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Concerning axe bleed

Aelakhaii_De_Mythos
Aelakhaii_De_Mythos
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Hi,

As it stands atm, in pvp, there is no incentive to use anything other than axes. It seems to far outperform the alternatives.
You notice significant difference between dueling an opponent using axes or say, for example, swords.

Will there be anything done to this issues in the near future?
  • Araviel2
    Araviel2
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    axes only performs well in 1v1, in group pvp everything else is still preferred
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  • Weps
    Weps
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    Am I wrong if I say that next patch using sharp mace will basically let you bypass the change to the trait?
    Let's say one infused main axe and one sharp mace could be considered a viable alternative?
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  • SanTii.92
    SanTii.92
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    Araviel2 wrote: »
    axes only performs well in 1v1, in group pvp everything else is still preferred
    This is correct. If you were to want upfront burst any other than axes will be better options.
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  • Qbiken
    Qbiken
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    Axes are bugged anyway and needs a fix. If you´re using 2 axes the bleed from each axe can override each other and you won´t get the bleeddamage from both axes.
  • Avran_Sylt
    Avran_Sylt
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    Qbiken wrote: »
    Axes are bugged anyway and needs a fix. If you´re using 2 axes the bleed from each axe can override each other and you won´t get the bleeddamage from both axes.

    Partially, it's because the 0 tick doesn't apply damage, and it overwrites itself. So if you apply the bleed in rapid succession, you lose out on damage because it hasn't yet been a full 2 seconds between the 0 tick and the first damage tick.
  • actosh
    actosh
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    Compare it to staves.
    Dont feel that axebleed is to strong, even when duelling ppl that use axe.
  • CyrusArya
    CyrusArya
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    Axes are fine and open up playstyle variety among stam builds. DOT builds are possible at all because of axes, and more variety is always a good thing. Furthermore, swords and maces are plenty good depending on your playstyle. To say only axes are viable is a straight lie. You nerf axes and you force people into playing burst builds. Remember, variety is the spice of life.
    Edited by CyrusArya on August 1, 2017 5:08PM
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  • DHale
    DHale
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    Please keep using axes I beg you. Please nerf things that do minimal spdamage.... please please please.
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  • DeHei
    DeHei
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    The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..
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  • Tyrobag
    Tyrobag
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    DeHei wrote: »
    The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..

    By that logic, we should just remove all damage abilities since they can kill you while low on health and stunned XD
  • Ragnaroek93
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    CyrusArya wrote: »
    Axes are fine and open up playstyle variety among stam builds. DOT builds are possible at all because of axes, and more variety is always a good thing. Furthermore, swords and maces are plenty good depending on your playstyle. To say only axes are viable is a straight lie. You nerf axes and you force people into playing burst builds. Remember, variety is the spice of life.

    Too bad axebleeds (one tick crits between 2k - 3,5k on a proper damage build) are more sustained burst than damage over time :trollface:
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  • Koolio
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    Maybe I will use blooddrinker maelstrom charged axes with double dot poisons next patch on a Stam Sorc. Lol.
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Tbh if it wasnt for the looks i would use axes in every scenario except 6+ groups.
    Axes are better for smallscaling than the alternatives aswell.
  • Avran_Sylt
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    Koolio wrote: »
    Maybe I will use blooddrinker maelstrom charged axes with double dot poisons next patch on a Stam Sorc. Lol.


    Do you mean Bloodthirst? Flurry and its morphs don't proc the axe bleed. Charged doesn't increase the chance to proc the bleed either.
    Edited by Avran_Sylt on August 1, 2017 11:14PM
  • RoyJade
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    Avran_Sylt wrote: »
    Do you mean Bloodthirst? Flurry and its morphs don't proc the axe bleed. Charged doesn't increase the chance to proc the bleed either.

    Nah, the blooddrinker set from the new dungeon, who increase bleed damage per 20%. From my test, it work very well with a bleed build.
  • amir412
    amir412
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    Hi,

    As it stands atm, in pvp, there is no incentive to use anything other than axes. It seems to far outperform the alternatives.
    You notice significant difference between dueling an opponent using axes or say, for example, swords.

    Will there be anything done to this issues in the near future?

    this is surely killing dueling experience,
    its just too strong.
    10k dmg in 6 seconds is just too much, making other wep's passive so useless next to it.
  • Zer0oo
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    Don't worry next patch there is a set that buffs bleeds by 20% because balance...
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • DeHei
    DeHei
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    Tyrobag wrote: »
    DeHei wrote: »
    The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..

