SASQUATCH0 wrote: »Maybe he double bar a bow and animation cancels them?
SASQUATCH0 wrote: »Maybe he double bar a bow and animation cancels them?
There is a bug where you get hit by snipes but the game doesn't show those hits. Your health bar won't move and there will be no sound/animation. However a combat log addon will show that you are actually getting hit. When your screen then finally registers those snipes a few seconds later it appears to be multiple snipes at once (and usually you are dead), even though it wasn't. I don't know if this bug can be exploited intentionally or if it is something that just happens from time to time due to lag or whatever, but it doesn't have to do anything with cheats or animation cancelling.
Also happens in combination with crit rush. Those 2 abilities seems to be the most buggy from my experience.
SASQUATCH0 wrote: »Maybe he double bar a bow and animation cancels them?
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
Drachenfier wrote: »Why is it that this never happens in GW2?
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
There is a bug where you get hit by snipes but the game doesn't show those hits. Your health bar won't move and there will be no sound/animation. However a combat log addon will show that you are actually getting hit. When your screen then finally registers those snipes a few seconds later it appears to be multiple snipes at once (and usually you are dead), even though it wasn't. I don't know if this bug can be exploited intentionally or if it is something that just happens from time to time due to lag or whatever, but it doesn't have to do anything with cheats or animation cancelling.
Also happens in combination with crit rush. Those 2 abilities seems to be the most buggy from my experience.
Lul.Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
There is a bug where you get hit by snipes but the game doesn't show those hits. Your health bar won't move and there will be no sound/animation. However a combat log addon will show that you are actually getting hit. When your screen then finally registers those snipes a few seconds later it appears to be multiple snipes at once (and usually you are dead), even though it wasn't. I don't know if this bug can be exploited intentionally or if it is something that just happens from time to time due to lag or whatever, but it doesn't have to do anything with cheats or animation cancelling.
Also happens in combination with crit rush. Those 2 abilities seems to be the most buggy from my experience.
^This is exactly right. I swear, the "snipe glitch" is one of the oldest glitches in the game. For years I've been suddenly dropping dead (often including a health de-sync right before) only to find 3-5 focused aims in my death recap. It does seem to have gotten a little better lately but I still get deaths like this nearly every day. It is unrelated to cheat engines, animation cancelling, etc. It is just some kind of weird delay glitch that causes them to not register until you're dead - and thus the frequent health de-syncs it causes. By health de-sync I mean where it seems like you are at full health still but your magicka and stam instantly go to 0 and you can no longer use any abilities. So you basically know you're dead, and whenever this happens I know it has to be from snipe, but your health still shows full for a couple of seconds before it finally registers your death. As far as I know, this only happens with snipe.
Drachenfier wrote: »Why is it that this never happens in GW2?
Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
Wreuntzylla wrote: »Unless something has changed recently, there is no 1 sec global cooldown. All actions are the length of the animation, and can be shortened by an amount determined by a local cooldown, based on groupings.
The heirarchy in clipping is, in ascending order, basic attack (LA/HA) --> ability --> block/bash/weapon swap/sprint/etc.
If you spam the same ability, you can't land 2 in one second because an ability does not clip the animation of another ability. If you clip the animation of an ability with, for example, bash, the bash animation cannot be clipped.
What does this mean? You can land three damage actions in a one second timeframe. For example, light attack, surprise attack and bash. This can happen when the light attack was started in the previous second and is clipped at the beginning of the current second by surprise attack followed by a bash.
So, you can't see the same ability twice in one second, but it has nothing to do with a cooldown, it has to do with the clipping hierarchy.
When talking about focused aim, if they are spamming the ability, it is theoretically impossible for two to land in the same second. If 4 landed, there was at least an about 5 second window. I say 5sec because the first cast of any ability with a cast time is longer than follow on casts. Because focused aim makes a distinctive sound before hitting you, absent lag, you should be able to react for about 4.5 sec of that time.
RinaldoGandolphi wrote: »This has been going on for awhile.
@Minno remember a few weeks ago me and you were watching one of our DC brethen being pelted by a single guy on Bleakers rooftop with Focused Aims that was firing off like a Machine Gun? "Pft,pft,pft,pft,pft"
We remember it distinctly because we were laughing at how fast this guy was able to shoot Focused Aim...it was shooting faster then a Semi-Automatic Rifle...the guy was just barraging them off, the poor sap got hit with 4 of them within like 1.5secs or so(I saw it from stealth exactly 5m from the guy, i had a perfect view of this guy shooting Focused Aim off like a Semi-automatic rifle with no cast time and the Focused Aim light pillar on the poor guy who had no chance)...it was kinda hilarious but totally a hack or some kind of undocumented bug.
I have also noticed some other cast time abilities being funky like some kinda delay and then bam, its almost like maybe Snipe, Crystal Frags, etc has its own version of macro slice now. I don't know...things have been really weird as of late. That may explain how that guy was ripping off Snipes so fast...buggy game is buggy.
leepalmer95 wrote: »Deedleqwerty wrote: »Other players in this forum will deny it, but there are modded controllers out there that can deliver 5 attacks in a single move. You were attacked by a cheater, plain and simple.
I report every one I come across to ZOS. Don't know if the company does anything about them.
You can't animation cancel snipe...
Nor can a controller somehow change server side GCD's...
But hey believe what you want, people need something to blame i guess.
But anyway OP you died to lag, welcome to snipe lag thats been around since game was released.