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What was that? Who's guilty? Tank or healer?

Ermiq
Ermiq
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It was happen yesterday.
I did queue in normal dungeon. Something gone wrong with group finder and I wasn't teleported to dungeon automaticaly. So, I did it manually. Then the show goes on.

https://m.youtube.com/watch?v=rTGtOecFY_8&persist_app=1&app=m

I know, I'm not an excellent healer. I was in vet gungeon only once and we didn't kill the last boss there because I was dying under boss special atack. (Fungal Grotto 2, boss had used some electrical spell that was damaging each player in group).

But this was a normal dungeon. Eh... It was a vet. I'm pretty shure I was queued for normal, but this dungeon became vet somehow. :neutral:
My gear is 5 light Seducer, 4 of them are Divine trait, Ritual stone.
I was confused. Maybe it was a bug and my healing didn't work for group mates. Maybe that tank gear was broken. I really don't know.

Any idea?
Edited by Ermiq on July 24, 2017 10:59AM
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  • xb1LL_mr_sir_LL
    xb1LL_mr_sir_LL
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    its ALWAYS the healers fault. 6900 vet dungeon completions have taught me that.
  • Bromburak
    Bromburak
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    First i see was 26k magicka and 9k stam and that you try to outheal your own mistakes like standing in red cones and circles this includes the tank btw.. As well he is not blocking, he is a classic tanky DD but not a tank imo.
    However you and the tank were eating total unnecessary damage and of course this can hurt beginners even in normal mode.

    And the DDs obviously only there to leech through a dungeon because at least one had no buffs ...
    Edited by Bromburak on July 24, 2017 9:52AM
  • cokkto
    cokkto
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    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p
  • Qbiken
    Qbiken
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    When it comes to your tank: If he/she´s not able to survive a short while on his/her own without heals in a normal dungoen, he/she is doing something very wrong in my opinion. It´s one thing if this were a veteran DLC dungoen, but even a tank should be able to survive on its own for a while. This was a normal dungeon and you should be able to stay alive a short while without a healer (I´ve no idea what level you people are but even as a lvl 10 character you can stay alive on your own a short while with a correct setup)

    When it comes to your healing (Not going to comment on the afk part, that´s your teams fault for starting the dungeon without checking if everyone is ready. Ready check is recommended to use sometimes): Use healing spring more often. Healing springs is your main spammable, not breath of Life. Drop your debuffs (since you´re a healer debuffing enemies is a part of the role), make sure your team stays within the healing springs radius and spam that skill. If you judge that your team is fine for a moment, then reapply debuffs/buff to your team. Continue to spam healing spring.
  • Voxicity
    Voxicity
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    From what I see the tank wasn't blocking, but the only heal you had down when he started taking a lot of damage was ritual, so it's no wonder he died
  • RizzlyBear
    RizzlyBear
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    There's no damage at all from coming the DDs, it is obvious.

    Tank starts to lose aggro and strangely gets 2-shot, pressure starts to kick in, everybody forgot what they're there for and spread out.

    Ded.

    I think the main fault was the Tank's. He's squishy and does not block. My sorc tank can block forever in that situation.

    Well this is what I experience everyday. Having no friends I have to deal with this crap too.

    Anyway I have a tip for you, get a lightning staff and all its related passives, drop wall of elements and spam heavy attacks

    (whenever you're able to, first take care of your team mates buffs/health by casting HoTs)

    In that situation it would help a lot to clear the pack.
  • xb1LL_mr_sir_LL
    xb1LL_mr_sir_LL
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    you hit the ground running! we need more like you on the forums.
    way too much carebear coddling going on.
    Edited by xb1LL_mr_sir_LL on July 24, 2017 9:56AM
  • redshirt_49
    redshirt_49
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    Well, yeah standing in unnecessary attacks and not blocking will get you killed. That goes for everyone.

    You might want to have a bit more magicka, so using sets that add more would certainly help, Spellpower Cure comes to mind. Sanctuary and Kagrenac's Hope are also not too bad when it comes to healers. Wormcult is one of the best sets.
    If you find yourselves running out of magicka too much or falling behind on your heals, you might want to swap out some of your divine pieces for infused instead, especially on the "large" item pieces, like chest, pants and head.

