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use what u want

wizzard
wizzard
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Use what u want on back bar
Edited by wizzard on September 2, 2017 4:49AM
  • WaltherCarraway
    WaltherCarraway
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    I put infused off bar to proc weapon damage enchantment. Feels great.
    Back from my last hiatus. 2021 a new start.
  • Kahsa
    Kahsa
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    ATM, it still appears situational, and in some cases (i.e. your total penetration is too low) sharpened may still be the min/max ideal for you. If you have sharp, use it, will be fine. Otherwise, for now it looks like NIrn will be BiS for back, and infused for front, for magicka staff users.
    But, they've already announced some more tweaking and tuning in coming weeks, so I wouldn't run out and do anything rash. It's always like this in every MMO, especially ESO. Best to wait a couple weeks till things settle before making anything gold, buying any expensive items, or grinding VMA/vDSA for hours after a particular item that could change.
    -
    Edited by Kahsa on August 18, 2017 7:57AM
  • Concret
    Concret
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    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar
  • Olupajmibanan
    Olupajmibanan
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    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec
  • DeHei
    DeHei
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    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Concret
    Concret
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    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.
  • bebynnag
    bebynnag
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    idk i have vMA lightning in all the traits! Wmahahahahahahahahahahah
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
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    How would a dual wield magplar DD use a backbar stave? Infused and precise on dual wield and nirnhoned VMA lightning backbar?
  • DeHei
    DeHei
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    Concret wrote: »
    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.

    This 30% more effectivness are not strong like precise or nirnhoned for example. Infused on another staff with lightningenchant is very powerful, but on vMSA weapon its wasting of damage...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • seedubsrun
    seedubsrun
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    idk i have vMA lightning in all the traits! Wmahahahahahahahahahahah

    lol color me jealous. I need a better lightning staff so bad. I got a powered on my third run and not another lightning till around run 100...in powered. bah. Meanwhile, I have the inferno one in every trait twice over sitting in my bank. Oh RNG, you cruel mistress
  • capper123
    capper123
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    as a dw magplar after testing all wep traits i found that sharp main hand and precise off hand gave me best dps
    got me to 53 crit wth using apprentice .
  • Concret
    Concret
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    DeHei wrote: »
    Concret wrote: »
    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.

    This 30% more effectivness are not strong like precise or nirnhoned for example. Infused on another staff with lightningenchant is very powerful, but on vMSA weapon its wasting of damage...

    I think you don't get my point.
    You can equip an infused vMA staff back bar, then switch to a precise staff front bar and still having the infused (+30%) effect of your vMA weapon (together with the benefit of your precise staff or infused staff with shock enchant).

    If you are using other vMA trait, you will only have "classic" vMA enchant on your front bar -> 30% less damage on your light and heavy attacks on your front bar.
    Edited by Concret on August 18, 2017 1:52PM
  • DeHei
    DeHei
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    Concret wrote: »
    DeHei wrote: »
    Concret wrote: »
    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.

    This 30% more effectivness are not strong like precise or nirnhoned for example. Infused on another staff with lightningenchant is very powerful, but on vMSA weapon its wasting of damage...

    I think you don't get my point.
    You can equip an infused vMA staff back bar, then switch to a precise staff front bar and still having the infused (+30%) effect of your vMA weapon (together with the benefit of your precise staff or infused staff with shock enchant).

    If you are using other vMA trait, you will only have "classic" vMA enchant on your front bar -> 30% less damage on your light and heavy attacks on your front bar.

    I know what you want to say. I tested the damage of that setup allready and it wasnt good like you say. The damage is lower then with other options ;)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Qbiken
    Qbiken
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    DeHei wrote: »
    Concret wrote: »
    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.

    This 30% more effectivness are not strong like precise or nirnhoned for example. Infused on another staff with lightningenchant is very powerful, but on vMSA weapon its wasting of damage...

