Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
We will be performing maintenance for patch 10.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

Wish List for 3.1.3

PS4_ZeColmeia
PS4_ZeColmeia
✭✭✭✭✭
Well since...
The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

Let's put our reasonable fixes/changes we're hoping for in Update 15

Khajiit's carnage includes spell crit

Grim focus (and morphs) take 4 hits to proc again

Agony (and morphs) can set target off balance if cast from stealth, also a general rework of the skill

Cloak fully fixed

Infused buffing all enchants regardless of being on the infused weapon fixed.
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well since...
    The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

    Let's put our reasonable fixes/changes we're hoping for in Update 15

    Khajiit's carnage includes spell crit

    Grim focus (and morphs) take 4 hits to proc again

    Agony (and morphs) can set target off balance if cast from stealth, also a general rework of the skill

    Cloak fully fixed

    Infused buffing all enchants regardless of being on the infused weapon fixed.

    Let me guess, you have a Khajiit NB?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well since...
    The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

    Let's put our reasonable fixes/changes we're hoping for in Update 15

    Khajiit's carnage includes spell crit

    Grim focus (and morphs) take 4 hits to proc again

    Agony (and morphs) can set target off balance if cast from stealth, also a general rework of the skill

    Cloak fully fixed

    Infused buffing all enchants regardless of being on the infused weapon fixed.

    Let me guess, you have a Khajiit NB?

    lol exactly what I thought
  • Morgul667
    Morgul667
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    A VMA token system ?

    Infinite cyrodill loading screen real fix
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Well since...
    The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

    Let's put our reasonable fixes/changes we're hoping for in Update 15
    reasonable
    Cloak fully fixed

    Have to admit, that made me chuckle a bit.
  • LZH
    LZH
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    An Agony rework would be awesome. Magblades need another DoT to be competitive in PvE and the skill is useless in PvP except for trolling people on horses.
  • Franieck
    Franieck
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    I just want the bloody motifs to be accessible from the char templates! How hard can this be to implement ?
  • Aedaryl
    Aedaryl
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    Some balance changes for making the game far more balanced :

    Light Amor :
    • Annulment : This skill and it's morph can no longer stack with Conjured ward
    . Commentary :
    This make sorc shieldstacking less effective and more in line with others classes defense


    Medium armor:
    • Evasion: This skill and it's morphs need 5 pieces to medium armor to be available.
    Commentary :
    major evasion being a strong defense mechanic, this change make it not usable with other strong defense mechanic like shield and heavy armor.
    • Atletics : This passive also give minor mending 1s after making a dodge roll.
    Commentary :
    The idea is to make medium armor defensive side more in line with other mechanics : This change make healing more effeciant to medium armor user, don't forget it make an almost guaranteed heal when it's cut anim whith a second dodge roll.

    Soul Magic
    • Soul strike : this skill and this morph now see his damage tick 50% less often with unchanged damage.
    Commentary :
    This make medium armor user not complety destroy their stam pool for blocking this ultimate in an idea to make medium armor more viable.

    Other
    • Pet UI : The commant to ask pet to retreate will now make pets port to you.
    Commentary :
    This make pet viable, while not changing complety their UI, pets stuck in wall, pet's lost in a secret location, pets bug all removed by making the pet user decide when he want it's pets with a 100% chance to have it
    • Poison cost: They are removed, we don't know who had this idea, but he seems no longer alive .

    Warden
    • Dive: this skill and it's morph are now undodgable.
    Commentary :
    A spammable attack with high damage countering every medium armor user without counterplay was not fair. This skill still unabsorbable and unreflectable.


    Sorcerer
    • Expert summer: This passive descrease the cast time from Summon Unstable Familiar with it's morph and summon winged twilight with it's morphs by 50%
    Commentary :
    With the old cast time, sorc coudn't recast pet even with only a single one ennemy, this allow to killing pets as a counter play but alllow to the sorcerer to have a little window to recast it for continue the fight without loosing 4 skills.

