jaschacasadiob16_ESO wrote: »Then they wouldn't be permitted to do the main quest? Or maybe they should have their own opposite main quest. But overall, why should necromancers have all of this when neither Warewolves nor Vampires do?
WW and Vamp were excellent opportunities to monetize for ZOS. Epic fail.
Giles.floydub17_ESO wrote: »classes have nothing to do with the alliances. Only race.
1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
Why ask them to waste time on content that will just end up being half-baked and mediocre at best? ZoS should be focusing on fixing the problems they introduced with Homestead and Morrowind:
- increased server instability due to the server load due to having to manage 1000's of housing instances
- unwanted "balance" changes that have ruined the game due to combat being a chore, along with an end of build diversity
DeathHouseInc wrote: »
I feel the game is very close to being awesomely balanced and I would love to see something like this in the future as well as a focus on bringing new spells and ways to make new creative BALANCED builds.
1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
Don't et too excited. I was hitting F5 like hell...DeathHouseInc wrote: »103 views and I posted this at the wee AM hours of EST...There is obviously a big interest in this and I hope this thread takes off
ParaNostram wrote: »I don't care what form it takes, I just want my freakin' necromancy.
SydneyGrey wrote: »I took this screenshot yesterday. This is the mage's guild in Vulkhel Guard, where there is a teacher talking to her class. She's explaining to her students why she doesn't allow necromancy in her classroom. Her words strongly imply that some mages want her to teach necromancy, but she personally finds it icky. If people pay attention in the game, you can see a lot of examples where a lot of NPCs are ok with necromancy, but it's usually frowned on.
Heck, in the E.P. main questline, they discover that the invading army (which I believe is Daggerfall in that case) is raising dead soldiers as zombies to fight in the war, so apparently necromancy is used during wartime by some factions.
History[edit]
Although reanimating the dead has been practiced in some form since before the advent of written history, most of the earliest laws regarding necromancy banned it upon pain of death. It was banned by the Psijic Order, who considered it both dangerous and heretical. Later, the Mages Guild would also ban the practice. This ban technically remained in place for the Guild's entire history, though some archmagisters of the Guild over the years were satisfied with ignoring it, while others were even suspected of practicing it in secret.[1] And regardless, various independent mages have explored necromancy throughout history.
Mannimarco (Oblivion)
The Dark Practice as it is known today started with one elf: Mannimarco, the King of Worms. He considered most necromancers to be "fools and weaklings", and only lauded the abilities of his servants: the Order of the Black Worm. The only obstacle he feared was Arkay. Arkay's blessings serve to inhibit and thwart necromantic perversions, particularly Arkay's Law, which provides a corpse with unwavering protection from reanimation when it is bestowed properly via a ritual performed by followers of Arkay. Mannimarco directed his followers to undermine Arkay at every opportunity, hoping to one day eradicate his influence altogether.[27][28][nb 4]
Mannimarco and Vanus Galerion met in the early years of the Second Era, when they were students of the Psijic Order.[29] They became bitter enemies when Mannimarco began to raise and manipulate the dead, which Galerion and the Order condemned, resulting in Mannimarco's expulsion. Mannimarco went to mainland Tamriel, where he began forming the Order of the Black Worm. It's suspected that the rise of necromancy throughout the continent is one reason why Galerion was allowed to form the Mages Guild in the first place. As Mannimarco spread his influence, so did Galerion, and the rivalry between the two former Psijics culminated in a battle near Ceporah Tower between Galerion's followers and Mannimarco's followers and their legions of undead. At the end, Mannimarco and Galerion were both thought to be dead, but Galerion's forces claimed victory that day. But it proved to be a pyrrhic victory, as Mannimarco had transformed himself into an immortal lich.[30][31] And as a final disgrace to his rival, he had purportedly made Galerion his thrall.[26]
Though they would disappear for decades at a time, Mannimarco and his followers inevitably returned to plague the Mages Guild and Tamriel with many nefarious plots for centuries to come. Their influence over the evolution of the arcane arts was considered pervasive.[32] Galerion suspected that the Order was responsible for soul trapping, a subset of necromancy, becoming a commonplace practice among mages across the continent.[33] Officials in various locales have proven susceptible to turning blind eyes out of fear or greed.[20] Mannimarco was reportedly killed at the end of the Third Era,[26] though his followers believed that he had actually achieved divinity, and could not truly die.[34] Regardless, necromancy has certainly lived on.
