Nelson_Rebel wrote: »This post has been removed.
Nelson_Rebel wrote: »This post has been removed.
Technically, they can be critically hit, just the crit does only normal damage (0% bonus crit damage). The difference is important because some effects trigger only when you critically hit - so they can trigger when hitting a shield.
paulsimonps wrote: »Working as intended, no sarcasm.
Nelson_Rebel wrote: »paulsimonps wrote: »Working as intended, no sarcasm.
Have the developers actually said this was intended?
Huh?? Not a bug - intended, exactly as it should be. Wards have zero resistance and don't crit.
Nelson_Rebel wrote: »paulsimonps wrote: »Working as intended, no sarcasm.
Have the developers actually said this was intended?
Shields have worked like this since the game was released. While i can not provide you with a developer quote stating this is intended behavior, the chance such an important feature would go unnoticed by devs for over 3 years borders on nonexistent.
They also can't crit on cast.
I would be fine with shields taking crier damage if they also had a chance to crit on the size of the shield cast.
They also aren't effected by most mitigation sources with notable exceptions.....(undeath, major/minor protection, nerd racial)
If you are having trouble with shields my best advice...instead of getting 5 shield breaker or the like...is load any shield sticker with DoTs.
The one change they made when they nerfed shields that is rarely mentioned but did more for balance than anything else was having DoTs carry over to newly cast shields. Keep DoTs on them and it keeps the pressure on.
Less duration? Hardly noticed it. Shieldbreaker? Niche and usually avoidable.
Loaded up with DoTs though my shield drops faster than I can cast it.
I'd be fine with you being able to crit my shield if my shield was also able to crit
-I agree. Shields are a little too much. As stated before in other posts, you see guys running around terrain rocks negating almost all damage and any minute damage they take, they just regen out of it. When 10-15 guys running in a tight group on crown with builds like that, it's pointless. They aren't better players, it's an abused play style.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Nelson_Rebel wrote: »Nelson_Rebel wrote: »Nelson_Rebel wrote: »-I agree. Shields are a little too much. As stated before in other posts, you see guys running around terrain rocks negating almost all damage and any minute damage they take, they just regen out of it. When 10-15 guys running in a tight group on crown with builds like that, it's pointless. They aren't better players, it's an abused play style.
Exactly
@ZOS_GaryA
you mean the threads where people like you consistently hop from one thread to another to complain and don't know what you are talking about. How about you upload a video of a few fights of you battling a couple different sorcs so I can see first hand how bad of a player you really are.
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Nelson_Rebel wrote: »I'd be fine with you being able to crit my shield if my shield was also able to crit
No other form of defense has any chance to crit, so why should yours?
Everyone else is affected by crits, penetration (sharpened trait AND the cp passive) and shield can stack and Scale to max magic so that's a huge advantage.
There is ZERO trade off for shield stacking
If someone wears heavy armor, they are substantially less effective in damage, IF someone wears Medium armor and Runs shuffle, guess what it's Only a 15% CHANCE of avoiding a skill. And sure they can roll dodge. But there a Dozen UNDODGEABLE skills. Not only that but all AOE's are, You guessed it, UNDODGEABLE. Eye of the storm and Flame being the notorious ones
But shields? All you gotta do is *click* Boom. 100% Immunity is to crit damage, a shield stack with more defense than a fully specced out tank, and your completely specced out for damage with no consequences or trade-offs like everyone else is forced to.
This trash needs adjusting
It's intended, and brings balance. Without it wards wouldnt work. Sorcs are too predictably easy to kill as it is
If it was unintended they would have fixed it. They removes Crit from Proc sets easy enough so have the ability to make.that type of change Easily.
I assume you opened a ticket with Customer support or was this thread just another Nerf Sorc whine?