VDSA neglected- 2 things this content desperately needs

MCBIZZLE300
MCBIZZLE300
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I find VDSA one of the most enjoyable things to do in ESO however finding a group for it is a nightmare.
1. The rewards need to be reviewed, a masters staff will produce less damage than a set piece item, All the weapons apart from the restoration staff need a serious overhaul.
2. There needs to be a weekly reward for the top 100 board like VMSA where you receive a gold item. Its not a trial as there is no undaunted plunder so make it reward worthy and competitive!
If anyone has any other ideas they'd like to be added to this please comment below and let me know if you agree.
PS4 EU
  • DRXHarbinger
    DRXHarbinger
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    Weapon buffs need to be doubled.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
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    Dro-M'artha Destroyer (at last)
    Tamriel Hero
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    Every Skyshard
    Down With BOP!
  • ccfeeling
    ccfeeling
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    VDSA has good content but junk loots .
    As a MMORPG , it's pretty bad design like this , VMA drops end-game gear and this is solo content , how come?
  • Koensol
    Koensol
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    I wouldn't say the bow and sword are bad. The sword works perfectly fine for a knight errant build, and the bow works very well in a build that utilizes a lot of poison dmg.
  • Dubhliam
    Dubhliam
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    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.
    >>>Detailed Justice System Concept thread<<<
  • Vaoh
    Vaoh
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    It's not that vDSA has been ignored, but rather that ZOS doesn't care at all about endgame PvE atm.

    Realistically, don't expect any changes unless Vet trials rewards are overhauled too :disappointed:
  • UrbanMonk
    UrbanMonk
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    Incoming vDSA rewamp in 2031
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
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  • Vaoh
    Vaoh
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    ToxicPAWS wrote: »
    Incoming vDSA rewamp in 2031

    You set your expectations too high :neutral:
  • MCBIZZLE300
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    I think making posts like thisdo increase the chance of change tho, They do read these posts and take things into consideration. We can only hope but i find slating them never usually works.
  • laksikus
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    Dubhliam wrote: »
    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.

    2h is fine. Its bis for 2h aoe Situations
  • KingYogi415
    KingYogi415
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    laksikus wrote: »
    Dubhliam wrote: »
    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.

    2h is fine. Its bis for 2h aoe Situations

    Only for the +WD the enchant is BS...
  • MCBIZZLE300
    MCBIZZLE300
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    laksikus wrote: »
    Dubhliam wrote: »
    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.

    2h is fine. Its bis for 2h aoe Situations

    Only for the +WD the enchant is BS...

    Id prefer it buffed wrecking blow, The WD buff isn't as strong as VMA 2h.
  • DRXHarbinger
    DRXHarbinger
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    mcb123 wrote: »
    laksikus wrote: »
    Dubhliam wrote: »
    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.

    2h is fine. Its bis for 2h aoe Situations

    Only for the +WD the enchant is BS...

    Id prefer it buffed wrecking blow, The WD buff isn't as strong as VMA 2h.

    The next batch of master weapons should buff WB and force pulse. December zone dlc hopefully yields them.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Tasear
    Tasear
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    It would be nice to have a save button. :'(
  • Feanor
    Feanor
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    What I never understood is why vDSA and vMA don't drop legendary weapons in the first place. It's not like farming tempers would be efficient.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    mcb123 wrote: »
    laksikus wrote: »
    Dubhliam wrote: »
    The destro staff and 2 hander need an overhaul.

    Also, add axes, mauls, maces and battleaxes to the loot table.

    2h is fine. Its bis for 2h aoe Situations

    Only for the +WD the enchant is BS...

    Id prefer it buffed wrecking blow, The WD buff isn't as strong as VMA 2h.

    It is the same, 189.
  • kylewwefan
    kylewwefan
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    it is something else getting a group that can complete VDSA in any kind of timely fashion. The few times I've completed it have been all night endeavors.
  • Dubhliam
    Dubhliam
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    kylewwefan wrote: »
    it is something else getting a group that can complete VDSA in any kind of timely fashion. The few times I've completed it have been all night endeavors.

    With a decent group it should not last more than 2hrs.

    Unexperienced groups might be stuck on the last boss for more than 2hrs however.
    >>>Detailed Justice System Concept thread<<<
  • DRXHarbinger
    DRXHarbinger
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    Dubhliam wrote: »
    kylewwefan wrote: »
    it is something else getting a group that can complete VDSA in any kind of timely fashion. The few times I've completed it have been all night endeavors.

    With a decent group it should not last more than 2hrs.

    Unexperienced groups might be stuck on the last boss for more than 2hrs however.

