Trading Guilds charging 15k/week now WTF

  • Junkkis
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    tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.
  • MalagenR
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    I play casual and I'm not being screwed, you're just freaking lazy. There is nothing stopping you from paying for a spot in the guild once a month to sell your *** after it's accumulate over a couple of casual weeks. I drop out of both trading guilds sometimes to do this.
  • TARAFRAKA
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    TARAFRAKA wrote: »
    Exodium wrote: »
    Lol I've just been kicked from Back Alley Trading for not paying their 15k a week fee only 3 days after deadline. I've been working till late and lag at night when I get home so I can only play on weekends, which isn't enough to justify that fee atm until ZOS sorts out their servers.

    This is the problem with fixed guild fees. No flexibility whatsoever.

    Nice way to treat its members. Good riddance.

    a kiosk week is only 7 days. you didnt pay your rent for that kiosk. 3 days late is almost half the sales week. why keep you in there when they can pull someone else in whos actively playing and selling? you acknowledge you dont play enough to justify the fee and you admit you didnt pay the fee.

    you also didnt say you messsaged any officers to let them know you couldnt or wouldnt be online so why would you expect preferential treatment carrying you on the roster for free?

    but they are the bad guys?

    if i rent you a home for 15k every month and almost half the month goes by and you havent paid or called, id be well within my right to have you vacate the space.

    And Im not on PS4 so dont say Im someone from that guild sticking up for them. Not my platform.

    This just struck me as entitlement. You have one job, pay the fee. They have one job, secure the trader. They held up their end. YOU didnt.

    If you dont have the time or ability due to lag to play regularly, then you shouldnt stay in the guild anyway! what, were you just going to stay to see how long theyd carry you for free?

    LOL...

    LOL is the tried and true response when logic has backed you into an indefensible corner.
  • MalagenR
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    TARAFRAKA wrote: »
    TARAFRAKA wrote: »
    Exodium wrote: »
    Lol I've just been kicked from Back Alley Trading for not paying their 15k a week fee only 3 days after deadline. I've been working till late and lag at night when I get home so I can only play on weekends, which isn't enough to justify that fee atm until ZOS sorts out their servers.

    This is the problem with fixed guild fees. No flexibility whatsoever.

    Nice way to treat its members. Good riddance.

    a kiosk week is only 7 days. you didnt pay your rent for that kiosk. 3 days late is almost half the sales week. why keep you in there when they can pull someone else in whos actively playing and selling? you acknowledge you dont play enough to justify the fee and you admit you didnt pay the fee.

    you also didnt say you messsaged any officers to let them know you couldnt or wouldnt be online so why would you expect preferential treatment carrying you on the roster for free?

    but they are the bad guys?

    if i rent you a home for 15k every month and almost half the month goes by and you havent paid or called, id be well within my right to have you vacate the space.

    And Im not on PS4 so dont say Im someone from that guild sticking up for them. Not my platform.

    This just struck me as entitlement. You have one job, pay the fee. They have one job, secure the trader. They held up their end. YOU didnt.

    If you dont have the time or ability due to lag to play regularly, then you shouldnt stay in the guild anyway! what, were you just going to stay to see how long theyd carry you for free?

    LOL...

    LOL is the tried and true response when logic has backed you into an indefensible corner.

    He/She is a cry baby. Been pointed out a bunch of times.
  • Crafts_Many_Boxes
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    I think the bottom line of this sub-argument is as such:

    The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.

    Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.

    Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.

    So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.

    Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).

    I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.

    Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?
    Edited by Crafts_Many_Boxes on July 20, 2017 7:59PM
  • DaveMoeDee
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    Junkkis wrote: »
    tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.

    I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.
  • DaveMoeDee
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    I think the bottom line of this sub-argument is as such:

    The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.

    Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.

    Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.

    So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.

    Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).

    I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.

    Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?

    You can only jump into your faction in Cyrodiil and you have to wait for a slot to open up. It is not as open and free as you try to say it is.

    And that is irrelevant anyway. Grouping is not selling and selling is not grouping.

    And how do gamers still not know how to spell queue?
    Edited by DaveMoeDee on July 20, 2017 8:04PM
  • GreyWolf_79
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    DaveMoeDee wrote: »
    Junkkis wrote: »
    tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.

    I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.

    "I'm easily able to afford paying 100k a week in dues because my guild gets the best spot and I'm able to sell 200k worth of stuffs. Therefore this system is great, and anyone who can't afford 100k a week or doesn't feel like paying 100k a week shouldn't be allowed to sell anything anyway because they're useless plebs with nothing worth selling."

