andreasranasen wrote: »Lol I've just been kicked from Back Alley Trading for not paying their 15k a week fee only 3 days after deadline. I've been working till late and lag at night when I get home so I can only play on weekends, which isn't enough to justify that fee atm until ZOS sorts out their servers.
This is the problem with fixed guild fees. No flexibility whatsoever.
Nice way to treat its members. Good riddance.
a kiosk week is only 7 days. you didnt pay your rent for that kiosk. 3 days late is almost half the sales week. why keep you in there when they can pull someone else in whos actively playing and selling? you acknowledge you dont play enough to justify the fee and you admit you didnt pay the fee.
you also didnt say you messsaged any officers to let them know you couldnt or wouldnt be online so why would you expect preferential treatment carrying you on the roster for free?
but they are the bad guys?
if i rent you a home for 15k every month and almost half the month goes by and you havent paid or called, id be well within my right to have you vacate the space.
And Im not on PS4 so dont say Im someone from that guild sticking up for them. Not my platform.
This just struck me as entitlement. You have one job, pay the fee. They have one job, secure the trader. They held up their end. YOU didnt.
If you dont have the time or ability due to lag to play regularly, then you shouldnt stay in the guild anyway! what, were you just going to stay to see how long theyd carry you for free?
LOL...
andreasranasen wrote: »Lol I've just been kicked from Back Alley Trading for not paying their 15k a week fee only 3 days after deadline. I've been working till late and lag at night when I get home so I can only play on weekends, which isn't enough to justify that fee atm until ZOS sorts out their servers.
This is the problem with fixed guild fees. No flexibility whatsoever.
Nice way to treat its members. Good riddance.
a kiosk week is only 7 days. you didnt pay your rent for that kiosk. 3 days late is almost half the sales week. why keep you in there when they can pull someone else in whos actively playing and selling? you acknowledge you dont play enough to justify the fee and you admit you didnt pay the fee.
you also didnt say you messsaged any officers to let them know you couldnt or wouldnt be online so why would you expect preferential treatment carrying you on the roster for free?
but they are the bad guys?
if i rent you a home for 15k every month and almost half the month goes by and you havent paid or called, id be well within my right to have you vacate the space.
And Im not on PS4 so dont say Im someone from that guild sticking up for them. Not my platform.
This just struck me as entitlement. You have one job, pay the fee. They have one job, secure the trader. They held up their end. YOU didnt.
If you dont have the time or ability due to lag to play regularly, then you shouldnt stay in the guild anyway! what, were you just going to stay to see how long theyd carry you for free?
LOL...
LOL is the tried and true response when logic has backed you into an indefensible corner.
tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.
Crafts_Many_Boxes wrote: »I think the bottom line of this sub-argument is as such:
The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.
Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.
Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.
So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.
Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).
I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.
Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?
DaveMoeDee wrote: »tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.
I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.
DaveMoeDee wrote: »Crafts_Many_Boxes wrote: »I think the bottom line of this sub-argument is as such:
The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.
Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.
Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.
So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.
Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).
I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.
Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?
You can only jump into your faction in Cyrodiil and you have to wait for a slot to open up. It is not as open and free as you try to say it is.
And that is irrelevant anyway. Grouping is not selling and selling is not grouping.
And how do gamers still not know how to spell queue?
GreyWolf_79 wrote: »DaveMoeDee wrote: »tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.
I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.
"I'm easily able to afford paying 100k a week in dues because my guild gets the best spot and I'm able to sell 200k worth of stuffs. Therefore this system is great, and anyone who can't afford 100k a week or doesn't feel like paying 100k a week shouldn't be allowed to sell anything anyway because they're useless plebs with nothing worth selling."
Does that more or less sum up your essential argument against an open auction house? Feel free to correct me if I've misinterpreted you.
Crafts_Many_Boxes wrote: »DaveMoeDee wrote: »Crafts_Many_Boxes wrote: »I think the bottom line of this sub-argument is as such:
The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.
Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.
Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.
So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.
Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).
I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.
Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?
You can only jump into your faction in Cyrodiil and you have to wait for a slot to open up. It is not as open and free as you try to say it is.
And that is irrelevant anyway. Grouping is not selling and selling is not grouping.
And how do gamers still not know how to spell queue?
Alright, my bad. With Cyrodil you sometimes have to press two buttons AND wait in a virtual line depending on your campaign. Silly me.
Grouping is related to selling in the same sense that PvP, PvE, and trading all exist within the same global economy. If you can't see the imbalance in what each aspect of the game requires from the other, then you haven't really been following along with what I've written.
I've my own guild in PC-NA. Our sales/ donation weekly is 5k. Now with full 500 members and appx 70% active we do close to 15-20 mil sales on average. Now that seems like a lot of gold (not considering the big traders amounting 100 mil+) but only a fraction of that goes back into guild bank. We are located in Alkir since beginning and we started getting that trader for appx 200-400k gold and then it went up to 1 mil+. Just by taxes paying the weekly trader bid money is getting harder and harder. And then as a GM/ Officers you've to do your own sales and play game as well. So on my end I can justify 5K.
Now not saying that 15k or 400k is right or wrong, but the people who are setting those rules may have a justification for that and if you don't like the rules, you are free to leave instead of coming on forum and QQing about it.
GreyWolf_79 wrote: »DaveMoeDee wrote: »tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.
I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.
"I'm easily able to afford paying 100k a week in dues because my guild gets the best spot and I'm able to sell 200k worth of stuffs. Therefore this system is great, and anyone who can't afford 100k a week or doesn't feel like paying 100k a week shouldn't be allowed to sell anything anyway because they're useless plebs with nothing worth selling."
Does that more or less sum up your essential argument against an open auction house? Feel free to correct me if I've misinterpreted you.
AzraelKrieg wrote: »Must be a console thing. I do not know of any guilds in PC-NA that charge the members
DaveMoeDee wrote: »And how do gamers still not know how to spell queue?
newtinmpls wrote: »DaveMoeDee wrote: »And how do gamers still not know how to spell queue?
'Cause when I hear it, it sounds like "Cue"
newtinmpls wrote: »AzraelKrieg wrote: »Must be a console thing. I do not know of any guilds in PC-NA that charge the members
I've heard a few in chat recruiting for PC NA reporting they "only" require weekly dues/donations/raffle tickets of 5k.
Just because you call it donation and not due won't make it different.MLGProPlayer wrote: »stablished guilds never require dues. It's always a sales minimum OR a donation.
jaschacasadiob16_ESO wrote: »Just because you call it donation and not due won't make it different.
jaschacasadiob16_ESO wrote: »Just because you call it donation and not due won't make it different.MLGProPlayer wrote: »stablished guilds never require dues. It's always a sales minimum OR a donation.