    Sustain is MORE important than critical rating or damage rating on a healer. The divines + attronach combo is effective but it's not going to sustain you indefinitely, especially not in situations where you need to use cost-heavy heals a lot.

    You want your recovery to sit around 1,8-2k+ depending on your playstyle. Having trouble reaching it? Use some magicka recovery glyphs on your jewelry.

    I'd say there might be some kinks to work out in your build, but it wasn't what derailed the situation you had x)
  • HatchetHaro
    HatchetHaro
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    You're spending way too much time applying buffs and heavy attacking instead of using Healing Springs more. Also, wrong food; you need more magicka and magicka regen. Still, that should be fine for normal dungeons.

    Not entirely your fault though; your team's responsible too. The tank wasn't shielding up or healing himself, and the DD's damage output is abysmal. Seriously, you're dealing 19% of the group's dps just by using shards.

    It's just a typical PUG group. Don't let it get to you.
    Edited by HatchetHaro on July 24, 2017 9:58AM
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  • Kneighbors
    Kneighbors
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    You have to choose your role straight, if you are healer then focus on healing, if you want to dps come inside as dd.

    Now if you want to play as healer you must use many HoT's (heals over time) and shields. Lets say that playing my templar healer most dungeons I never use Breath of life. It is slotted there, but only for emergency.

    1) Spam mutagen\regeneration to always be active on players.
    2) Aura on the floor, you did that, very good
    3) Health siphon on enemies.
    4) Spam healing springs.

    Doing these 4 things together will get your teammates to over 3k of healing per second, they won't get molested by bugs.
  • redshirt_49
    redshirt_49
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    you hit the ground running! we need more like you on the forums.
    way too much carebear coddling going on.

    Guy comes on the forums asking for constructive criticism. Pointing out flaws without offering solutions isn't helping.
  • Magdalina
    Magdalina
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    Hm. I can't see video very well on cell screen but sure sure it was normal dungeon? You guys are dying awfully fast. Could you mistakenly port to a vet one somehow?

    Either way, to die on ads like that, even on vet - your tank must've barely been a tank. I mean these are trash, and not such big packs of them either, you don't really need much healing to survive. Same refers to other dps...and you, I'm afraid. Your people were dying (however potato they may be). Was not time for Spears, Purifying or weapon swapping, was time for Springs or/and BoL spam. Spam it, your stats aren't too high (I'd recommend blue health+magicka food for starters), but if it was a normal it'd be enough. You can also blockcast Springs and even BoL if enemies are in your face. I recommend Springs because spamming BoL is very expensive. Springs stacks with itself so it's plenty powerful too. If your group is that squishy then you only cast other skills while Springs is ticking. Well Energy Orb from UD skill tree can also be nice but I don't think you'd have it(is the last skill in the tree).

    Next, if your tank is not holding agro and dps not killing things fast enough, time to take care of your own survival. Slot Annulment (light armor active skill) and use it religiously if monsters come after you (but don't forget to heal). Puncturing Sweeps is also a good skill, not one healer should normally slot but it can help in weak pugs, it ads to aoe damage nicely and heals you at the same time.

    Also, sorry to say it but if you wiped on last boss during her 4-beam channel that was on you. It will always affect all group members (even if she's properly taunted) and is simply a healing check. If you didn't pass it, means not enough Springs were spammed. It's really easy to heal these days, you just need to anticipate it coming - she always does a cue before that, she stands there with her staff in the air and a column of smoke/light/magic rising to the ceiling. After several seconds of that, beams will come. The group needs to be stacked on healer and healer needs to spam Springs to keep people up. If you do it on vet you can stand in the dark globe around an npc to the side which will weaken the damage (doing it without the globe is the hm challenge) but I don't think it works on normal and it's also really not needed on either mode.

    Take this as an opportunity to become a better healer and good luck next time ;)
  • cokkto
    cokkto
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    you hit the ground running! we need more like you on the forums.
    way too much carebear coddling going on.