SlayerSyrena wrote: »Ohhh, the Necromancer not belonging to the main 3 factions is really thinking outside the box. I like it! Perhaps their faction can be The Worm Cult. Instead of going through the main story, there is a unique main story for them that involves joining the Cult, perhaps first being assigned to a low ranking cultist like the vampire, Aldimion, then Tharn, and then Mannimarco himself. Your quests can be anything from defending a newly built anchor to commanding Molag Bal's undead minions on the battlefield.
Hey, one can dream.
1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
Back on topic it would be cool if they had to raise thier summons and if the die poof time to start over or lost lots of xp fro. Summon.
Vanthras79 wrote: »1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
1. Not in Cyrodiil. Also, why does the DC have necromancers in their ranks? (Stonefalls and Bleakrock questlines). I also believe that the Ebonheart pact has necromancers in their ranks as well (I forget which zones (maybe a Malabal Tor delve).
2. that comment on a class of "companions" is totally subjective.
3. We know Mannimarco comes back to Nirn (Daggerfall and Oblivion both have him in there), and besides he has a large scale war with the mages guild in the lore based in the second era. Did ZOS overlook this?
4. It could be the next class introduced for the next chapter.
In the end, it is up to ZOS what to implement. Ima just tag Wrobes. @Wrobel
SilverIce58 wrote: »Vanthras79 wrote: »1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
1. Not in Cyrodiil. Also, why does the DC have necromancers in their ranks? (Stonefalls and Bleakrock questlines). I also believe that the Ebonheart pact has necromancers in their ranks as well (I forget which zones (maybe a Malabal Tor delve).
2. that comment on a class of "companions" is totally subjective.
3. We know Mannimarco comes back to Nirn (Daggerfall and Oblivion both have him in there), and besides he has a large scale war with the mages guild in the lore based in the second era. Did ZOS overlook this?
4. It could be the next class introduced for the next chapter.
In the end, it is up to ZOS what to implement. Ima just tag Wrobes. @Wrobel
That number 3 is wrong. Mannimarco has 3 known events he's involved in: The Planemeld, The Warp in the West, and The Attack on the Mage's Guild in the 3rd era, during Oblivion, in which the CoC (Champion of Cyrodiil) kills him. Also, according to lore, Mannimarco and Vanus have a final battle which results in Vanus dying and Mannimarco raising him as a thrall.
OP I think you have a really creative and cool twist on an idea many have asked for.
However, in NO way shape, form, or conceptual thought is ZOS the right company to implement it. What they put their hands on tends to turns to rust and then you're randomly stuck in a loading screen somehow.
Vanthras79 wrote: »SilverIce58 wrote: »Vanthras79 wrote: »1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now
1. Not in Cyrodiil. Also, why does the DC have necromancers in their ranks? (Stonefalls and Bleakrock questlines). I also believe that the Ebonheart pact has necromancers in their ranks as well (I forget which zones (maybe a Malabal Tor delve).
2. that comment on a class of "companions" is totally subjective.
3. We know Mannimarco comes back to Nirn (Daggerfall and Oblivion both have him in there), and besides he has a large scale war with the mages guild in the lore based in the second era. Did ZOS overlook this?
4. It could be the next class introduced for the next chapter.
In the end, it is up to ZOS what to implement. Ima just tag Wrobes. @Wrobel
That number 3 is wrong. Mannimarco has 3 known events he's involved in: The Planemeld, The Warp in the West, and The Attack on the Mage's Guild in the 3rd era, during Oblivion, in which the CoC (Champion of Cyrodiil) kills him. Also, according to lore, Mannimarco and Vanus have a final battle which results in Vanus dying and Mannimarco raising him as a thrall.
You just mentioned all of the things I placed in response number three. You have not disputed anything I placed in my answer, and said I was wrong? You just proved my assertions to be actually correct. If you believe I was wrong, your answer should be more counter to what I proposed, and not parallel.
Nah.DeathHouseInc wrote: »It should be it's own sort of faction (kind of like not part of any faction but itself, but even other necromancer's don't always get along, think a dog eat dog world for those of us that would like to try that out) and despised and rejected by all others. You could have necro only guilds, but they would also still be able to attack each other if they so choose. It should be allowed to attack all factions and all factions should be able to attack it...
1) So is muder. Dark brotherhood, anyone?1) Necromancy is illegal in the time period of ESO
2) we've already had a class of "companions" in the warden and it's absolutely trash as far as I'm concerned
3) The molag bal and mannimarco saga has been finished for almost 2 years now