https://www.youtube.com/watch?v=l1Kz4EHO0VsIn PVP warrior out performs it when you take shields in account... Sorcs, Magicka NB, Magicka Temps, some magicka DKs... even Stam DKs run a small shields... These take all crit away... Also many people also wear high crit resists so your crits themselves do less...
My magsorc is no longer a thief but an apprentice now(sharpened weapons)
My magnb switched from being a thief to become an apprentice aswell (sharpened weapons)
My magdk love the lover (does not use sharpened weapons)
My stamsorc is still a warrior might become a lover, will test it atleast (sharpened weapons)
My stamnb became a lover instead of a warrior in pvp(sharpened weapons)
The dmg decrease with the thief is quite big for me about atleast 700dps. I am happy though gained some dps instead. Specially on my dk.
DarkMatter909 wrote: »Does what you saying about the warrior also go for the apprentice for magic builds?
I'm wondering still.. What is the way to go build for magicka sorcerer? i'm only seeming to pull 24k dps with x5 julianos, x4 infalible aether, x1 vMA inferno staff (other staff IA staff. both sharpened), along with x2 ilambris.
Hey guys,
During these tests i was first using the warrior mundus, afterwards the thief mundus.
While the damage difference is not that big i still think the thief mundus should have stayed at 9% instead as 7%.
Also the shadow mundus should in my opinion get a small buff as right now you get higher crit damage using the warrior over the shadow.
I do think the nerfs to the 1-4 setpieces to crit got their rightfull nerf because that combined with shadow may have been abit to strong.
Lastly i think precise should have it's value increased back to 9 %.https://www.youtube.com/watch?v=l1Kz4EHO0Vs
During these tests i used the same gear and cp and i tested on the 26mill dummie.
Hey guys,
During these tests i was first using the warrior mundus, afterwards the thief mundus.
While the damage difference is not that big i still think the thief mundus should have stayed at 9% instead as 7%.
Also the shadow mundus should in my opinion get a small buff as right now you get higher crit damage using the warrior over the shadow.
I do think the nerfs to the 1-4 setpieces to crit got their rightfull nerf because that combined with shadow may have been abit to strong.
Lastly i think precise should have it's value increased back to 9 %.https://www.youtube.com/watch?v=l1Kz4EHO0Vs
During these tests i used the same gear and cp and i tested on the 26mill dummie.
For a valid test, one that isn't weighted, you would need to do the parses without gear, no CP points, and without racial passives enabled. I could be wrong, but at the beginning of the video the word "orc" appeared at the top of the screen. Orcs have a racial passive that: "Increases your damage with melee weapon attacks by 4%." If you are testing the warrior mundus ... the mundus that increases weapon damage...you already have a 4% boost being an orc, so the results would be skewed. It would be like me (woodelf nightblade) doing the same parse ... I would get different results than you because I have crit passives that most other classes don't have.
The only way I could get a neutral, or unbiased parse, is if I reset all my skills, then enabled only weapon skills/class skills BUT WIHOUT ENABLING any weapon, class, or racial passives. Pretty much, no passives could be enabled at all, IF the goal was to get an unbiased or neutral parse for comparative purposes (again, the parses would need to be done with no gear, no jewelry, no pots that boosted weapon damage or weapon crit (stamina regen is okay). Food/drinks are okay, and no CP).
If you don't want to go through all that, it would be helpful to the community if you let folks know that the parse results apply to (your particular race) which has xxxx racial passives that effect crit /weapon damage (whichever is applicable), and your particular class which has xxxx passives that effect crit /weapon damage (whichever is applicable). If you did the parse with CP points, you should let folks know your CP set up (regarding damage) since that would also have an effect on the parses. If you are wearing gear, then make sure you let folks know what gear/jewlery you are wearing since those will also likely effect the parse results (as well as the use of any pots that boost weapon damage / weapon crit).
... there is absolutely no point in running the shadow anymore because the warrior gives more crit damage anyway.
Amdar_Godkiller wrote: »
... there is absolutely no point in running the shadow anymore because the warrior gives more crit damage anyway.