    Guy comes on the forums asking for constructive criticism. Pointing out flaws without offering solutions isn't helping.

    Their entire team was broken - this guy requires not a criticism, but explanation and tutoring. It was not his solo mistake. He simply doesn't know how to heal, but more important is that there was nobody to heal, because [see above: no food, no dps, no sustain].

    Ok, solution:
    Just abandon and restart. And learn to play, or find someone who can explain basics
    Edited by cokkto on July 24, 2017 10:29AM
  • KingYogi415
    KingYogi415
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    Your bars look fine for a normal dungeon. For vet your going to need combat prayer, a shield, wall of lighting, war horn and maybe bubbles. You also need SPC if you plan on doing vet anything.

    Dps were clearly not ready for vet if they can't even clear a mob pull. I would have left instantly.

    Every scrub loves bashing the healer or tank but the truth is low dps is what kills 90% percent of groups.

    You job as a healer is to increase that dps, on top of weaving in springs in between most skills. Combat prayer, ele drain, wall of elements and SPC uptime should be around 90%

    When you get good at keeping buffs up you add sweeps and RD for more group DPS.

    Cheers!
    Edited by KingYogi415 on July 24, 2017 11:04AM
  • raj72616a
    raj72616a
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    Kneighbors wrote: »
    You have to choose your role straight, if you are healer then focus on healing, if you want to dps come inside as dd.

    Now if you want to play as healer you must use many HoT's (heals over time) and shields. Lets say that playing my templar healer most dungeons I never use Breath of life. It is slotted there, but only for emergency.

    1) Spam mutagen\regeneration to always be active on players.
    2) Aura on the floor, you did that, very good
    3) Health siphon on enemies.
    4) Spam healing springs.

    Doing these 4 things together will get your teammates to over 3k of healing per second, they won't get molested by bugs.

    rapid regeneration and extended ritual, sure
    but healing spring need aiming, i think BoL is a better tool for noob healers like me, in dungeon (for trial i'd switch to Healing Spring)
  • Yakidafi
    Yakidafi
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  • Banana
    Banana
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    Oh dear
  • Zer0oo
    Zer0oo
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p

    ^this
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  • failkiwib16_ESO
    failkiwib16_ESO
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    cokkto wrote: »
    1. your dd had 13k hp (no food buff)
    2. your healing was hitting others (green nums and effects)
    3. your group dps was 0 (no damage)
    4. this was vet dangeon (seen by hp of mobs)
    5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
    6. tank had no sustain (no tank)

    Verdict: sorry to say but you all noobs, don't blame anyone, l2p
    <<< all of the above.

    1. get blue buff food that contributes to your maximum magicka/health. This helps your survival and magicka pool.
    2. Try to slot Healing Springs (morph of Grand Healing, first skill in Restoration Staff skill line).
    • If you notice that it is not sufficient then it's because your healing spring is too weak and you can apply spell damage enchantments to your jewelry to buff it a little bit.
    • The benefit with this skill is, that it is cost efficient and heals a large area. So you don't loose much magicka and can continue to spam it. Everyone inside the area will be healed.
    • If you cast it inside a circle of Purifying Ritual/ Ritual of Retribution it will be buffed and the ticks heal for more.
    3. With a team that has this little damage, you only cast shards to contribute with a little damage in between spamming Healing Springs. No need to cast buffs other fancy skills, because it will be waste of time and effort for this team. - do only buffs when minimum 1 other player in your group is good and worth it.
    4. lol this is just funny xD veteran dungeon mobs have higher resistances, hitpoints and deal more damage. Avoid pugging these.
    5. You need constant heals on the ground, when you play with teams who have low survival and damage. This is why Healing Springs is good, and you wear 5 piece seducer, you don't really need to be heavy attacking. A small break between mobs and you regain your magicka fast.
    6. You're a healer, go pick up tanks for your friends list. Do the same with DD's but it's less needed. If you start pugging a dungeon with 1 trusted Tank or DD, you can help eachother to overcome most problems in dungeons. GET FRIENDS AND GET INTO PVE GUILDS.

