There are a few important bits of data to consider when thinking about this issue:
1. ZOS has metrics on what skills and sets are used. They can see if no one uses a particular morph or set.
2. How a set or skill behave can be effected by things that are secondary to the thing itself. For example, it could have been argued pre-Morrowind that sets with a 5-piece bonus that procced on heavy attack were trash because heavy attacling was largely unnecessary. Enter Morrowind, now those sets are more viable. So the answer sometimes doesn't actually come from changing the set or skill itself but other aspects of the game that impact them.
3. If 2 is true (which it is), then making changes to skills or sets directly before implementating other secondary changes would cause them to become unbalanced again after the secondary change was implemented. Basically, there are many variables at play, so it makes more sense to get to a stable game state with whatever global game changes are intended for the forseeable future before fine tuning sets and morphs.
4. As much as we might think "everyone uses this set/morph" remember that we are only a subset of the game population. Just pug dungeons for a while to realize how many people who play ESO don't chase the meta, crunch numbers, parse above 20k, choose morphs/sets because of effectiveness over style. This has a tendancy to skew the data the devs see away from the idea that these morphs/sets are not used by anyone.
Now with all that being said, do I think sets and morphs should continue being adjusted? Absolutely. Just make sure you consider that proposition with a broader view than your own particular opinion.
For example, if I were a strict PvP mSorc who thought pets were nothing but an annoyance, I might wish that Daedric Prey be dropped for another more meaningful choice. But of course that would be ignoring pet sorcs entirely. The same could be said of Crystal Shards/Blast. "Who in their right mind would ever run Blast over Shards?" you say. But if I'm a zerg balling AOE spammer I might think Crystal Shards is great fun.
If anything, I think the latest rounds of patch notes from the PTS show that ZOS has been working on some very fundamental changes to how gameplay works, first with Morrowind, cutting back on infinite sustain, and now balancing mundus and traits. We've even seen quite a few gear adjustments. When the fundamental aspects of gameplay are where the dev team wants them, I think that's when we'll see more tweaking of sets and morphs across the board. Because then the foundation those things sit on won't be shifting under them, at least not to an extreme extent.
Does anyone even use the 1h/shield ultimate?
Genuinely curious,I don't like that the entire skill line is subpar for a dps character either.
Unused Powers -> half the Warden class
kendellking_chaosb14_ESO wrote: »
kendellking_chaosb14_ESO wrote: »
It's worse on Warden than with other classes. This is why they can only fulfill two roles (horrible for DPS) and do not use certain skills much at all on any build.
When it comes to other classes, we rarely talk of entire skills being weak. We talk about certain morphs not being utilized. On Warden, there are multiple Active Skills that are weak under any circumstance, even if built to use them.
The worst part though are Warden passives. Many of them are outright bad, and is a big part of the reason why they are such bad DPS builds.
They need an overhaul to be useful as DPS, but I'm afraid ZOS will wait awhile before doing so to avoid any "P2W" screams