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Unused powers and sets.

  • ak_pvp
    ak_pvp
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    Cast time ritual. So impractical, hey guiz i'll heal u, oh wait ur ded now. (I think this should be a power of the light style thing, damage done/received from the target pops a heal every x seconds, keeps the timed aspect and is unique.)

    Cauterize. So impractical, hey guiz wait 5 sec hea 1 of u, oh wait ur all ded now. (Make both morphs AoE, make one poison and have stamina drain, the other fire with mag drain.)

    Obsidian shard: Lemme smash sum1 with rok nd heal sum1 near, totes makes sens. (For realsies, this entire ability is a poormans fossilize, just needs to be turned into something else. My personal thoughts is make a fossilize looking pull and chains a developed gapcloser.)

    Hidden blade should be changed to something that actually involves the two weapons, I say make it like the stam equivalent of weakness to elements. "Expose the enemy's weak spot with one blade and strike with the other, lowering resistances" This could make dw a little nicer in PvP.

    There is more, but I cba.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Maryal
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    dpencil1 wrote: »
    There are a few important bits of data to consider when thinking about this issue:

    1. ZOS has metrics on what skills and sets are used. They can see if no one uses a particular morph or set.

    2. How a set or skill behave can be effected by things that are secondary to the thing itself. For example, it could have been argued pre-Morrowind that sets with a 5-piece bonus that procced on heavy attack were trash because heavy attacling was largely unnecessary. Enter Morrowind, now those sets are more viable. So the answer sometimes doesn't actually come from changing the set or skill itself but other aspects of the game that impact them.

    3. If 2 is true (which it is), then making changes to skills or sets directly before implementating other secondary changes would cause them to become unbalanced again after the secondary change was implemented. Basically, there are many variables at play, so it makes more sense to get to a stable game state with whatever global game changes are intended for the forseeable future before fine tuning sets and morphs.

    4. As much as we might think "everyone uses this set/morph" remember that we are only a subset of the game population. Just pug dungeons for a while to realize how many people who play ESO don't chase the meta, crunch numbers, parse above 20k, choose morphs/sets because of effectiveness over style. This has a tendancy to skew the data the devs see away from the idea that these morphs/sets are not used by anyone.

    Now with all that being said, do I think sets and morphs should continue being adjusted? Absolutely. Just make sure you consider that proposition with a broader view than your own particular opinion.

    For example, if I were a strict PvP mSorc who thought pets were nothing but an annoyance, I might wish that Daedric Prey be dropped for another more meaningful choice. But of course that would be ignoring pet sorcs entirely. The same could be said of Crystal Shards/Blast. "Who in their right mind would ever run Blast over Shards?" you say. But if I'm a zerg balling AOE spammer I might think Crystal Shards is great fun.

    If anything, I think the latest rounds of patch notes from the PTS show that ZOS has been working on some very fundamental changes to how gameplay works, first with Morrowind, cutting back on infinite sustain, and now balancing mundus and traits. We've even seen quite a few gear adjustments. When the fundamental aspects of gameplay are where the dev team wants them, I think that's when we'll see more tweaking of sets and morphs across the board. Because then the foundation those things sit on won't be shifting under them, at least not to an extreme extent.

    Very nicely said! :):)
  • AAbrigo
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    Mojmir wrote: »
    Does anyone even use the 1h/shield ultimate?
    Genuinely curious,I don't like that the entire skill line is subpar for a dps character either.

    Well.. 1h/Shield is very effective at the moment due to 3 sets.

    Tremorscale, Viper, Red Mountain -> Invasion, Ransack, Reverberating Bash = Insane burst dmg.

    Will be useless next patch :smile:
  • Vaoh
    Vaoh
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    Unused Powers -> half the Warden class :disappointed:
  • Hempyre
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    I used to use trapping webs on my magsorc. Then they "reworked" it.

    Now no one uses it...

    GG
    Edited by Hempyre on August 5, 2017 10:07PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Vaoh wrote: »
    Unused Powers -> half the Warden class :disappointed:

    To be honest that's with all the classes now we just had time to get used to useless powers and with Wardens it's new.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Unused Powers -> half the Warden class :disappointed:

    To be honest that's with all the classes now we just had time to get used to useless powers and with Wardens it's new.

    It's worse on Warden than with other classes. This is why they can only fulfill two roles (horrible for DPS) and do not use certain skills much at all on any build.

    When it comes to other classes, we rarely talk of entire skills being weak. We talk about certain morphs not being utilized. On Warden, there are multiple Active Skills that are weak under any circumstance, even if built to use them.

    The worst part though are Warden passives. Many of them are outright bad, and is a big part of the reason why they are such bad DPS builds.

    They need an overhaul to be useful as DPS, but I'm afraid ZOS will wait awhile before doing so to avoid any "P2W" screams :unamused:
    Edited by Vaoh on August 5, 2017 10:53PM
  • ak_pvp
    ak_pvp
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    Vaoh wrote: »
    Vaoh wrote: »
    Unused Powers -> half the Warden class :disappointed:

    To be honest that's with all the classes now we just had time to get used to useless powers and with Wardens it's new.

    It's worse on Warden than with other classes. This is why they can only fulfill two roles (horrible for DPS) and do not use certain skills much at all on any build.

    When it comes to other classes, we rarely talk of entire skills being weak. We talk about certain morphs not being utilized. On Warden, there are multiple Active Skills that are weak under any circumstance, even if built to use them.

    The worst part though are Warden passives. Many of them are outright bad, and is a big part of the reason why they are such bad DPS builds.

    They need an overhaul to be useful as DPS, but I'm afraid ZOS will wait awhile before doing so to avoid any "P2W" screams :unamused:

    I agree magwarden DPS sucks, but stam is half decent. Warden suffers from the "DK and templar multiple roles syndrome." In which a class tries to split their skills between multiple roles and instead just becomes *** at one. But in this case, it tries for all roles and ends up crashing and burning.

    Look at all the DK skills that are generally useless, the health recovery passive, the passive that only affects a selection of DK skils despite not specifying that, stonefist, the *** shield morph etc.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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