    In case you need a guild, write me your @name and I will send you an invitation to one in PC/EU.
  • Ermiq
    Ermiq
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    Big thanks to everybody for your tips and advices. These 'insightful's are yours.
    I did watch video again and I have noticed that it was a vet. It's strange. I always check if I queue in normal since I've got in vet by mistake once.
    Yes, I agree that it was wrong to throw Shards when it was unnecessary. Also I didn't know that I must spam Springs so often; I was playing that way all the time and everything was fine so far, but now I see that my playstyle must be changed.
    Also, I spend all points in magicka pool, wear a violet Seducer set with max. magicka and mag. regen enchants but it seems like I need even more magicka.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Tasear
    Tasear
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    This was assuming, but if we have to place the highest blame it's tank.. Also what tank faces group with taunted enemies? There was no control on aggro.


    Now really though next part is on you. You didn't apply heals over time before the fight. You wasted magicka spaming ritual. Would of been better off spaming healing springs. You need to use aoe heals not single target or burst in that situation. In addition you could of provided a debuff to slow them down. Making it easier get Merlin's healer helper and healer's group frame. Though over score 2/10 healer, such as you have lots to work on.


    Question

    Are you using 9 seducer?
    Are you using s powered staff?
    Is you gear to your be level?


    How I would of done this.
    Place hots before fight
    Throw a shards.
    Apply jabs
    Realize dps and tank are questionable
    Spam springs
    * Fails check food of everyone and Shields

    P.S remove healing ward. Why would a Templar use this?
    Edited by Tasear on July 25, 2017 12:10AM
  • Cryptical
    Cryptical
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    All the earlier advice, plus always pull up the map on entry to double check if you are on normal or vet.

    Especially when you manually enter an instance. The system had a normal instance set aside for the group, but you all manually entered the dungeon while the crown's social/group setting was on vet - so you manually entered a different version than the activity finder had created for you.
    Xbox NA
  • Aisle9
    Aisle9
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    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Heavy attacks with a resto staff are one of the very few sources of Major Mending right now, so, if someone tells you not to, they are telling you to make sure not to get a 25% bonus to healing. Think about that.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking if they are really far away from the boss they will not take damage, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, healing springs, heavy attack, healing springs, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them magicka steal and off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy. If your group can't make use of aggressive horn, it will be wasted in dungeons, and nova will do more damage.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.
    Edited by Aisle9 on July 24, 2017 11:45AM
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  • Cryptical
    Cryptical
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    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.
    Xbox NA
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    soz to say both faults, tank not holding them in place and healer not using enough healing springs and heals, as the heals was only 5k per sec which is way to low i would be embrassed if my healer did that, most of the healers in my guild do 50k-100k heals per sec
    Main character dk - Vanikifar whitestrike
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Every scrub loves bashing the healer or tank but the truth is low dps is what kills 90% percent of groups.

    I just want to highlighten that, because it's the utter truth. Be it builds, tactics, playstyles or metas...all are based on a certain group dps lvl and you will be suprized how fast things can go downhill if dps is lacking.

    Well in the above video (that reminded me for some really bad PUGs I had to experience myself) the whole group is a fail though. Not the best performance of tank and healer either, but if you ask me I would give the both DD 60% guilt, the tank 30% and the healer 10%. Awful dps and no aggro control at all are the first things that come to my mind when I watch the video. Besides DDs who aren't able to break the 15k dps border in an AoE trash fight, "fake-tanks" without any sustain for taunts and support skills and because of lacking resists and therefore running around like a headless chicken while pulling mobs and bosses out of ground dots are number 2 on my hate list.

    Edited by Flameheart on July 24, 2017 12:14PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Cryptical wrote: »
    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.

    "when you reach the point where you want to improve your game"

    You must have some issues with your understanding of the English language, let me explain it to you real slow:

    In dungeons, you don't need SPC,

    but you can use it to give the group more damage,

    means people telling you absolutely need SPC,

    are giving you bad advice.

    There's a fairly big difference between YOU NEED TO USE, and YOU COULD USE.

