"If you are quitting, can I have your stuff??"
ValkynSketha wrote: »Yep you will experience the same.
"If you are quitting, can I have your stuff??"
I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
LadyNalcarya wrote: »
I agree that theyre not suited for group finder, but how that makes them worse than soth? I really really doubt you can do cradle of shadows or mazzatun vet with pugs, so its not much different.
The dungeons were released this monday, theres no guides or anything... And for the majority of people its theirr first try. Of course, theyre gonna wipe.
I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
Players know the mechanics of the old dungeons. vFH was very mechanic, final boss has multiple one shot ones two who require cooperation or standard procedures.LadyNalcarya wrote: »
I agree that theyre not suited for group finder, but how that makes them worse than soth? I really really doubt you can do cradle of shadows or mazzatun vet with pugs, so its not much different.
The dungeons were released this monday, theres no guides or anything... And for the majority of people its theirr first try. Of course, theyre gonna wipe.
it wasnt about needing a guide. The damage was too high, the fights too much going on, groups getting overwhelmed. I have completed Vet mazz and cradle with random pugs in the group finder but these are different. They upped the difficulty level.
I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
Need? Or want?I am curious how the new dungeons compare in overall length and difficulty to Shadows of the Hist.
I have never been able to complete Mazzatun on Vet with a PUG (people always start giving up at Xal Nur) which makes it difficult to farm for me, and I am concerned that I will experience the same thing with Horns of the Reach. There are sets I actually need to farm, so I just want to mentally prepare myself before they release on console.
s7732425ub17_ESO wrote: »Vet Hold is very easy and puggable except for the final boss. I expect >90% of groups to get to final boss and then quit and not be able to complete it.
First boss = easy
Second boss = easy
Third boss = medium
Fourth boss = easy
Fifth boss = extremely hard
Vet Forge has harder bosses overall, but I think you can pull a weaker group through this versus Vet Hold due to Hold's final boss being very, very difficult.
First boss = easy
Second boss = medium
Third boss = easy
Fourth boss = medium
Fifth boss = medium
Sixth boss = hard
LadyNalcarya wrote: »
I agree that theyre not suited for group finder, but how that makes them worse than soth? I really really doubt you can do cradle of shadows or mazzatun vet with pugs, so its not much different.
The dungeons were released this monday, theres no guides or anything... And for the majority of people its theirr first try. Of course, theyre gonna wipe.
it wasnt about needing a guide. The damage was too high, the fights too much going on, groups getting overwhelmed. I have completed Vet mazz and cradle with random pugs in the group finder but these are different. They upped the difficulty level.
s7732425ub17_ESO wrote: »Vet Hold is very easy and puggable except for the final boss. I expect >90% of groups to get to final boss and then quit and not be able to complete it.
First boss = easy
Second boss = easy
Third boss = medium
Fourth boss = easy
Fifth boss = extremely hard
Vet Forge has harder bosses overall, but I think you can pull a weaker group through this versus Vet Hold due to Hold's final boss being very, very difficult.
First boss = easy
Second boss = medium
Third boss = easy
Fourth boss = medium
Fifth boss = medium
Sixth boss = hard
Last 10% is rough..and I feel like we missed the purpose of totems. I would like to know what others did there. For hard mode all I could do is slot barrier and a tank warhorn.
A side note when boss grabs you walk slowly to overlap circles or in a path. Make sure everyone has a spot like in coh2.
Wrecking_Blow_Spam wrote: »Need? Or want?I am curious how the new dungeons compare in overall length and difficulty to Shadows of the Hist.
I have never been able to complete Mazzatun on Vet with a PUG (people always start giving up at Xal Nur) which makes it difficult to farm for me, and I am concerned that I will experience the same thing with Horns of the Reach. There are sets I actually need to farm, so I just want to mentally prepare myself before they release on console.
They're doable if RNG favours your pug group.
"If you are quitting, can I have your stuff??"
Cage_Lizardman wrote: »I managed to get through vet Falkreath hm with a guild group, on voice comms (got both nodeath and speedrun thanks to bugs). Also tried to pug it several times, no one managed the final boss.
