Was in a guild raid the other night, and for 8 times in a row when I died, didn't matter where, didn't matter how long between deaths, didn't matter where I "tried" to respawn....I got a load screen. I finally had to leave the group to play on my own. Being that I negate and heal it really let's my team down.
( Putting on my tin foil hat) it's almost like ZoS doesn't WANT to fix this. They want people to just die in PvP, and get us so mad that we just log off or leave. They want to cull the legions of PvP'ers so they can either have less lag...or get rid of PvP so they don't have to correctly balance between "it" and PvE anymore. It's really disgusting to still encounter this crap after 3 years still.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to briefly explain what’s been going on with the North American server stability lately. In short, we’ve been getting hit with many repeated DDoS attacks (Distributed Denial of Service). When this happens, it floods our service and prevents you from being able to log in, stay connected, or even group properly. Sometimes they only affect a handful of players, and other times they can cause a much greater and widespread impact. Either way, it’s a frustrating situation.
While we do have protection in place (which we obviously can’t discuss publicly), it hasn’t been enough. We’ve been working hard to implement additional security measures to make sure you’re able to log in – and stay logged in – whenever you want to play, and aren’t interrupted. We hope you understand why we’re being somewhat vague and not discussing specifics here. We take this issue very seriously, though, and are working hard to ensure everyone has the best experience possible.
Thank you for your continued support and patience.
IcyDeadPeople wrote: »Aren't long loading screens related to this?ZOS_GinaBruno wrote: »Hi everyone,
We’d like to briefly explain what’s been going on with the North American server stability lately. In short, we’ve been getting hit with many repeated DDoS attacks (Distributed Denial of Service). When this happens, it floods our service and prevents you from being able to log in, stay connected, or even group properly. Sometimes they only affect a handful of players, and other times they can cause a much greater and widespread impact. Either way, it’s a frustrating situation.
While we do have protection in place (which we obviously can’t discuss publicly), it hasn’t been enough. We’ve been working hard to implement additional security measures to make sure you’re able to log in – and stay logged in – whenever you want to play, and aren’t interrupted. We hope you understand why we’re being somewhat vague and not discussing specifics here. We take this issue very seriously, though, and are working hard to ensure everyone has the best experience possible.
Thank you for your continued support and patience.