Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I've only noticed that I can't see if my dps are actually using their dots anymore. And my tank can't tell where the damage is being laid down.
This was a really terrible change. My frames haven't improved any since the update, the game is just harder to play. This really should've been optional.
I've only noticed that I can't see if my dps are actually using their dots anymore. And my tank can't tell where the damage is being laid down.
This was a really terrible change. My frames haven't improved any since the update, the game is just harder to play. This really should've been optional.
^This. So *** much this.Luigi_Vampa wrote: »I get why some people can be annoyed by this change, but I'm confused as to how you guys are tanking. You should be keeping the boss as stationary as possible, but the image I'm getting from you guys is comical. Where did the DD lay his blockade... umm probably right where you and the boss are already standing. Where is that destro ult? Probably in a huge radius around you and the boss. It's not exactly easy to go out of destro ult radius unless your DD dropped it with you and the boss on the very edge for some reason. You're acting like the DDs lay their AoE anywhere and you have to take the boss there. Same thing with adds, gather them up and then have the DDs adjust their AoE.
This in entirely client based, server still has to calculate all the effects.I know improving performance may not be simple as ''buying more servers'' but it sure as hell shouldn't be removing a core aspect of the game. The game I bought and invested time in doesn't feel 100% anymore now that my allies don't see half the skills I use.
Aesthetics aside this affects gameplay a lot because people can't synergize their AOE crowd control skills as effectively anymore. A developer should know their own game better.
Luigi_Vampa wrote: »I get why some people can be annoyed by this change, but I'm confused as to how you guys are tanking. You should be keeping the boss as stationary as possible, but the image I'm getting from you guys is comical. Where did the DD lay his blockade... umm probably right where you and the boss are already standing. Where is that destro ult? Probably in a huge radius around you and the boss. It's not exactly easy to go out of destro ult radius unless your DD dropped it with you and the boss on the very edge for some reason. You're acting like the DDs lay their AoE anywhere and you have to take the boss there. Same thing with adds, gather them up and then have the DDs adjust their AoE.
PepterKleptic wrote: »Luigi_Vampa wrote: »I get why some people can be annoyed by this change, but I'm confused as to how you guys are tanking. You should be keeping the boss as stationary as possible, but the image I'm getting from you guys is comical. Where did the DD lay his blockade... umm probably right where you and the boss are already standing. Where is that destro ult? Probably in a huge radius around you and the boss. It's not exactly easy to go out of destro ult radius unless your DD dropped it with you and the boss on the very edge for some reason. You're acting like the DDs lay their AoE anywhere and you have to take the boss there. Same thing with adds, gather them up and then have the DDs adjust their AoE.
You do know that a tank does more than deal with bosses right? Herding mobs into a central location so they can be AOE'd down is important as well to prevent parties from having to take them all out 1 by one and waste critical resources. If a tank can't see where the AOE is, it's a bit harder to make sure they are standing within it and doing their jobs. Of course not all tanks are created equal, and perhaps your style is a bit different.
A healer's AOE is also kind of important to be able to clearly see, but I'm sure those wily devs who don't play the game or PTS feedback have it all figured out.