This doesn't make any sense. With those 56 CP in precise strikes, at least a 50% uptime of minor Force from Trap Beast, and the 13.725% increase to crit damage provided by the shadow, your crit damage modifier should be at around 1.89. For the warrior to give you larger crits, it means you are getting over a 9.25% increase to damage done from only 363 weapon damage? Something isn't right about that, as you'd need to be getting 25% more fully buffed weapon damage from the warrior mundus than you have without it to come anywhere close to a 10% damage done increase. Your character screen only shows a difference in weapon damage of about 500, which comes out to about a 12.5% increase to weapon damage, and about a 6.6% increase to damage done with around 37000 stamina. The lover would beat that with about a 2% increase to DPS.
Your critical chance is too low for the shadow to beat even the lover currently, though with your current setup, but at about 62% crit chance it should be about a 8.5% increase to damage done, and at 67.5% crit chance, it should surpass 9.3%.
DarkMatter909 wrote: »Does what you saying about the warrior also go for the apprentice for magic builds?
Not a much since magicka build don't have a +12% spell damage (medium passive) and +3% spell damage for each fighter's guild skill slotted. Still, apprentice seem pretty solid for magicka build, probably the best in most of the case.
Amdar_Godkiller wrote: »
... there is absolutely no point in running the shadow anymore because the warrior gives more crit damage anyway.
This doesn't make any sense. With those 56 CP in precise strikes, at least a 50% uptime of minor Force from Trap Beast, and the 13.725% increase to crit damage provided by the shadow, your crit damage modifier should be at around 1.89. For the warrior to give you larger crits, it means you are getting over a 9.25% increase to damage done from only 363 weapon damage? Something isn't right about that, as you'd need to be getting 25% more fully buffed weapon damage from the warrior mundus than you have without it to come anywhere close to a 10% damage done increase. Your character screen only shows a difference in weapon damage of about 500, which comes out to about a 12.5% increase to weapon damage, and about a 6.6% increase to damage done with around 37000 stamina. The lover would beat that with about a 2% increase to DPS.
Your critical chance is too low for the shadow to beat even the lover currently, though with your current setup, but at about 62% crit chance it should be about a 8.5% increase to damage done, and at 67.5% crit chance, it should surpass 9.3%.
I will try to provide screenshots later today of crit damage from warrior and shadow, guilliam already showed it on one of his vids/streams, but i will do the same.
But thanks for your calculations tho
Amdar_Godkiller wrote: »
... there is absolutely no point in running the shadow anymore because the warrior gives more crit damage anyway.
This doesn't make any sense. With those 56 CP in precise strikes, at least a 50% uptime of minor Force from Trap Beast, and the 13.725% increase to crit damage provided by the shadow, your crit damage modifier should be at around 1.89. For the warrior to give you larger crits, it means you are getting over a 9.25% increase to damage done from only 363 weapon damage? Something isn't right about that, as you'd need to be getting 25% more fully buffed weapon damage from the warrior mundus than you have without it to come anywhere close to a 10% damage done increase. Your character screen only shows a difference in weapon damage of about 500, which comes out to about a 12.5% increase to weapon damage, and about a 6.6% increase to damage done with around 37000 stamina. The lover would beat that with about a 2% increase to DPS.
Your critical chance is too low for the shadow to beat even the lover currently, though with your current setup, but at about 62% crit chance it should be about a 8.5% increase to damage done, and at 67.5% crit chance, it should surpass 9.3%.





Gilliamtherogue wrote: »Exactly what I've seen the same after spending about 3 hours testing mundus stones, traits, and gear on stamina NB today. All done on the 6mill dummy, with 3 tests and averages taken of each, since crit RNG plays a large role in variability.
Warrior > Thief > Lover > Shadow. Warrior and Thief are both quite close.
Lover @ 37944
Thief @ 38040
Shadow @ 37528
Warrior @ 38631
Warrior is out critting Shadow in all instances, literally removing all purpose of the Shadow Mundus stone. It needs to go back to 12% base after the rebalancing of crit values. Even then it will likely only be good on Khajiit Nightblades.