    NightBlade
    • Shadowy disguise : This skill no longer make hots having 100% critical chance.
    Commentary :
    Whith the new change to dodge roll and minor mending, let's not make NB op by giving them too much healing.


    How good is my idea of quick change to make the game more balancing ?
    Edited by Aedaryl on July 25, 2017 8:14AM
  • Azurya
    Azurya
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    okay, my 10cts for this too:

    I want an ashland-camp as home for my exiled dunmer!
    I want nothing, NOTHING, to get nerfed.
    I want just to play along, and not have to spend weeks until I have all my Chars adjusted and optimizied to some parameter-changes which some crank buddies long for, cause they don´t get along with them. And then is already the next round of nerfing and "optimazations" coming! THAT SUCKS!
    I play this game ever since the open beta, and I never requested for nerfs considering other players, just let us play.

    And that is also why I stopped PvE, just hate it to grind "new" gear every few months, just while some lunatic said that the gear I use currently is OP. I use mainly now crafted gear, and that also gets nerfed next update... please tell me why I should be happy about this??
    Edited by Azurya on July 25, 2017 8:21AM
  • Azurya
    Azurya
    ✭✭✭✭✭
    Aedaryl wrote: »
    Some balance changes for making the game far more balanced :

    Light Amor :

    Medium armor:

    Soul Magic

    Other

    Warden

    Sorcerer

    NightBlade




    How good is my idea of quick change to make the game more balancing ?

    Let me guess, you are a heavy armoured DK or Templar?
    But just to be honest:
    your proposals are no good, don´t like any of them, but that has nothing to do with you, but I just HATE all "good" ideas of making this game more "balanced".
    Since the open Beat we are "improving" and making all "better". Now Stamplayers have nothing left and are no longer vaible in trials and the like, though my Stamchars still do over 30k dmg.
    This Game needs sure something: More Love for the needs of the longtime players from ZOS and not just running after people who cry around, and after a year they are gone anyway.
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    Yeah no to khajiit changes. There are already enough cats running around with that there will be exactly 1 bis race for every dd no matter what you play.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Br1ckst0n
    Br1ckst0n
    ✭✭✭
    Major Force
    • Inreased the critical strike bonus damage to 25%

    Minor Force
    • Decreased the critical strike bonus damage to 8%

    Commentary:
    This will make the major buff more significant compared to the minor and also be in line with the boni of major and minor berzerk.
    Offtank of the year 2016
  • Morvane
    Morvane
    ✭✭✭✭
    Well since...
    The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

    Let's put our reasonable fixes/changes we're hoping for in Update 15

    Khajiit's carnage includes spell crit

    Grim focus (and morphs) take 4 hits to proc again

    Agony (and morphs) can set target off balance if cast from stealth, also a general rework of the skill

    Cloak fully fixed

    Infused buffing all enchants regardless of being on the infused weapon fixed.

    where is NERF SORCERERS???
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • Almariel
    Almariel
    ✭✭✭
    My wish:

    Rolis Hlaalu now sells a new container called "Vvardenfell Master furnishers Box". That Box contains a random purple furnishing recipe from Vvardenfell.

    ...because atm those new recipes, blue end purple, are just a pain in the ass to find...
    @Sevryiel - daheim auf dem PC-EU Server
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    Reasonable fixes..... idk about that but my hopes are:

    1. Fix important Warden bugs. This mainly includes Winter's Embrace skills having 10-15% less critical chance than intended, Swarm counting as a Direct Damage Ability, multiple issues with Healing Seed (especially Budding Seeds morph) not healing as it should

    2. Significant PvE-oriented buffs to Magicka Warden, so they are at least glanced at as an option for playing as a DPS build. Buffing Cold Damage dealt tremendously through passive means (similar to how we buff Flame damage with Engulfing Flames) and upping damage on Swarm and Winter's Revenge would likely suffice, as well as passive boosts to execute DPS.
    If DPS is not increased in execute by a good amount, they will need to deal even higher DPS than Magicka DKs to be considered viable, which would require massive buffs.