    Hope this helps, have a good day.

    :D
    Edited by Aisle9 on July 24, 2017 12:02PM
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  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Cryptical wrote: »
    Aisle9 wrote: »
    Reading to some of the responses made me giggle.

    No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).

    And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.

    In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.

    Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.

    Your group couldn't clear adds, and they were all squishy AF.

    As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.

    This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.

    For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.

    Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.

    If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.

    Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.

    When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.

    AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.

    Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.

    Hope this helps.

    This guy is all over the map with his advice.

    Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.

    Actually he is right, SPC and Worm is nice to have, but you don't need SPC and or Worm for 4-man-vet-stuff as long as I get a shard, eledrain or bubbles and warhorn, I can still do around 30k single target with all my DDs on mostly stationary bosses without much movement involved. Much more impact has a healer who never heard of delivering support or is out of magicka after 3 skill executions....and sadly those are still legion in this game.

    Edited by Flameheart on July 24, 2017 12:11PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • visionality
    visionality
    ✭✭✭✭✭
    Hey op,
    fortunately, your video shows combat metrics numbers, so some substantial comments:

    - the group is really terrible. Group dps is 25k in an AOE add group. This should be the number for ONE DD, not for the whole group together.
    - the tank is not tanking. I'm not sure whether he's taunting anything at all, but he's definitely missing the "biggies" which instantly focus on you instead (due to Radiant Aura).
    - your own healing is - sorry to say - terrible. Actually you would have been kicked out of every group in a vet dungeon with the 6k hps you manage. Even with double numbers - 12k hps - I would still regard you as below average and only carryable by a group that can look out for itself. (This is not mean as an insult, but you need to get a feeling for your own abilities.) An accomplished healer manages 20-25k hps plus group support (dps buffs, enemy debuffs etc.) in vet dungeons.

    How you can improve:
    1) Use proper food, not the white health-trash your eating in your video. What you want for a healer is the blue health/magica cp 160 food. Craft it yourself or buy it in guildstores.
    2) Check your magica regen. I guess you're using seducer because your regen is low, but still you run out of magica rather quickly (due to the white health-trashfood, too, ofc). Swap your mundus stone to atronach to bolster your regen. Increased healing is not helping anybody if you cant heal because you are out of magica.
    3) Use a proper healing rotation. You have to find a mix between "emergency heals" that heal a lot but also cost a lot and low level heals that keep everybody alife under normal conditions. Check the costs of your skills. The costs for your "everyday heals" (healing springs, mutagen) have to be lower than your regen, because you have to use them constantly and still need some magica regen for the big emergency heals. Also: use potions when you run out of magica. Even the blue trash pots will help you a lot because they give back magica and increase your regeneration. This allows you to heal constantly and without constantly needing heavy attacks (which does not mean that you shouldn't use heavy attacks to activate major mending, but in intense fighting situations you have to be able to heal-heal-heal-heal-heal without a heavy attack between every second heal.
    4) Forget dps. Your primary role in a dungeon is to keep everybody alive. You can dps on top if everybody is healthy. But if your group dies two times in a row because you cast shards and do heavy attacks instead of healing (and casting a circle of retribution can NOT be considered healing), someone will start a vote to kick you. To bolster your groups regen, you can cast shards every now and then, but actually there is a 6 second cooldown on the synergy, which should give you an idea how often you really need to cast them ^^.

    Last but not least: If you have friends who play a good healer: talk to them and ask them what they do to be good. If you don't have healer-friends, ask in your guild. If you don't have a guild, ask for help in zonechat. Many ppl are very willing to help, and teaching a weak healer how to become a strong one is something that many good healers actually enjoy.
    Edited by visionality on July 24, 2017 12:16PM
  • bebynnag
    bebynnag
    ✭✭✭✭✭
    addressing the OP's confusion over being in a vet instance

    I have noticed that fungal 1 will randomly swap you from normal to vet, when i was grinding my netch & automoton gear solo on my stam sorc i would quite often reach the final boss & encounter my 1st death & then realise i was on vet for some reason!
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