Amdar_Godkiller wrote: »Gilliamtherogue wrote: »Exactly what I've seen the same after spending about 3 hours testing mundus stones, traits, and gear on stamina NB today. All done on the 6mill dummy, with 3 tests and averages taken of each, since crit RNG plays a large role in variability.
Warrior > Thief > Lover > Shadow. Warrior and Thief are both quite close.
Lover @ 37944
Thief @ 38040
Shadow @ 37528
Warrior @ 38631
Warrior is out critting Shadow in all instances, literally removing all purpose of the Shadow Mundus stone. It needs to go back to 12% base after the rebalancing of crit values. Even then it will likely only be good on Khajiit Nightblades.
Shadow is entirely dependent on having a high crit chance. It always has been, but with the decrease from 12%/18.3% (without and with divines) to 9%/13.725%, it's even more true now. It scales the poorest of any mundus when not optimized through build, but it also has the highest potential DPS increase of any of them when optimized, now moreso than ever since the thief was nerfed even more. At 85.6% crit chance, it is mathematically impossible for the shadow to be beat by any mundus including the thief even when you're getting 100% uptime on both major and minor force as a nightblade or templar (i.e. even with a 2.1x crit modifier); and that should be the goal for any build that can reach those numbers, because it's about a 12% increase to total damage done (with the possible exception of light and heavy attacks, since they appear to crit higher with the thief warrior due to being more tied to weapon damage than max stamina).
OrphanHelgen wrote: »Crit chance and wpn dmg, scales better in raids with warhorns compared to crit dmg, but gives a decent impression anyway.
Respect for sitting 12 mins on a dummy.
Gilliamtherogue wrote: »Amdar_Godkiller wrote: »Gilliamtherogue wrote: »Exactly what I've seen the same after spending about 3 hours testing mundus stones, traits, and gear on stamina NB today. All done on the 6mill dummy, with 3 tests and averages taken of each, since crit RNG plays a large role in variability.
Warrior > Thief > Lover > Shadow. Warrior and Thief are both quite close.
Lover @ 37944
Thief @ 38040
Shadow @ 37528
Warrior @ 38631
Warrior is out critting Shadow in all instances, literally removing all purpose of the Shadow Mundus stone. It needs to go back to 12% base after the rebalancing of crit values. Even then it will likely only be good on Khajiit Nightblades.
Shadow is entirely dependent on having a high crit chance. It always has been, but with the decrease from 12%/18.3% (without and with divines) to 9%/13.725%, it's even more true now. It scales the poorest of any mundus when not optimized through build, but it also has the highest potential DPS increase of any of them when optimized, now moreso than ever since the thief was nerfed even more. At 85.6% crit chance, it is mathematically impossible for the shadow to be beat by any mundus including the thief even when you're getting 100% uptime on both major and minor force as a nightblade or templar (i.e. even with a 2.1x crit modifier); and that should be the goal for any build that can reach those numbers, because it's about a 12% increase to total damage done (with the possible exception of light and heavy attacks, since they appear to crit higher with the thief warrior due to being more tied to weapon damage than max stamina).
I appreciate the insight, but I am more than well aware of how it operates.
I have 90% crit chance and Shadow is still being beaten by Warrior, and all of my abilities crit higher with Warrior than with Shadow.
Gilliamtherogue wrote: »Exactly what I've seen the same after spending about 3 hours testing mundus stones, traits, and gear on stamina NB today. All done on the 6mill dummy, with 3 tests and averages taken of each, since crit RNG plays a large role in variability.
Warrior > Thief > Lover > Shadow. Warrior and Thief are both quite close.
Lover @ 37944
Thief @ 38040
Shadow @ 37528
Warrior @ 38631
Warrior is out critting Shadow in all instances, literally removing all purpose of the Shadow Mundus stone. It needs to go back to 12% base after the rebalancing of crit values. Even then it will likely only be good on Khajiit Nightblades.