    These are the two things I hope for most right now.
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    Well since...
    The Elder Scrolls Online v3.1.2 includes several bug fixes surrounding Horns of the Reach content, combat and itemization, numerous furnishing items, and more (next week's patch will bring some combat-related balance changes).

    Let's put our reasonable fixes/changes we're hoping for in Update 15

    Khajiit's carnage includes spell crit

    Grim focus (and morphs) take 4 hits to proc again

    Agony (and morphs) can set target off balance if cast from stealth, also a general rework of the skill

    Cloak fully fixed

    Infused buffing all enchants regardless of being on the infused weapon fixed.

    Let me guess, you have a Khajiit NB?

    My only character since PS4 launch! Whatever made you guess that? Are you stalking me? Lol.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Aedaryl wrote: »
    Some balance changes for making the game far more balanced :

    Light Amor :
    • Annulment : This skill and it's morph can no longer stack with Conjured ward
    . Commentary :
    This make sorc shieldstacking less effective and more in line with others classes defense


    Medium armor:
    • Evasion: This skill and it's morphs need 5 pieces to medium armor to be available.
    Commentary :
    major evasion being a strong defense mechanic, this change make it not usable with other strong defense mechanic like shield and heavy armor.
    • Atletics : This passive also give minor mending 1s after making a dodge roll.
    Commentary :
    The idea is to make medium armor defensive side more in line with other mechanics : This change make healing more effeciant to medium armor user, don't forget it make an almost guaranteed heal when it's cut anim whith a second dodge roll.

    Soul Magic
    • Soul strike : this skill and this morph now see his damage tick 50% less often with unchanged damage.
    Commentary :
    This make medium armor user not complety destroy their stam pool for blocking this ultimate in an idea to make medium armor more viable.

    Other
    • Pet UI : The commant to ask pet to retreate will now make pets port to you.
    Commentary :
    This make pet viable, while not changing complety their UI, pets stuck in wall, pet's lost in a secret location, pets bug all removed by making the pet user decide when he want it's pets with a 100% chance to have it
    • Poison cost: They are removed, we don't know who had this idea, but he seems no longer alive .

    Warden
    • Dive: this skill and it's morph are now undodgable.
    Commentary :
    A spammable attack with high damage countering every medium armor user without counterplay was not fair. This skill still unabsorbable and unreflectable.


    Sorcerer
    • Expert summer: This passive descrease the cast time from Summon Unstable Familiar with it's morph and summon winged twilight with it's morphs by 50%
    Commentary :
    With the old cast time, sorc coudn't recast pet even with only a single one ennemy, this allow to killing pets as a counter play but alllow to the sorcerer to have a little window to recast it for continue the fight without loosing 4 skills.

    NightBlade
    • Shadowy disguise : This skill no longer make hots having 100% critical chance.
    Commentary :
    Whith the new change to dodge roll and minor mending, let's not make NB op by giving them too much healing.


    How good is my idea of quick change to make the game more balancing ?

    Those are nice, i would like NB shades to be worth slotting.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Cloak general fixes, stationary aoe's don't break cloak. However 1s cooldown after being rooted/taking direct damage to cloak. (Makes cloak better for sneaking, as its broken less, but harder to spam.)

    Streak+Cloak don't work in roots.

    DKs get implosion.

    Templar eclipse revamp: Base: Copies attack damage, not reflects. (i.e. eclipsed sorc casts frags, templar hit by frags, sorc takes same damage of frags) Morphs: Applies a small miss chance or a stun.

    Repentable setpets like engine guardian.

    Frost damage applies an effect called embrittle. Causing critical attacks to deal more damage. Make wardens more worth it.