    By that logic, we should just remove all damage abilities since they can kill you while low on health and stunned XD

    Ok, yes maybe. But this works together with other dots you can place over a skill. You see there is much more damage possible, so why i should not use axes as staminaplayer? This dot works like obliviondamage all few seconds and there is no discussion, that this is just to strong!
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  • Qbiken
    Qbiken
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    DeHei wrote: »
    Tyrobag wrote: »
    DeHei wrote: »
    The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..

    By that logic, we should just remove all damage abilities since they can kill you while low on health and stunned XD

    Ok, yes maybe. But this works together with other dots you can place over a skill. You see there is much more damage possible, so why i should not use axes as staminaplayer? This dot works like obliviondamage all few seconds and there is no discussion, that this is just to strong!

    Shields will still "absorb" the bleed-damage, so if you´re a magicka user you´re fine against a player using axes, harder if you´re a stamina player. The big con regarding axes is the proc-chance. 16% while using 2 axes but then:
    Partially, it's because the 0 tick doesn't apply damage, and it overwrites itself. So if you apply the bleed in rapid succession, you lose out on damage because it hasn't yet been a full 2 seconds between the 0 tick and the first damage tick

    Before a nerf to axe-bleed I want this to be fixed first. At the moment dual-axes are doing less damage than "intended" due to this bug. Fix this and then lower either the damage or the proc-chance for bleed effects......(not that many builds use that in cyrodil these days anyway :P)
  • glavius
    glavius
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    Axes are quite well balanced compared to swords. A dw axe in a sword/axe setup in my case accounts for 3% or so of my total dmg. A sword gives a fixed 2,5% increase. And in a burst dmg build, sword is superior because the ticks don't happen if target is already dead. (or don't matter because you disengage)
    Also 2 dw axes only give about a 12% bleed proc chance compared to the 16% it should.
  • Ragnaroek93
    Ragnaroek93
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    glavius wrote: »
    Axes are quite well balanced compared to swords. A dw axe in a sword/axe setup in my case accounts for 3% or so of my total dmg. A sword gives a fixed 2,5% increase. And in a burst dmg build, sword is superior because the ticks don't happen if target is already dead. (or don't matter because you disengage)
    Also 2 dw axes only give about a 12% bleed proc chance compared to the 16% it should.

    It's waaaaaaaaaaaay more than a 3% damage increase. A nb at the duelspot posted a parse there he did 25% damage to the opponent just by bleeds and it was against a sorc, it's most likely much higher against medium and heavy armor targets.
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  • Koolio
    Koolio
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    Avran_Sylt wrote: »
    Koolio wrote: »
    Maybe I will use blooddrinker maelstrom charged axes with double dot poisons next patch on a Stam Sorc. Lol.


    Do you mean Bloodthirst? Flurry and its morphs don't proc the axe bleed. Charged doesn't increase the chance to proc the bleed either.

    No the new dungeon set Blooddrinker.

    Could you elaborate on the charged axes not proccing bleed and the bug though? I'm a PS4 user so no addons.
  • glavius
    glavius
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    glavius wrote: »
    Axes are quite well balanced compared to swords. A dw axe in a sword/axe setup in my case accounts for 3% or so of my total dmg. A sword gives a fixed 2,5% increase. And in a burst dmg build, sword is superior because the ticks don't happen if target is already dead. (or don't matter because you disengage)
    Also 2 dw axes only give about a 12% bleed proc chance compared to the 16% it should.

    It's waaaaaaaaaaaay more than a 3% damage increase. A nb at the duelspot posted a parse there he did 25% damage to the opponent just by bleeds and it was against a sorc, it's most likely much higher against medium and heavy armor targets.

    I do around 3% for a full evening of pvp (in a few cases it has been around 5%, but sometimes also 2%). Sure you can find a few examples where incap+sa got absorbed by shields and the bleeding mostly hit the hp. But that will be rare. Or maybe a fight against a 40k armor target.
  • kuma82
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    Sorry to bring up an old thread but I had a question with axe bleeds. If I apply the 1h axe passive bleed, will having a 2h axe on backbar apply a new different bleed or just override the 1h axe bleed.
  • Gan Xing
    Gan Xing
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    kuma82 wrote: »
    Sorry to bring up an old thread but I had a question with axe bleeds. If I apply the 1h axe passive bleed, will having a 2h axe on backbar apply a new different bleed or just override the 1h axe bleed.

    It will provide a different Bleed. It just sounds like 1h axes override eachother when they proc the bleed, so I would run dual axe and sword for increased damage. If you use blood craze + Dual HA + Carve + 2h HA, you have 4 bleeds on your opponent.
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  • GeorgeBlack
    GeorgeBlack
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    Once again highlighted that Eso combat is all about stats and numbers instead of decision, reflex, skill. Action.

    There will always be a stat that improves performance more than the other Passive features. 1% better overall? 15% better overall? Bye bye diversity/skill.
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