How you contribute to DPS is buffing your DDs . You can do all the stuff you want to do DPS yourself but group DPS won't be close to a proper tank boosting his DDs' damage . This applies to 4-man dungeons and trials both . This can be done in many ways .
- Crusher enchant (especially with infused weapon)
- Aggressive Horn (since skills scale with Max stats , you will be boosting their base damage AND their critical damage with Major Force)
- Using the proper taunt skills (Pierce Armor can apply the best debuffs in this game with 1 button)
- Positioning (moving boss all around the place makes your dds recast their ground AOE skills over and over again)
- Choosing proper DPS boosting sets (Alkosh , Torug's Pact , Tava's Favor , Akaviri Dragonguard etc.)
There are other ways too but these are the most important ones . As you improve in tanking , I am sure you will figure out the rest yourself
QuebraRegra wrote: »How you contribute to DPS is buffing your DDs . You can do all the stuff you want to do DPS yourself but group DPS won't be close to a proper tank boosting his DDs' damage . This applies to 4-man dungeons and trials both . This can be done in many ways .
- Crusher enchant (especially with infused weapon)
- Aggressive Horn (since skills scale with Max stats , you will be boosting their base damage AND their critical damage with Major Force)
- Using the proper taunt skills (Pierce Armor can apply the best debuffs in this game with 1 button)
- Positioning (moving boss all around the place makes your dds recast their ground AOE skills over and over again)
- Choosing proper DPS boosting sets (Alkosh , Torug's Pact , Tava's Favor , Akaviri Dragonguard etc.)
There are other ways too but these are the most important ones . As you improve in tanking , I am sure you will figure out the rest yourself
Just from a "polite protocol" perspective, I started using Agg WARHORN on my healer as I don't see a lot of buffing going on. I'm also debuffing with MARK and ElEMENT DRAIN. I can sustain this pretty well along with all the heals needed, but am I outside my role?
QuebraRegra wrote: »How you contribute to DPS is buffing your DDs . You can do all the stuff you want to do DPS yourself but group DPS won't be close to a proper tank boosting his DDs' damage . This applies to 4-man dungeons and trials both . This can be done in many ways .
- Crusher enchant (especially with infused weapon)
- Aggressive Horn (since skills scale with Max stats , you will be boosting their base damage AND their critical damage with Major Force)
- Using the proper taunt skills (Pierce Armor can apply the best debuffs in this game with 1 button)
- Positioning (moving boss all around the place makes your dds recast their ground AOE skills over and over again)
- Choosing proper DPS boosting sets (Alkosh , Torug's Pact , Tava's Favor , Akaviri Dragonguard etc.)
There are other ways too but these are the most important ones . As you improve in tanking , I am sure you will figure out the rest yourself
Just from a "polite protocol" perspective, I started using Agg WARHORN on my healer as I don't see a lot of buffing going on. I'm also debuffing with MARK and ElEMENT DRAIN. I can sustain this pretty well along with all the heals needed, but am I outside my role?
SquareSausage wrote: »I disagree with above tbh.
Ill stress again, imo depends on situation you are in.
if you are doing random pug dungeons you are not getting 2 x 40kDPS in your group. Most likely 2 x level 10 wardens in RoM. You can still ahve the main debuffs on boss by only suing s&b front bar, heroic slassh, pierce etc. Obvz if you 50k health your stam not gonna be much more than max 25k so your dps wont be 'amazing'.
Been in this situation many times, its easy to switch out gear/skills before a boss, so why not. My tank is just a trail tank only but he has dualwield/2h skills and passives unlocked if I ever have to face a random pug or do some questing.
if you run with an organised group then whatever works for you.
Trail tank should be full tank s&b both bars.
Oreyn_Bearclaw wrote: »
I get your point, but I dont spend a lot of time theorycrafting for horrendous pug groups. Haha. Anytime I go into a complete pug group, I am prepared to DPS, heal myself, and fend off the boss if necessary.
SquareSausage wrote: »Oreyn_Bearclaw wrote: »
I get your point, but I dont spend a lot of time theorycrafting for horrendous pug groups. Haha. Anytime I go into a complete pug group, I am prepared to DPS, heal myself, and fend off the boss if necessary.
thats all im suggesting he does, bring additional sets if need be, be prepared to swap out skills, just have the skills unlocked and morphed and ready to go.
just spec for full tank, as they usually have spare cp to plow into blue tree which can go into mighty and piercing etc, and away you go into battle when its necesary to pew pew.
SquareSausage wrote: »Depends on what situation you mostly play.
For trials, no your dps will be neglible as your role is to control the boss/adds and buff/debuff group/boss.
In dungeon environments, sure why not, S&B front bar then back bar dw/2h. Or any combo that works for you.
SquareSausage wrote: »Depends on what situation you mostly play.
For trials, no your dps will be neglible as your role is to control the boss/adds and buff/debuff group/boss.
In dungeon environments, sure why not, S&B front bar then back bar dw/2h. Or any combo that works for you.
Please don't sign up for a vet dungeon with DW or 2h on the back bar as a tank. Your dps in group should deal the damage and this is unnecessary.