    It's all on the tank, if the tank can sponge the boss and then leave him alone with the 3 DD's and go play with the other 4 mini bosses the last part is a breeze. He doesn't hit hard enough to worry any decent DD's, it's the Dark Mage and Champion that cause issues.

    Real issue random groups struggle with is the poison round from running around like lemmings and the Ghost round from low damage and not enough AOE to burn down the Vamp and Boss add at the same time. Get these parts right and you'll crush it in an hour.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • MCBIZZLE300
    MCBIZZLE300
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    Dubhliam wrote: »
    kylewwefan wrote: »
    it is something else getting a group that can complete VDSA in any kind of timely fashion. The few times I've completed it have been all night endeavors.

    With a decent group it should not last more than 2hrs.

    Unexperienced groups might be stuck on the last boss for more than 2hrs however.

    hour and 20 minutes is my best time. Decent group its easy, much easier than VMA if you can compare the 2.
  • Jamini
    Jamini
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    The last fight in vDSA is a few magnitudes harder than the other rounds. The two mage boss adds in particular hit like trucks even with maxed resistances (13k flare, 13k crystal frags, plus all the AoEs getting thrown around by the pyromancers and melee hits from the other two bosses. For the first time I actually felt like 36k health wasn't enough until I slotted in Dragon Fire Scale to reflect it - Absorb Magic just wasn't enough and I was using Magma shell as an emergency button so spell shield was out of the picture), and the boss himself has a few very nasty moves if your healer isn't on-point with his novas/lifegiver ults.

    I'm not saying it needs a nerf, but better rewards for completing the hardest 4-man group content in the game would be nice. (But hey, I actually do have a use for a powered master dagger on my warden healer!)

    "Adapt. or Die."
  • kylewwefan
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    That right there. Your best time is hour 20 min. I imagine that's with a well seasoned group. It's just tough getting any group together that is capable of completing it. In my experiences anyways.
  • MCBIZZLE300
    MCBIZZLE300
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    Jamini wrote: »
    The last fight in vDSA is a few magnitudes harder than the other rounds. The two mage boss adds in particular hit like trucks even with maxed resistances (13k flare, 13k crystal frags, plus all the AoEs getting thrown around by the pyromancers and melee hits from the other two bosses. For the first time I actually felt like 36k health wasn't enough until I slotted in Dragon Fire Scale to reflect it - Absorb Magic just wasn't enough and I was using Magma shell as an emergency button so spell shield was out of the picture), and the boss himself has a few very nasty moves if your healer isn't on-point with his novas/lifegiver ults.

    I'm not saying it needs a nerf, but better rewards for completing the hardest 4-man group content in the game would be nice. (But hey, I actually do have a use for a powered master dagger on my warden healer!)

    Our group the tank just takes the ads away, the healer tanks the boss by the entrance and we nuke it down. Its super easy that way.
  • mb10
    mb10
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    The bow is pretty good and as you said the resto staff.

    Tbh I think the destro staff is quite decent I just think the 12% decrease in the ability should be higher as its a very expensive skill.

    Maybe increase the max magicka too as its no where near as useful as the 189 damage from the Maelstrom Weapons

  • Zvorgin
    Zvorgin
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    mcb123 wrote: »
    Jamini wrote: »
    The last fight in vDSA is a few magnitudes harder than the other rounds. The two mage boss adds in particular hit like trucks even with maxed resistances (13k flare, 13k crystal frags, plus all the AoEs getting thrown around by the pyromancers and melee hits from the other two bosses. For the first time I actually felt like 36k health wasn't enough until I slotted in Dragon Fire Scale to reflect it - Absorb Magic just wasn't enough and I was using Magma shell as an emergency button so spell shield was out of the picture), and the boss himself has a few very nasty moves if your healer isn't on-point with his novas/lifegiver ults.

    I'm not saying it needs a nerf, but better rewards for completing the hardest 4-man group content in the game would be nice. (But hey, I actually do have a use for a powered master dagger on my warden healer!)

    Our group the tank just takes the ads away, the healer tanks the boss by the entrance and we nuke it down. Its super easy that way.

    That's how my group does it, we've completed it 5 times as a group and are down to just over 1 hour and half. Find a good group of 4 and do it over and over, rinse and repeat. I actually got our healer a powered resto staff second time through. RNG has been pretty decent to us, helps having 4 people run it together for loot so better than vMA
    In that regard.
  • BlazingDynamo
    BlazingDynamo
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    vDSA weapons were best in slot until vMA came around. What do you expect?

    They do deserve a rework due to the fact they were designed when the game was in a much different state.
  • overclocker303b14_ESO
    Agree. It would be nice if ZOS spent more time on stuff like this and less time 'balancing' the game by nerfing stuff every three months so people have to go grind something else.

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