Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
That would be like being surprised that most players won't stand in my Liquid Lightning because the tooltip doesn't specify that enemies can move out of the way.
Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
That would be like being surprised that most players won't stand in my Liquid Lightning because the tooltip doesn't specify that enemies can move out of the way.
FloppyTouch wrote: »Pve people also need to take off moondancer gear we might seem like bosses but that stuff does nothing in pvp.
was in a pug and 3 of the people had there full pve trial gear on...
Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
That would be like being surprised that most players won't stand in my Liquid Lightning because the tooltip doesn't specify that enemies can move out of the way.
lol'd hard
Everyone knows you use impen in pvp. Even someone who has never played pvp knows that. If you don't know that, it means you have done exactly ZERO research on the game in any way, and your pve build was likely horribly ineffectual anyway.
Players need to RESEARCH before just jumping in and playing, if you ask me. Know what you're doing a little bit before you start playing- this goes for both pve and pvp.
MrBetadine wrote: »lol'd hard
Everyone knows you use impen in pvp. Even someone who has never played pvp knows that. If you don't know that, it means you have done exactly ZERO research on the game in any way, and your pve build was likely horribly ineffectual anyway.
Players need to RESEARCH before just jumping in and playing, if you ask me. Know what you're doing a little bit before you start playing- this goes for both pve and pvp.
WRONG. ZOS said, "We want the transition from PVE to PVP to be as intuitive as possible." That's their excuse of not balancing PVE and PVP separately. Now the transition is not intuitive if it requires RESEARCH.
GrumpyDuckling wrote: »Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
That would be like being surprised that most players won't stand in my Liquid Lightning because the tooltip doesn't specify that enemies can move out of the way.
That's not the point - most new players quickly figure out the enemy players can crit against them.
The point is that a build that a player can use successfully in PVE might struggle mightily to transition well into PVP because the game plays vastly different once crits are introduced. All of the sudden, for a new player, that 5 divines and 2 infused build gets roasted, so then they have to do what, find new sets or re-farm their sets to get some Impen? Not exactly a smooth transition to PVP for new players transitioning from PVE.
"Welcome to PVP, that set you farmed in PVE for so long will leave you susceptible to frequent 25k crits because you don't have any Impen. Enjoy your time in Cyrodiil!"
Why are these posts always written as if new players or PvErs are mentally handicapped? Doesn't take a ton of intuition to figure out the value of crit resist (not impen) in PvP. Making the transition intuitive does not equate to dumbing the game down and making it simplistic. Thing are quite fine the way they are.
Stop being so entitled and stop asking for hand outs. This whiny entitled mindset among under achievers is why the west is falling behind and why my grandchildren will have to bow to Asian overlords.
GrumpyDuckling wrote: »Drummerx04 wrote: »If a player is unable to recognize that they are getting critical hits against other players and then make the conceptual leap that other players can crit them... I don't think this is as counter intuitive as you pretend it is.
That would be like being surprised that most players won't stand in my Liquid Lightning because the tooltip doesn't specify that enemies can move out of the way.
That's not the point - most new players quickly figure out the enemy players can crit against them.
The point is that a build that a player can use successfully in PVE might struggle mightily to transition well into PVP because the game plays vastly different once crits are introduced. All of the sudden, for a new player, that 5 divines and 2 infused build gets roasted, so then they have to do what, find new sets or re-farm their sets to get some Impen? Not exactly a smooth transition to PVP for new players transitioning from PVE.
"Welcome to PVP, that set you farmed in PVE for so long will leave you susceptible to frequent 25k crits because you don't have any Impen. Enjoy your time in Cyrodiil!"
Why something you farmed doing trials would help you to do PvP? Thats stupid... Of course your PvE build isnt going to work in PvP, seen to me like a Git Gud issue...
I think the biggest question is why does OP want the transition from pve to pvp to be more intuitive than it is now. It's fine the way it is, do we really need it to be more intuitive? I think the answer is no.
Let people struggle a little bit until they can improve themselves in the game mode, also, above all else, keep things skill-based / not dumbed down.
TequilaFire wrote: »OP, on the other side of the coin my all impen PvP gear isn't up to max DPS standards for PvE either.
I have to switch to a set with divines for PvE.
Maybe now that more PvE players have tried PvP they might understand why we have more trouble with certain proc sets as well.
TequilaFire wrote: »You could quickly adjust your champion points for more crit resistance though.
Blocking is your friend also.