Ihatenightblades wrote: »Paulington wrote: »Random doesn't necessarily mean even. I used excel to roll a D6 5000 times. You'd think there would be an equal change of any number appearing. Well, you'd be wrong.
This is absolutely correct.
Let's say each bonus has a 20% chance to proc (1/5) and you test 100 procs, the probability of you getting 25 or more of that buff is around 9%, that's most certainly not uncommon.
The probability of you getting 30 rolls on the same buff in 100 is about 0.9%, so still not all that uncommon.
As @PlagueSD mentioned, random does not mean even. Random means it will tend to an even distribution over time but even a few hundred procs is most certainly not enough to tell that.
The set is broken as I posted above, but not because the RNG isn't correct. .
Dude that chart is even to me for a random. If u had that same chart for the daedric trickery set it would be soooooooooo different and thats my point.
Its a fact that protection and mending have the lowest proc chance its simple math bud.
Never count on "random" to be beneficial nor random.
Paulington wrote: »Ihatenightblades wrote: »Paulington wrote: »Random doesn't necessarily mean even. I used excel to roll a D6 5000 times. You'd think there would be an equal change of any number appearing. Well, you'd be wrong.
This is absolutely correct.
Let's say each bonus has a 20% chance to proc (1/5) and you test 100 procs, the probability of you getting 25 or more of that buff is around 9%, that's most certainly not uncommon.
The probability of you getting 30 rolls on the same buff in 100 is about 0.9%, so still not all that uncommon.
As @PlagueSD mentioned, random does not mean even. Random means it will tend to an even distribution over time but even a few hundred procs is most certainly not enough to tell that.
The set is broken as I posted above, but not because the RNG isn't correct. .
Dude that chart is even to me for a random. If u had that same chart for the daedric trickery set it would be soooooooooo different and thats my point.
Its a fact that protection and mending have the lowest proc chance its simple math bud.
Well for the hell of it, let's test.
For this test, I put the set on and stayed in combat for 300 procs of the set.
Numbers at n=100:
Numbers at n=200:
Numbers at n=300:
Now the probability of me having only 20 mending procs at that point is <0.01% but that does not mean a whole lot as the sample size is absolutely miniscule and you'll note that you claim to get Major Expedition most of the time whereas I got Major Vitality. That tells me we're both lying out there on the edges of the curve somewhere but you can see in my graphs that they are becoming more even, and would do so given a long enough test.
Now I do not have the time nor the inclination to do a few thousand procs of this set, which is what you'd need to be anywhere even near representative, but this distribution is exactly what it'd expect from a random proc.
This set is not broken, it is random.
Ihatenightblades wrote: »Never count on "random" to be beneficial nor random.
Random seems to be fine to me with every other set.Paulington wrote: »Ihatenightblades wrote: »Paulington wrote: »Random doesn't necessarily mean even. I used excel to roll a D6 5000 times. You'd think there would be an equal change of any number appearing. Well, you'd be wrong.
This is absolutely correct.
Let's say each bonus has a 20% chance to proc (1/5) and you test 100 procs, the probability of you getting 25 or more of that buff is around 9%, that's most certainly not uncommon.
The probability of you getting 30 rolls on the same buff in 100 is about 0.9%, so still not all that uncommon.
As @PlagueSD mentioned, random does not mean even. Random means it will tend to an even distribution over time but even a few hundred procs is most certainly not enough to tell that.
The set is broken as I posted above, but not because the RNG isn't correct. .
Dude that chart is even to me for a random. If u had that same chart for the daedric trickery set it would be soooooooooo different and thats my point.
Its a fact that protection and mending have the lowest proc chance its simple math bud.
Well for the hell of it, let's test.
For this test, I put the set on and stayed in combat for 300 procs of the set.
Numbers at n=100:
Numbers at n=200:
Numbers at n=300:
Now the probability of me having only 20 mending procs at that point is <0.01% but that does not mean a whole lot as the sample size is absolutely miniscule and you'll note that you claim to get Major Expedition most of the time whereas I got Major Vitality. That tells me we're both lying out there on the edges of the curve somewhere but you can see in my graphs that they are becoming more even, and would do so given a long enough test.
Now I do not have the time nor the inclination to do a few thousand procs of this set, which is what you'd need to be anywhere even near representative, but this distribution is exactly what it'd expect from a random proc.
This set is not broken, it is random.
Im sorry buddy but you are showing what random looks like but you arent showing results of the trickery set.. do you understand this? Do you understand that the graph you show has nothing to do with proving or disproving if trickery set is working as intended?
The graph you show shows that random can pull all types of random numbers different majority's at different times.
But you aren't showing a test of daedric trickery set being proccd.
I come to acknowledge that you arent too familiar with the game or the sets in it to be a insightful critique so il try stick to my statement... set is broken it is not random.. ignoring facts is just delusional...
Random doesn't necessarily mean even. I used excel to roll a D6 5000 times. You'd think there would be an equal change of any number appearing. Well, you'd be wrong.
Ihatenightblades wrote: »Random does not mean even.
Also, by the sound of it you don't want that buff, so you're likely noticing it every time, and suffering from a memory error concerning its frequency in relation to the others.
No its actually bugged the set isnt working as intended right now i am testing it right now from my 200+ tests so far i have gotten 6% chance on protection. Thats not working as intended buddy