ComboBreaker88 wrote: »That's a great idea until you get a million bounty one one toon and the rest have to pay for it. Lol
Then you just suicide on a guard and pay the 50g repair cost. Bounty goes away when killed by guards (along with any stolen loot still on you.)
MrBetadine wrote: »lasertooth wrote: »it it ain't broke, don't fix it.
it's not a fix, it's an improvement
ComboBreaker88 wrote: »That's a great idea until you get a million bounty one one toon and the rest have to pay for it. Lol
Then you just suicide on a guard and pay the 50g repair cost. Bounty goes away when killed by guards (along with any stolen loot still on you.)
You've never looked at your coin purse after being killed by a guard have you? They take your bounty if they kill you.
Which is actually pretty ridiculous and should change. If I choose death, that should be my punishment. Only stolen items should be lost if you're killed. ~Pibb
If by overhaul, you mean about 30 minutes and probably 10 lines of code, at best? Any decent programmer could have this done before morning coffee.Vercingetorix wrote: »An overhaul to rewrite the inventory code is a costly process in time and resources. Rewriting code to operate differently like that requires a justification that makes it worthwhile, such as needing to correct a major issue like a memory leak or security flaw.
QoL improvements are typically made within the constraints of what's already available in the code to save time and money. Your suggestion isn't one of them, nor is it a critical issue.
ComboBreaker88 wrote: »That's a great idea until you get a million bounty one one toon and the rest have to pay for it. Lol
Then you just suicide on a guard and pay the 50g repair cost. Bounty goes away when killed by guards (along with any stolen loot still on you.)
anitajoneb17_ESO wrote: »People are asking for achievements to be made account wide, for gold to be shared among characters, and what not.
If we carry on like that, our characters will just be different skins of the same thing.
I like my characters to feel different from each other, to have different lives and different backgrounds from each other.
Having to go to the bank to get more pocket money from the family joint account is part of this feeling of my characters feeling unique and different from each other. Keep it that way.

SquareSausage wrote: »How about this, would make everything so much easier and best of both worlds.
Any gold in Bank is directly usable by all characters, however characters still ALSO have their own money in the 'pockets' Imagine the use of a debit card as mentioned before.
If guard captures and kills you, he only takes money from your pockets, not bank gold, as the guard doesnt know the pin code for your bank
Easy, job done, problem solved, end of story.
thatlaurachick wrote: »You can even have a personal banker, no need to run back to town for banking.Vipstaakki wrote: »Think of all the ways gold sellers could abuse this feature.
I don't think it was ever about gold sellers, but multiple people using the same account. Even though that part of TOS has never been enforced.