This is correct. If you were to want upfront burst any other than axes will be better options.axes only performs well in 1v1, in group pvp everything else is still preferred
Axes are bugged anyway and needs a fix. If you´re using 2 axes the bleed from each axe can override each other and you won´t get the bleeddamage from both axes.
The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..
Axes are fine and open up playstyle variety among stam builds. DOT builds are possible at all because of axes, and more variety is always a good thing. Furthermore, swords and maces are plenty good depending on your playstyle. To say only axes are viable is a straight lie. You nerf axes and you force people into playing burst builds. Remember, variety is the spice of life.
Maybe I will use blooddrinker maelstrom charged axes with double dot poisons next patch on a Stam Sorc. Lol.
Avran_Sylt wrote: »Do you mean Bloodthirst? Flurry and its morphs don't proc the axe bleed. Charged doesn't increase the chance to proc the bleed either.
Aelakhaii_De_Mythos wrote: »Hi,
As it stands atm, in pvp, there is no incentive to use anything other than axes. It seems to far outperform the alternatives.
You notice significant difference between dueling an opponent using axes or say, for example, swords.
Will there be anything done to this issues in the near future?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..
By that logic, we should just remove all damage abilities since they can kill you while low on health and stunned XD
The axe bleeds ignore all damage mitigation. The axebleeddot is stronger then many other dots. Look for example to a stamina nightblade.. just stack axebleeds and do a bit damage. Then in right moment (when enemy is on 50% hp for example) the nightblade will do incap ult and will of assassination. Maybe before you get a fear. So you will die in reason of very strong axebleeds..
By that logic, we should just remove all damage abilities since they can kill you while low on health and stunned XD
Ok, yes maybe. But this works together with other dots you can place over a skill. You see there is much more damage possible, so why i should not use axes as staminaplayer? This dot works like obliviondamage all few seconds and there is no discussion, that this is just to strong!
Partially, it's because the 0 tick doesn't apply damage, and it overwrites itself. So if you apply the bleed in rapid succession, you lose out on damage because it hasn't yet been a full 2 seconds between the 0 tick and the first damage tick
Axes are quite well balanced compared to swords. A dw axe in a sword/axe setup in my case accounts for 3% or so of my total dmg. A sword gives a fixed 2,5% increase. And in a burst dmg build, sword is superior because the ticks don't happen if target is already dead. (or don't matter because you disengage)
Also 2 dw axes only give about a 12% bleed proc chance compared to the 16% it should.
Avran_Sylt wrote: »
Ragnaroek93 wrote: »Axes are quite well balanced compared to swords. A dw axe in a sword/axe setup in my case accounts for 3% or so of my total dmg. A sword gives a fixed 2,5% increase. And in a burst dmg build, sword is superior because the ticks don't happen if target is already dead. (or don't matter because you disengage)
Also 2 dw axes only give about a 12% bleed proc chance compared to the 16% it should.
It's waaaaaaaaaaaay more than a 3% damage increase. A nb at the duelspot posted a parse there he did 25% damage to the opponent just by bleeds and it was against a sorc, it's most likely much higher against medium and heavy armor targets.
Sorry to bring up an old thread but I had a question with axe bleeds. If I apply the 1h axe passive bleed, will having a 2h axe on backbar apply a new different bleed or just override the 1h axe bleed.