No, they don't. There is no reason why anyone who has never played PvP need be aware of any of its idiosyncrasies.lol'd hard
Everyone knows you use impen in pvp. Even someone who has never played pvp knows that.
It means nothing of the sort.If you don't know that, it means you have done exactly ZERO research on the game in any way, and your pve build was likely horribly ineffectual anyway.
Define research. If ZoS did their job properly we wouldn't need theory crafters and the like spending ridiculous amounts of time and effort reverse engineering the game to find out how things actually work. Instead, it would be intuitive, which is not the bad thing you bizarrely think it is, it's a good thing that is a hallmark of good design.Players need to RESEARCH before just jumping in and playing, if you ask me. Know what you're doing a little bit before you start playing- this goes for both pve and pvp.
it take a while to understand these concepts which much of the community takes as law or nature by now. i remember asking a vet friend when i was new- that i wanted gear that would be good for pvp and pve- and him simply not understanding the request. i dont blame him now. there should be some in game tutorial that shows us what gear we should go for for each scenario. they are wildly different skills, morphs, gear - everything. last few days i ive seen a lot of players running around with endless hail dual wield builds they've probably brought over from pve, or blockade of fire, pve mag builds. its a lot to learn and the game should take on some responsibility of teaching .
GrumpyDuckling wrote: »When the topic of transitioning from PVE to PVP comes up on ESO Live, it is common to hear devs use a phrase along the lines of, "We want the transition from PVE to PVP to be as intuitive as possible." Okay ZOS, that's great if that's the goal, but can you improve upon this please, specifically in regards to Impenetrable/Critical damage?
During this Midyear Mayhem event I have met a lot of new, awesome people who are trying PVP for the the first time, and I hear a good deal of these people voice their disappointment when they find out that their PVE builds, which they've put much time and effort into, are so easily susceptible to death from absurdly high tooltip totals because their enemies crit against them (which is really easy to do) and none of their armor has Impen. The necessity of wearing Impenetrable armor in Cyrodiil versus outside of Cyrodiil is an example of a situation when transitioning from PVE to PVP is NOT intuitive for players, especially new players.
I understand that PVE enemies cannot crit but enemy players in PVP can crit, which is why crit mechanics perform so vastly different in both scenarios. But ZOS, if the goal is to make the transition from PVE to PVP as intuitive as possible, then don't you think this is an area that needs examination? You use battle spirit on shields and healing, would it be insane to consider it for crits?
I'm with the op on this. The transition IS hard. Is not like its a brand new game where everyone is just learning how to PvP. Jumping into PvP now for the first time means matching yourself against people with a few years experience using builds they have honed over time and then practice's with over more time.
It IS hard.
I'm with the op on this. The transition IS hard. Is not like its a brand new game where everyone is just learning how to PvP. Jumping into PvP now for the first time means matching yourself against people with a few years experience using builds they have honed over time and then practice's with over more time.
It IS hard.
Do you expect playing a sport (any sport) against someone who has been practicing for years, is it going to be easy if you are a first timer?
Same as real life, you will have to spend time if you want to catch up...
Just change PVE monsters so they can crit!
Just change PVE monsters so they can crit!
So then what? The ONLY valuable trait in ESO is Impenetrable?!? Because that's exactly what it would be. The point is, PvE enemies cannot crit which allows for a much more diverse build system that what we have in PvP, where basically everyone is forced to wear Impenetrable to survive.
Just change PVE monsters so they can crit!
victoriana-blue wrote: »I agree 100% with the OP: the transition between PvE and PvP in this game is entirely unintuitive, because few of the things I learned in PvE apply to PvP (and vice versa, for that matter). I was lucky enough to learn in BWB from players who took the time to teach & answer questions, but that's not most people's experience.
