    Irylia
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    Laggus wrote: »
    Kartalin wrote: »
    Shadeaux wrote: »
    You still have DK Tanks being able to withstand 10 people beating on them for a LONG time.

    All the "fixes" implemented for this still haven't worked.

    And yes, I am salty that I don't know how they are doing it :-)

    Is the tank killing you though? Ignore them until all their friends are dead, use it to recharge ultimate and resources.

    I think the point is all of the tanks friends are tanks now as well. There's too little trade off for going tanky, their damage output is too high. They can have their cake and eat it. Lower their damage a bit and there will be lots of bored tanks that can't kill anymore. Then perhaps there will be far less of them and we get more diversity in builds.

    Another simple fix would be to slow them down. Don't allow speed buffs when wearing 5 pieces or more of heavy armour. Only allow them walk and even slow their walk speed down versus medium and light armour wearers. They are wearing heavy armour after all. Again, I know a lot of tanks will not like that gameplay and change builds introducing more diversity, which is a good thing in general. True tanks (the type that are not killing anyone without help) would be uneffected really and can still play their builds.

    Sneaky laggus, trying to get people out of heavy armor so your ganks are even stronger.

    Remove passive stealthing and keep the only way to go invisible as cloak or pots.
    Then heavy can be nerfed and people won't be as afraid to run light or medium because there won't be gankers crouched in stealth. They will have to actually use terrain to hide between cloaking for their gank.
  • Vapirko
    Vapirko
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    Cause shields + heavy armor meta. Make medium great again.
  • boobafinno
    boobafinno
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    i changed campaign to non cp. now killing ppl sucsesfully. never thought there is so huge difference between cp and non cp..
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