    I would say it depends on how much time you spend on your backbar. On my magDK in vMA I run an Infused Lightning vMA on backbar since I spend most of my time on the frontbar, so for that specific content infused is nice for me (I run a heavyattack build in vMA). But the more time you spend on the backbar the less usefull does and infused staff becomes (if you´ve the infused Lightning on the backbar ;) )
  • DeHei
    DeHei
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    Qbiken wrote: »
    DeHei wrote: »
    Concret wrote: »
    DeHei wrote: »
    i play actually with a precise staff on backbar. A vMSA staff in infused dont make sense, because the enchant is active 100% of time!

    So you need to choose between nirnhoned and precise. When you have enough critdamage, precise will give just a bit more damage then nirnhoned would do. Nirnhoned is the best trait for PvP in my opinion and precise for PvE actually.
    For other destrostaffs with shockenchant or something like that infused can be the better choose, but for masterweapons and vMSA weapons not. I hope i explained it enough.

    Yes, of course all vMA staff give you ~100% uptime on the enchant but infused gives you 30% more damage on the enchant so it is not meaningless.
    Concret wrote: »
    Infused vMA staff
    Since Horn Of the reach we still have the Infused bonus (30% more damage on light and heavy attack) even when swaping
    So you benefit of the Infused vMA enchant on both bar

    Highly depends on your setup. Do not underestimate time spent on back bar.

    Most magsorcs (the non-pet versions) run Mages Wrath on back bar so Infused isn't an option in this case.

    MagDKs typically put vMA staff on main bar so Infused is useless. Based on my poor calculations Precise outperforms Nirnhoned on magDK, depending on your minor force uptime.

    MagNB also commonly put Killers Blade on back bar so again Infused wouldn't help.

    You must look at your setup and decide if you benefit more from Infused or Nirn/Prec

    Totally agree but since OP specified "back bar" I assumed that most of his rotation is on his front bar.

    This 30% more effectivness are not strong like precise or nirnhoned for example. Infused on another staff with lightningenchant is very powerful, but on vMSA weapon its wasting of damage...

    I would say it depends on how much time you spend on your backbar. On my magDK in vMA I run an Infused Lightning vMA on backbar since I spend most of my time on the frontbar, so for that specific content infused is nice for me (I run a heavyattack build in vMA). But the more time you spend on the backbar the less usefull does and infused staff becomes (if you´ve the infused Lightning on the backbar ;) )

    yeah maybe. I would say i stay 60% on offbar and 40% on backbar.. so its much more then others do for example..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • bebynnag
    bebynnag
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    seedubsrun wrote: »
    idk i have vMA lightning in all the traits! Wmahahahahahahahahahahah

    lol color me jealous. I need a better lightning staff so bad. I got a powered on my third run and not another lightning till around run 100...in powered. bah. Meanwhile, I have the inferno one in every trait twice over sitting in my bank. Oh RNG, you cruel mistress

    i have only ever dropped 2 infernos, 1 nirn & 1 infused.... so im OK with that!

  • Megabear
    Megabear
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    They are all good, but if I had to choose I'd go with Nirn.
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  • Honghua
    Honghua
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    I have no idea how you guys manage to keep dots and Infused with weapon damage on backbar when the global cooldowns on abilities is like 1 second.
    Its literal antifun rotation to begin with.
    I run infused weapon damage on my primary and its working just fine, on backbar i have few dots or buffs and thats all, still managing to do 20k+ dps anyway, any higher not needed, since from one point the damage you could deal is becoming less and less reliable when you focus on applying more and more dots and buffs, you guys actually are missing the skills to use that are easier to execute.
    Edited by Honghua on August 18, 2017 11:58PM
  • DeHei
    DeHei
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    Honghua wrote: »
    I have no idea how you guys manage to keep dots and Infused with weapon damage on backbar when the global cooldowns on abilities is like 1 second.
    Its literal antifun rotation to begin with.
    I run infused weapon damage on my primary and its working just fine, on backbar i have few dots or buffs and thats all, still managing to do 20k+ dps anyway, any higher not needed, since from one point the damage you could deal is becoming less and less reliable when you focus on applying more and more dots and buffs, you guys actually are missing the skills to use that are easier to execute.

    I need to manage 35k+ DPS. Actually i can do 37k, but just in reason of the aether critbug. 20k+ you can reach with different combinations, but that much higher damage you need to find the best for your playstyle. So you need to test nearly everything actually...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
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