PvPers who think people need to do research to play a game they already paid for, I suggest you watch this video on game depth vs complexity:
https://www.youtube.com/watch?v=jVL4st0blGU
tl;dr: Depth is when a game gives players enough support that they can make meaningful choices that affect their gameplay in meaningful ways (so things like ranged vs melee, not just different quest dialogue). Depth still requires players to learn and skill will always win, but deep games help players develop their skills.
Complexity is when the player has to figure out & remember too much by themselves, whether it's because of labyrinthine rules, bad tutorials, or hidden information. (Sound familiar?) Complex games require players to remember a lot of information, and in ESO much of that information isn't even hinted at - you can't learn what you don't know exists.
ESO doesn't give players enough info to begin with, and the PvP tutorial doesn't teach basic things like "Aim siege at a wall, not the window" - let alone things like "In PvP, stamblades should use class magicka skills like fear even though that skill gets you yelled at in dungeons." Different math, different skills, different gear, different CP set-ups, different strategies....
Just because you learned to deal with bad design doesn't mean the PvE/PvP design is good.
TequilaFire wrote: »Hmm, I don't recall seeing tutorials on dungeon boss mechanics either.
Part of the game play is learning.
There's not a single tutorial for any of the veteran trials, people just learn by experience and practice, also doing their own research, but all these players complaining about PvP, are probably casuals at end game PvE too in the first place...
It means that I'm not mentally handicap and I understand that of course it's not going to be the same fighting an NPC than fighting another person.
Also most of this PvE players struggling in PvP are bad for PvE anyway, the problem is that they doesn't even know it because PvE in this game is so damn easy that you can play the stupidest way ever and still be successfull. Actually you can complete the entire game naked without wearing any gear (all the solo content except MA and vMA) and there are videos of players doing that just to prove the point that PvE in this game have 0 challenge...
Just because Devs make fighting an NPC an easy experience, doesn't mean fighting another person is going to be as easy.
It's exactly the same dilema between the people who do +40k dps in dungeons vs the ones who are struggling just to reach 10k-15k, at the end of the day both players can complete the content, the difference is that the second one is going to take much longer and he is possibly doing something the wrong way but he probably doesn't even known or doesn't even care as long as he can complete the content and kill the bosses, it's all good. Well, that's not happening in PvP, there's NO "going with random gear and random skills" and still be successfull, that ain't happening...
victoriana-blue wrote: »It means that I'm not mentally handicap and I understand that of course it's not going to be the same fighting an NPC than fighting another person.
Also most of this PvE players struggling in PvP are bad for PvE anyway, the problem is that they doesn't even know it because PvE in this game is so damn easy that you can play the stupidest way ever and still be successfull. Actually you can complete the entire game naked without wearing any gear (all the solo content except MA and vMA) and there are videos of players doing that just to prove the point that PvE in this game have 0 challenge...
Just because Devs make fighting an NPC an easy experience, doesn't mean fighting another person is going to be as easy.
It's exactly the same dilema between the people who do +40k dps in dungeons vs the ones who are struggling just to reach 10k-15k, at the end of the day both players can complete the content, the difference is that the second one is going to take much longer and he is possibly doing something the wrong way but he probably doesn't even known or doesn't even care as long as he can complete the content and kill the bosses, it's all good. Well, that's not happening in PvP, there's NO "going with random gear and random skills" and still be successfull, that ain't happening...
Wow, you start off by insulting disabled people by assuming they can't kick your ass in this game. Wonderful.
I think you're combining two different problems: design and difficulty scales. I agree that the difficulty curve in this game is ridiculous: you can do anything against Red Rooks, while the jump to DLC or vet dungeons is really difficult. That said, players who do vMA in a broom & bucket are already good at vMA - they know the spawn locations, they know the kill priority, they have the timing down to reflex. To compare that to the average player is apples and oranges, and I say that as someone who was on vMA stage 9 before Morrowind.
