seedubsrun wrote: »I like to use 5 Shacklebreaker+ 5 lich and 5 Spinners+ 5 Lich for most of my play. I've heard 5 amberplasm is really great too
seedubsrun wrote: »I like to use 5 Shacklebreaker+ 5 lich and 5 Spinners+ 5 Lich for most of my play. I've heard 5 amberplasm is really great too
No monster set?
Lord_Dexter wrote: »
brandonv516 wrote: »Lord_Dexter wrote: »
The twilight actually works quite well. You just have to remember a few things:
Make sure it's summoned (I've been known to run into battle making this mistake lol).
Make sure you have Hardened Ward slotted (shields pet too).
Make sure you keep your pet healed out of combat (think this is a bug that it doesn't regen HP).
Having a pet summoned provides a nice chunk of health to you and it also benefits from the Necropotence set.
brandonv516 wrote: »Lord_Dexter wrote: »
The twilight actually works quite well. You just have to remember a few things:
Make sure it's summoned (I've been known to run into battle making this mistake lol).
Make sure you have Hardened Ward slotted (shields pet too).
Make sure you keep your pet healed out of combat (think this is a bug that it doesn't regen HP).
Having a pet summoned provides a nice chunk of health to you and it also benefits from the Necropotence set.
brandonv516 wrote: »5 Wizards Reposte, 5 Lich, 2 Bone Pirate
seedubsrun wrote: »I like to use 5 Shacklebreaker+ 5 lich and 5 Spinners+ 5 Lich for most of my play. I've heard 5 amberplasm is really great too
seedubsrun wrote: »I like to use 5 Shacklebreaker+ 5 lich and 5 Spinners+ 5 Lich for most of my play. I've heard 5 amberplasm is really great too
No monster set?
brandonv516 wrote: »@Biro123
We don't have any pet command options on console.
@Grabmoore
I had Pirate up a lot last night - pretty sure while shields were up too - maybe console is behind with this change?
brandonv516 wrote: »Lord_Dexter wrote: »
The twilight actually works quite well. You just have to remember a few things:
Make sure it's summoned (I've been known to run into battle making this mistake lol).
Make sure you have Hardened Ward slotted (shields pet too).
Make sure you keep your pet healed out of combat (think this is a bug that it doesn't regen HP).
Having a pet summoned provides a nice chunk of health to you and it also benefits from the Necropotence set.
How do you all feel about necropotence + amberplasm?
Oreyn_Bearclaw wrote: »How do you all feel about necropotence + amberplasm?
I dont run a pet in cyro, so for me it's a non-starter. That said, I think the stats would be pretty impressive if you run a pet and dont mind dropping a monster set. You would also need to buy necro weapons unless you wanted to go 7 light armor (i prefer 5/1/1, mostly for the health and stam).
I rely an pirate skeleton for both the raw resist bonuses and the fact that the proc has saved me more times than I care to admit. Even with 2 shields, I play a pretty glass-cannon style build with 5 light armor. Pirate Skeleton is like putting on a set of heavy armor from a mitigation standpoint. Unlike DKs for example, sorcs dont need a monster set for burst or to finish off opponents. It also allows me to devote more of my bar and rotation to setting up burst combos. If you have Pirate Skeleton, it's not the end of the world if your shields drop for a bit or you get caught out of position when the enemy zerg changes course.
Honestly, it all comes down to play style. I like to snipe on my sorc, and pets just arent great for that. I am trying to land 3-4 skills on you from 20 meters away before you knew what hit you and move on to the next guy. If you are looking for a shield stacking pet build, I think that combo would be pretty powerful, but pets are more about sustained pressure than burst.
The 300 magic regen from Amberplasm + the attro mundus is more than enough sustain for me. The 300 stamina regen with tri stat food means you can basically use Dark Conversion to get full on resources in 2-3 casts if you pop a tri-pot, even if all your resources are completely spent.
Wrecking_Blow_Spam wrote: »Oreyn_Bearclaw wrote: »How do you all feel about necropotence + amberplasm?
I dont run a pet in cyro, so for me it's a non-starter. That said, I think the stats would be pretty impressive if you run a pet and dont mind dropping a monster set. You would also need to buy necro weapons unless you wanted to go 7 light armor (i prefer 5/1/1, mostly for the health and stam).
I rely an pirate skeleton for both the raw resist bonuses and the fact that the proc has saved me more times than I care to admit. Even with 2 shields, I play a pretty glass-cannon style build with 5 light armor. Pirate Skeleton is like putting on a set of heavy armor from a mitigation standpoint. Unlike DKs for example, sorcs dont need a monster set for burst or to finish off opponents. It also allows me to devote more of my bar and rotation to setting up burst combos. If you have Pirate Skeleton, it's not the end of the world if your shields drop for a bit or you get caught out of position when the enemy zerg changes course.
Honestly, it all comes down to play style. I like to snipe on my sorc, and pets just arent great for that. I am trying to land 3-4 skills on you from 20 meters away before you knew what hit you and move on to the next guy. If you are looking for a shield stacking pet build, I think that combo would be pretty powerful, but pets are more about sustained pressure than burst.
The 300 magic regen from Amberplasm + the attro mundus is more than enough sustain for me. The 300 stamina regen with tri stat food means you can basically use Dark Conversion to get full on resources in 2-3 casts if you pop a tri-pot, even if all your resources are completely spent.
@Oreyn_Bearclaw
You use dark conversion on mag sorc in Pvp? Isn't that suicidle?
Especially using precious stamina?