https://m.youtube.com/watch?v=rTGtOecFY_8&persist_app=1&app=m1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
xb1LL_mr_sir_LL wrote: »1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
you hit the ground running! we need more like you on the forums.
way too much carebear coddling going on.
redshirt_49 wrote: »xb1LL_mr_sir_LL wrote: »1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
you hit the ground running! we need more like you on the forums.
way too much carebear coddling going on.
Guy comes on the forums asking for constructive criticism. Pointing out flaws without offering solutions isn't helping.
Kneighbors wrote: »You have to choose your role straight, if you are healer then focus on healing, if you want to dps come inside as dd.
Now if you want to play as healer you must use many HoT's (heals over time) and shields. Lets say that playing my templar healer most dungeons I never use Breath of life. It is slotted there, but only for emergency.
1) Spam mutagen\regeneration to always be active on players.
2) Aura on the floor, you did that, very good
3) Health siphon on enemies.
4) Spam healing springs.
Doing these 4 things together will get your teammates to over 3k of healing per second, they won't get molested by bugs.
1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
<<< all of the above.1. your dd had 13k hp (no food buff)
2. your healing was hitting others (green nums and effects)
3. your group dps was 0 (no damage)
4. this was vet dangeon (seen by hp of mobs)
5. you were heavyattacking and half time on dps bar whilst your mates were dying (no heal)
6. tank had no sustain (no tank)
Verdict: sorry to say but you all noobs, don't blame anyone, l2p
Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
KingYogi415 wrote: »Every scrub loves bashing the healer or tank but the truth is low dps is what kills 90% percent of groups.
Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
This guy is all over the map with his advice.
Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.
Reading to some of the responses made me giggle.
No, you don't need SPC, seducer is fantastic for vet dungeons. No, you don't need Kag, unless you plan on ressing a lot. No, you don't need bubbles in normal OR vet dungeons, you only really use bubbles in trials. It's a nice addition, but it will drain your magicka, so, just use shards as they give magicka OR stamina, depending on the highest stat, and they give more than bubbles (if you are using luminous shards).
And, most of all, NO, YOU DON'T NEED TO FOCUS ON HEALING, unless your group can't survive otherwise, and, in that case, run, just run, as fast as you can, tell them your mom had an accident and leave the group. In a decent enough group you can mix some deeps and help out.
In your place I would focus more on ground effects, like ritual, healing and combat prayer, Breath of Life is a magicka sink, if you start spamming it your magicka will go away.
Heavy attacking is NECESSARY for a healer, so, don't listen to anybody telling you not to. Before Morrowind Infallible Aether was BiS for healer exactly because they could apply it reliably, due to the need to heavy attack, as all dps builds were just light attacks weave builds.
Your group couldn't clear adds, and they were all squishy AF.
As a healer you have to make sure they understand that if they go where there are no heals, they will not get healed.
This is common in less experienced players thinking the mor far away from the boss they are, the better, while, with some exception, the opposite is true.
For dungeons, in healing intensive situations, my advice would be to use this rotation: channeled focus, ritual, healing springs, combat prayer, heavy attack, healing springs, shards, combat prayer, repeat.
Channeled focus is your friend, and so is healing springs. If you can add combat prayer to the mix will help with the damage as well.
If you can apply elemental drain or lightning blockade will help the group a lot, as it will give them off-balance, but, judging from what I saw, your group wouldn't have been able to profit from it.
Also, Solar Prison is an excellent ultimate, gives the group 30% damage reduction (while they stand in it, and they won't) and a powerful synergy.
When you reach the point where you want to improve your game, go farm some Spell Power Cure in White-Gold Tower. That will give a lot of added value to your healing. Also a Master Restoration staff will be a great addition, but it's painful to farm, you can find it in veteran Dragonstar Arena. Mending is also really good as secondary set.
AS a healer you DO NOT NEED A MONSTER SET. Beware of people saying chokethorn is a great set to have. Having a secondary 5 pieces set and a master resto is much much better.
Lastly, if you feel like SPC will be too much bother to farm, you can farm Worm Cult in Vault of Madness, another really great set, but it only really shines in trials or with all magicka groups. For pugging random dungeons SPC will be better.
Hope this helps.
This guy is all over the map with his advice.
Look at his first sentence about not needing spell power cure, then jump down 11 paragraphs to where he says to go farm spell power cure.