    AoE domihaus. Atm its only worth it if you stand 10m away. Useless for melee.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Azurya wrote: »
    Aedaryl wrote: »
    Some balance changes for making the game far more balanced :

    Light Amor :

    Medium armor:

    Soul Magic

    Other

    Warden

    Sorcerer

    NightBlade




    How good is my idea of quick change to make the game more balancing ?

    Let me guess, you are a heavy armoured DK or Templar?
    But just to be honest:
    your proposals are no good, don´t like any of them, but that has nothing to do with you, but I just HATE all "good" ideas of making this game more "balanced".
    Since the open Beat we are "improving" and making all "better". Now Stamplayers have nothing left and are no longer vaible in trials and the like, though my Stamchars still do over 30k dmg.
    This Game needs sure something: More Love for the needs of the longtime players from ZOS and not just running after people who cry around, and after a year they are gone anyway.

    I'm a magicka sorcerer :wink:

    Stamina no DPS ?

    [url]=https://youtu.be/8i5PNT-s9ik"]https://youtu.be/8i5PNT-s9ik[/url]

    [url]=https://www.youtube.com/watch?v=U4rPj2zIQwQ"]https://youtube.com/watch?v=U4rPj2zIQwQ[/url]

    [url]=https://www.youtube.com/watch?v=Eaa2432waKM"]https://youtube.com/watch?v=Eaa2432waKM[/url]

    [url]=https://www.youtube.com/watch?v=85sPjlRXJbs[/url]

    It's not because you can only have 30k DPS it's mean other can't. Rework your build.

    [url=https://youtu.be/_niiJ2qNizg[/url]
  • Biro123
    Biro123
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    ✭✭✭✭
    Only thing about shield stacking...

    NB's get annulment and cloak
    Templars get annulment and strong heals/purge
    MagDK's are just tanky (I don't really know the class so not gonna pretend to)..

    So if you kind of remove the combo of annulment + class defensive ability from sorcs - you gotta give something else or their surviviability will be pretty much the same as a magnb without cloak.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Biro123 wrote: »
    Only thing about shield stacking...

    NB's get annulment and cloak
    Templars get annulment and strong heals/purge
    MagDK's are just tanky (I don't really know the class so not gonna pretend to)..

    So if you kind of remove the combo of annulment + class defensive ability from sorcs - you gotta give something else or their surviviability will be pretty much the same as a magnb without cloak.

    Sorc could have a cost descrease on streak. I'm actually playing a 1 shield sorc and it's perform very well. 2 shield sorc is balanced. The only problem without harness is the regen back when you are chased by zergs : your magicka will end cuz streak punishment
    Edited by Aedaryl on July 25, 2017 12:18PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Biro123 wrote: »
    Only thing about shield stacking...

    NB's get annulment and cloak
    Templars get annulment and strong heals/purge
    MagDK's are just tanky (I don't really know the class so not gonna pretend to)..

    So if you kind of remove the combo of annulment + class defensive ability from sorcs - you gotta give something else or their surviviability will be pretty much the same as a magnb without cloak.

    Sorcs should rely on mobility and range IMO. Not out tanking DKs. They have streak, mines, pets for diversion, etc. Solid healing and regen. Shields should either be crittable, or not stackable, so they are slightly more last resort.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Liofa
    Liofa
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    ✭✭
    Torug's Pact being actually multiplicative instead of additive , as intended .

    It reduces enchant cooldown to 0.8 seconds from 4 . If you use Elemental Blockade , it will make the enchant proc every time . This includes Oblivion enchant too .
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    ak_pvp wrote: »
    Biro123 wrote: »
    Only thing about shield stacking...

    NB's get annulment and cloak
    Templars get annulment and strong heals/purge
    MagDK's are just tanky (I don't really know the class so not gonna pretend to)..

    So if you kind of remove the combo of annulment + class defensive ability from sorcs - you gotta give something else or their surviviability will be pretty much the same as a magnb without cloak.

    Sorcs should rely on mobility and range IMO. Not out tanking DKs. They have streak, mines, pets for diversion, etc. Solid healing and regen. Shields should either be crittable, or not stackable, so they are slightly more last resort.