I would say that boss is on the level of vRoM's final boss, the problem being the last 20% or so, when the large number of adds spawn. If anyone dies at that stage, it's a wipe. Even if you manage to stick together near an intact pillar with the healer spamming like mad, then he does the pull, which splits you up and someone dies to the adds.
I didn't notice much difference between hardmode and otherwise, it's extremely hard either way, and felt barely doable with our 25k dps each.
I also keep getting hit by "fiery blast" for like 70k, even though the tank claims he's holding aggro. Maybe that's just tanks being tanks, or are you supposed to be able to dodge that?
WatchYourSixx wrote: »Fiery blast is dodgable if you see it coming. (He does a visual wind-up and looks like a heavy attack) however, you should never get hit by it if the tank has aggro. The only real difference is health and two less pillars for hard mode. He also seems to take damage from something during his shield phase. He refreshes the shield shortly after he loses it so it's best to hit as hard as you can when he's shieldless. That also might be on a timer but didn't spend enough time to figure that out.
As far as puggable? This is not your drag along mediocre heals, tank, or dps. I'd say as long as the tank can taunt and block and has a decent amount of health, they can probably do it. DPS is a little more critical for the last boss of both. You need to kill the little add in vBF, and you need to kill the atros asap or you'll get overwhelmed. Heals are going to determine how much you can *** up before a wipe.
Personally I found them to be challenging, but also not too difficult. I pugged with a group of people, the tank being the only person I knew. I'm a pretty decent dps, but when we were doing vBRF I noticed the dps difference. We managed to average about 40k, with me doing 30 of it... But we got it after several attempts on at least the last two bosses. DPS was higher in my vFH run, around 50-60k combined. Like someone suggested before it probably definitely requires an average of 25k dps per DPS or it will be impossible.
Cage_Lizardman wrote: »I managed to get through vet Falkreath hm with a guild group, on voice comms (got both nodeath and speedrun thanks to bugs). Also tried to pug it several times, no one managed the final boss.
I would say that boss is on the level of vRoM's final boss, the problem being the last 20% or so, when the large number of adds spawn. If anyone dies at that stage, it's a wipe. Even if you manage to stick together near an intact pillar with the healer spamming like mad, then he does the pull, which splits you up and someone dies to the adds.
I didn't notice much difference between hardmode and otherwise, it's extremely hard either way, and felt barely doable with our 25k dps each.
I also keep getting hit by "fiery blast" for like 70k, even though the tank claims he's holding aggro. Maybe that's just tanks being tanks, or are you supposed to be able to dodge that?
I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
LadyNalcarya wrote: »I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
I agree that theyre not suited for group finder, but how that makes them worse than soth? I really really doubt you can do cradle of shadows or mazzatun vet with pugs, so its not much different.
The dungeons were released this monday, theres no guides or anything... And for the majority of people its theirr first try. Of course, theyre gonna wipe.
I am curious how the new dungeons compare in overall length and difficulty to Shadows of the Hist.
I have never been able to complete Mazzatun on Vet with a PUG (people always start giving up at Xal Nur) which makes it difficult to farm for me, and I am concerned that I will experience the same thing with Horns of the Reach. There are sets I actually need to farm, so I just want to mentally prepare myself before they release on console.
I have joined 8 random group finder vet HoTR dungeons so far.
I have no idea how people can say they are easy because ALL of the 8 groups I joined failed.
Most of the groups I joined the first thing I saw when I entered was the blue portal of failure and I knew the group was stuck on some boss.
These dungeons are worse, way worse than the the SoTH ones. Tanks getting one shot, DPS checks the groups cant make, getting swarmed by adds.
I have yet to see a random group finder PUG finish the vet versions.
If I continue to get PUG groups that cant do them I will unsub so I dont have to get these dungeons. They are that awful.
I agree with all of this even though the new dungeons are puggable. I have 5 vFH clears and 2 vBF clears with group finder PUG groups so far as dd. The thing which makes these new dungeons difficult for PUG groups is that they can't be carried by a one good dd much, everybody needs to do at least decent job and with PUG groups you know they are mostly first timers.
Definitely easier, and more pug friendly. It doesn't require as much coordination as with SotH ones.