IronCrystal wrote: »I don't know what type of guild you are in.
I don't know their priorities.
But what you are going to get is people arguing that anyone can heal. But none of us know your situation or the guild leader's side of the story.
IronCrystal wrote: »I don't know what type of guild you are in.
I don't know their priorities.
But what you are going to get is people arguing that anyone can heal. But none of us know your situation or the guild leader's side of the story.
I suppose I should clarify..and will in the OP..that what i"m curious about is the idea that the only healer worth having is one who provides resources?
It's not the healer's job to manage the resources of the entire group. Sure, some help and buffs are useful and would be appreciated but if a dps can't handle his own resources that's his problem and I would rather ask the dps (who does no dps because he can't sustain) to leave than a sub-optimal healer.
IronCrystal wrote: »I don't know what type of guild you are in.
I don't know their priorities.
But what you are going to get is people arguing that anyone can heal. But none of us know your situation or the guild leader's side of the story.
I suppose I should clarify..and will in the OP..that what i"m curious about is the idea that the only healer worth having is one who provides resources?
Inhuman003 wrote: »On this issue it will always be a two-sided coin. If the guildmaster is about trials I can understand his point of view wanting nothing but true Templar Healers. In my point of view the guildmaster may not like hybrid builds like Stam Sorc & Stamplar. Just leave the guild mate.
Giles.floydub17_ESO wrote: »@Vizikul
In an organized raid group it is part of the healers job to help the group out with resources and to provide buffs to increase their dps. Tanks and healers are more than just meat shields and heals in this game. In the same token dps are not to solely rely on the healer to keep them alive, they must help.
Giles.floydub17_ESO wrote: »@Vizikul
In an organized raid group it is part of the healers job to help the group out with resources and to provide buffs to increase their dps. Tanks and healers are more than just meat shields and heals in this game. In the same token dps are not to solely rely on the healer to keep them alive, they must help.
No , it's not a healer's job to manage your resources. It's called a healer for a reason, it's not called a buffer or a resource manager but a healer, their only job is to keep the party alive. Of course, buffs, debuffs and resources will always be appreciated but it's not their job. When you play a dps, it is your job to deal dmg. If dps characters just spam their abilities until they are out of resources then they can't deal dmg anymore, therefore they are not doing their job.
Spamming abilities such as shards will drain your own resources quite quickly, so, when you have to manage the resources of your group members you will run out of resources yourself and then you can't heal anymore. If the healer runs out of resources, the group will most likely wipe. If the dps run out of resources, the group will still make it through but it takes a while. You can clearly see, where the priorities are.
When you speak of an organized group, I suppose you mean a group of players, who know the game mechanics and are able to avoid the telegraphs and incoming dmg. Being in a such a group, where the healer doesn't constantly need to heal morons that stand in the red, actually allows the healer to provide some buffs and resources, why not? What else to do, when the group avoids dmg and doesn't need many heals, especially when you consider that avoiding dmg costs a lot of resources as well. Otherwise, the group should hire an additional resource manager, which job is to spam shards/ orbs.
Giles.floydub17_ESO wrote: »@Vizikul
In an organized raid group it is part of the healers job to help the group out with resources and to provide buffs to increase their dps. Tanks and healers are more than just meat shields and heals in this game. In the same token dps are not to solely rely on the healer to keep them alive, they must help.
No , it's not a healer's job to manage your resources. It's called a healer for a reason, it's not called a buffer or a resource manager but a healer, their only job is to keep the party alive. Of course, buffs, debuffs and resources will always be appreciated but it's not their job. When you play a dps, it is your job to deal dmg. When dps characters just spam their abilities until they are out of resources then they can't deal dmg anymore, therefore they are not doing their job.
Spamming abilities such as shards will drain your own resources quite quickly, so, when you have to manage the resources of your group members you will run out of resources yourself and then you can't heal anymore. If the healer runs out of resources, the group will most likely wipe. If the dps run out of resources, the group will still make it through but it takes a while. You can clearly see, where the priorities are.
When you speak of an organized group, I suppose you mean a group of players, who know the game mechanics and are able to avoid the telegraphs and incoming dmg. Being in a such a group, where the healer doesn't constantly need to heal morons that stand in the red, actually allows the healer to provide some buffs and resources, why not? What else to do, when the group avoids dmg and doesn't need many heals, especially when you consider that avoiding dmg costs a lot of resources as well. Otherwise, the group should hire an additional 'resource manager', who just spams shards/ orbs.
I wanted to make a sorc healer, guess I won't
IronCrystal wrote: »I don't know what type of guild you are in.
I don't know their priorities.
But what you are going to get is people arguing that anyone can heal. But none of us know your situation or the guild leader's side of the story.
I suppose I should clarify..and will in the OP..that what i"m curious about is the idea that the only healer worth having is one who provides resources?
I find templar healing just to be more idiot friendly, but sorcerer to actually be far better at it. (at least in dungeons)
Haven't tried it on other classes yet
generalmyrick wrote: »