(Comfortable completion doesn't mean someone is bad, either. The difference between 15k and 40k+ dps isn't necessarily someone doing something "wrong" - that difference is in trained reflexes/movements, which lots of people either can't or don't want to do, and requires giving up burst heal potions for weapon power/spell power pots. Doing well =/= doing the best possible numbers and some of us don't care about leaderboards, just like I'm sure you don't care about poking around nooks & crannies for notes.)
The design problem affects PvP AND PvE, absolutely, 100%. But when so many people are having difficulty with the transition to PvP, that says something is wrong with the game design. Speaking for myself, I was a corporal on my main before I figured out how powerful gap closers are and that rapid strikes is bad in PvP. I'm on the forums, I have guilds with really helpful people who take the time to teach, I watch videos, I have PvP-specific gear, and I still didn't learn that until more than year after I started playing this game. Given the basic questions that keep coming up in guild chat, I'm not alone in this.
There's no "confortable completition" in PvP, for example if you don't want to practice how to cancel your animations, don't do it, but if someone who puts a lot of time an effort on learning a burst combo using 3 or 4 skills in seconds by canceling animations, catch you and kill you really fast, well you have the chance to try the same, if you don't want to do it because you consider it is too hard or if you don't feel "confortable" practicing it, that's totally on you. Some players are going to try every possible game mechanic to beat other players in PvP. And there's no skill cap to a person.
Also if it took you a year to figure that you need a gap closer to catch range players (or even players that are trying to escape away), how the hell were you playing during that year? If a MagSorc teleported away from you, did you just run or sprint until you catch him? (O_o)
Honestly some things are common sense... if someone is killing you at 30 meters far from you, it doesn't require a Ph.D to figure you can try using a gap closer to catch him and see what happends next.
victoriana-blue wrote: »I agree 100% with the OP: the transition between PvE and PvP in this game is entirely unintuitive, because few of the things I learned in PvE apply to PvP (and vice versa, for that matter). I was lucky enough to learn in BWB from players who took the time to teach & answer questions, but that's not most people's experience.
PvPers who think people need to do research to play a game they already paid for, I suggest you watch this video on game depth vs complexity:
https://www.youtube.com/watch?v=jVL4st0blGU
tl;dr: Depth is when a game gives players enough support that they can make meaningful choices that affect their gameplay in meaningful ways (so things like ranged vs melee, not just different quest dialogue). Depth still requires players to learn and skill will always win, but deep games help players develop their skills.
Complexity is when the player has to figure out & remember too much by themselves, whether it's because of labyrinthine rules, bad tutorials, or hidden information. (Sound familiar?) Complex games require players to remember a lot of information, and in ESO much of that information isn't even hinted at - you can't learn what you don't know exists.
ESO doesn't give players enough info to begin with, and the PvP tutorial doesn't teach basic things like "Aim siege at a wall, not the window" - let alone things like "In PvP, stamblades should use class magicka skills like fear even though that skill gets you yelled at in dungeons." Different math, different skills, different gear, different CP set-ups, different strategies....
Just because you learned to deal with bad design doesn't mean the PvE/PvP design is good.
It means that I'm not mentally handicap and I understand that of course it's not going to be the same fighting an NPC than fighting another person.
Also most of this PvE players struggling in PvP are bad for PvE anyway, the problem is that they doesn't even know it because PvE in this game is so damn easy that you can play the stupidest way ever and still be successfull. Actually you can complete the entire game naked without wearing any gear (all the solo content except MA and vMA) and there are videos of players doing that just to prove the point that PvE in this game have 0 challenge...
Just because Devs make fighting an NPC an easy experience, doesn't mean fighting another person is going to be as easy.
It's exactly the same dilema between the people who do +40k dps in dungeons vs the ones who are struggling just to reach 10k-15k, at the end of the day both players can complete the content, the difference is that the second one is going to take much longer and he is possibly doing something the wrong way but he probably doesn't even known or doesn't even care as long as he can complete the content and kill the bosses, it's all good. Well, that's not happening in PvP, there's NO "going with random gear and random skills" and still be successfull, that ain't happening...