    Range isn't any kind of defence, not when everyone has a spammable gap-closer. Don't NB's also have range? Mobility? I'd say shadow image can be just as good as streak - especially for LoSing. Pets are a bad diversion since your shield on the pet is 33% weaker. You either burn a ton of mag just spamming hardened and nothing else just to keep the pet up vs a single opponent. Never liked mines - someone always just mistforms over them or a tank comes along and simply facetanks them.
    I'm not sure which solid healing you mean - unless the matriarch which needs a lot of shielding to keep alive.
    But regardless, for all that you're talking about these skills.:
    2x pet (diversion)
    2x streak and boundless (mobility)
    1x mines (to force range)
    2x surge and?? (surge alone isn't solid healing)
    1x shield
    leaving 2 slots for damage.. curse/frags? How about an anytime? an execute? empower? something to protect vs stealthers?

    You could mention the overload bar, but its soo slow to switch to/from it that you NEED your defensive stuff on there if you're gonna consider it for any combat-related stuff - and if that defence has to consist of mobility and range its already filled up with shield, pet,streak, mines so leaving only 1 usable slot. I tend to use rapids on there along with defensive rune and just use it for travelling . SO its pretty much already filled..

    This is the thing. just how MANY ability slots have to be used for defence? Sorc already has to use 4 for offence (or he has no burst)



    Edited by Biro123 on July 25, 2017 1:01PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • 0utLaw
    0utLaw
    ✭✭✭
    Aedaryl wrote: »
    Some balance changes for making the game far more balanced :

    Light Amor :
    • Annulment : This skill and it's morph can no longer stack with Conjured ward
    . Commentary :
    This make sorc shieldstacking less effective and more in line with others classes defense
    YES

    Medium armor:
    • Evasion: This skill and it's morphs need 5 pieces to medium armor to be available.
    Commentary :
    major evasion being a strong defense mechanic, this change make it not usable with other strong defense mechanic like shield and heavy armor.
    YES
    • Atletics : This passive also give minor mending 1s after making a dodge roll.
    Commentary :
    The idea is to make medium armor defensive side more in line with other mechanics : This change make healing more effeciant to medium armor user, don't forget it make an almost guaranteed heal when it's cut anim whith a second dodge roll.
    OK

    Soul Magic
    • Soul strike : this skill and this morph now see his damage tick 50% less often with unchanged damage.
    Commentary :
    This make medium armor user not complety destroy their stam pool for blocking this ultimate in an idea to make medium armor more viable.
    NO

    Other
    • Pet UI : The commant to ask pet to retreate will now make pets port to you.
    Commentary :
    This make pet viable, while not changing complety their UI, pets stuck in wall, pet's lost in a secret location, pets bug all removed by making the pet user decide when he want it's pets with a 100% chance to have it
    OK
    • Poison cost: They are removed, we don't know who had this idea, but he seems no longer alive .
    OK

    Warden
    • Dive: this skill and it's morph are now undodgable.
    Commentary :
    A spammable attack with high damage countering every medium armor user without counterplay was not fair. This skill still unabsorbable and unreflectable.
    HELL NO! :trollface: (though i assume you meant "are now dodgable"


    Sorcerer
    • Expert summer: This passive descrease the cast time from Summon Unstable Familiar with it's morph and summon winged twilight with it's morphs by 50%
    Commentary :
    With the old cast time, sorc coudn't recast pet even with only a single one ennemy, this allow to killing pets as a counter play but alllow to the sorcerer to have a little window to recast it for continue the fight without loosing 4 skills.
    YES

    NightBlade
    • Shadowy disguise : This skill no longer make hots having 100% critical chance.
    Commentary :
    Whith the new change to dodge roll and minor mending, let's not make NB op by giving them too much healing.
    YES


    How good is my idea of quick change to make the game more balancing ?

    /\
    |
    |

  • Br1ckst0n
    Br1ckst0n
    ✭✭✭
    I would just make cloak unbreakable by damage and give it the ramping up cost of streak. They can put more power into it if its not possible to permacloak.
    Offtank of the year 2016
  • Sandman929
    Sandman929
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    ✭✭✭✭✭
    Reasonable fixes....well, I guess that means I can't hope for a destro ulti change.

    Willows Path: Fixed and hopefully buffed. We need more worthwhile craftable sets
    Warden Swarm: Make it a DoT as it should be
    Warden Birds: Make them dodgeable
    Warden Gripping Shards: Give it a big buff. This damage scale off max health and even at very high health it's pitiful. If you're going to make any skills damage scale off of health, make it worth the investment.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Biro123 wrote: »
    ak_pvp wrote: »
    Biro123 wrote: »
    Only thing about shield stacking...

    NB's get annulment and cloak
    Templars get annulment and strong heals/purge
    MagDK's are just tanky (I don't really know the class so not gonna pretend to)..

    So if you kind of remove the combo of annulment + class defensive ability from sorcs - you gotta give something else or their surviviability will be pretty much the same as a magnb without cloak.

    Sorcs should rely on mobility and range IMO. Not out tanking DKs. They have streak, mines, pets for diversion, etc. Solid healing and regen. Shields should either be crittable, or not stackable, so they are slightly more last resort.

    Range isn't any kind of defence, not when everyone has a spammable gap-closer. Don't NB's also have range? Mobility? I'd say shadow image can be just as good as streak - especially for LoSing. Pets are a bad diversion since your shield on the pet is 33% weaker. You either burn a ton of mag just spamming hardened and nothing else just to keep the pet up vs a single opponent. Never liked mines - someone always just mistforms over them or a tank comes along and simply facetanks them.
    I'm not sure which solid healing you mean - unless the matriarch which needs a lot of shielding to keep alive.
    But regardless, for all that you're talking about these skills.:
    2x pet (diversion)
    2x streak and boundless (mobility)
    1x mines (to force range)
    2x surge and?? (surge alone isn't solid healing)
    1x shield
    leaving 2 slots for damage.. curse/frags? How about an anytime? an execute? empower? something to protect vs stealthers?

    You could mention the overload bar, but its soo slow to switch to/from it that you NEED your defensive stuff on there if you're gonna consider it for any combat-related stuff - and if that defence has to consist of mobility and range its already filled up with shield, pet,streak, mines so leaving only 1 usable slot. I tend to use rapids on there along with defensive rune and just use it for travelling . SO its pretty much already filled..

    This is the thing. just how MANY ability slots have to be used for defence? Sorc already has to use 4 for offence (or he has no burst)



    The overload bar is exactly what I mean. Use dark deal+surge + mines on the overload bar since they will only be used during repositioning, deal/mines mid fight is too dangerous. Then one of the overload slots for pet, and assorted buffs.

    Front: pulse + frags + execute + pet + shield Ult: Meteor/atro
    Back: Curse + streak + boundless + pet + shield Ult: Overload
    OL: Surge + deal + shield + mines + pet

    Tadaaa. A build where you can keep your range, whilst only using a single shield (hardened) as an o *** device to then streak away and deal+mines and re up surge. Dark deal + surge with the odd shielding should keep you alive.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • MCBIZZLE300
    MCBIZZLE300
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    A lot of these comments are PVP based. So how about make combat mechanics different from pve to pvp rather than trying to complete the impossible task of balancing them both while keeping the same mechanics.
  • ak_pvp
    ak_pvp
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    wrong thread.
    Edited by ak_pvp on July 25, 2017 2:56PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Solariken
    Solariken
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    The only thing I want for patchmas:

    Base weapon damage on bows equalized with 2h (and bow skill tooltips reduced to compensate). I'm sick of my class skills (especially RANGED) like Javelin, Burning Light, Relentless Focus, Cutting Dive, etc being a funk ton weaker just because I'm holding a bow.
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