    Does that more or less sum up your essential argument against an open auction house? Feel free to correct me if I've misinterpreted you.
  • Crafts_Many_Boxes
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    DaveMoeDee wrote: »
    I think the bottom line of this sub-argument is as such:

    The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.

    Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.

    Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.

    So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.

    Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).

    I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.

    Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?

    You can only jump into your faction in Cyrodiil and you have to wait for a slot to open up. It is not as open and free as you try to say it is.

    And that is irrelevant anyway. Grouping is not selling and selling is not grouping.

    And how do gamers still not know how to spell queue?

    Alright, my bad. With Cyrodil you sometimes have to press two buttons AND wait in a virtual line depending on your campaign. Silly me.

    Grouping is related to selling in the same sense that PvP, PvE, and trading all exist within the same global economy. If you can't see the imbalance in what each aspect of the game requires from the other, then you haven't really been following along with what I've written.
  • geonsocal
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    well said @Crafts_Many_Boxes ...

    as is unfortunately the case with most threads that go longer than 2 pages or so - a lot of the discussion begins to devolve in to personal insults...

    where this infatuation with digging in to relatively complete strangers come from - i have no idea...i guess it's just human nature or competitive pride???

    I would absolutely love a system that gave everyone an equal footing in selling their wares - from those mega farmers selling stacks of wax/tempers/rosin/kuta's and what not - to the newbie whom just busted out of the wailing prison but, happened to stumble upon some valuable motif inside a random crate while trying to outpace lyris' extremely annoying voice...

    until then - we have what we have...i think it's marvelous though for us to have these type discussions...the more info/input/feedback i can see, read and process - the better off i am in making decisions which affect my gameplay...

    i'm still a proud member of the very first guild i joined (Trader's Refuge)...and, yeah sure - i could most likely find a better guild trader deal than Back Alley Trading - however - i really like being in the guild...heck, it's in my signature block...i grinded hard to get to the point where i actually had enough stuff to sell and could afford the weekly fees for one of the top tier trading guilds...

    hopefully this thread has been helpful to others - it definitely was to me...

    if anything, i think what folks should really take away from this thread - come find my guild traders and buy my stuff!!!
    thumb-up-smiley.png
    Edited by geonsocal on July 20, 2017 8:48PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • generalmyrick
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    What must be said that isn't be said! because they will get banned for life, im sure, is that guilds are setting up dummy guilds to hold spots for their guild AND/OR they are buying guild trader spots from people setting up dummy guilds. Miss your bid and your dummy guild gets theirs! = disband the dummy guild and take the spot for 10k! miss your spot! no worries, it'll cost an extra million or 2 to get a spot from a "middleman!" 15k a week + people paying weeks ahead of time + kind hearted donations + raffles + ??? = Its all good! :-)

    10 of the traders in Wayrest, Elden Root, Craglorn, and Reaper's March were held by dummy guilds. I checked who won the initial bid and checked 18 hours later and those 10 spots were occupied by very high profile guilds.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • MalagenR
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    The reality is the whole shadow guild thing needs to be patched. If your guild disbands after you've won a trader it should go to the next highest bidder, period. That would solve all this crying.
  • generalmyrick
    generalmyrick
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    MALAGENR = i love it! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • DaveMoeDee
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    DaveMoeDee wrote: »
    Junkkis wrote: »
    tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.

    I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.

    "I'm easily able to afford paying 100k a week in dues because my guild gets the best spot and I'm able to sell 200k worth of stuffs. Therefore this system is great, and anyone who can't afford 100k a week or doesn't feel like paying 100k a week shouldn't be allowed to sell anything anyway because they're useless plebs with nothing worth selling."

    Does that more or less sum up your essential argument against an open auction house? Feel free to correct me if I've misinterpreted you.

    No, not at all. That is absurd. I pay zero in dues. I just need to sell a minimum, which I manage to do.

    Where did you get the 100k in dues nonsense?

    I am not opposed to an AH. I just disagree with your claim that people who are casual are screwed.
  • DaveMoeDee
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    DaveMoeDee wrote: »
    I think the bottom line of this sub-argument is as such:

    The players who want an AH don't want a game inside of their game. We just want a means to dump all our extra crap and make a little bit of extra gold from players who might actually need said crap. It's really that simple.

    Those who support the current system argue back, saying that they enjoy the current system and shouldn't have to conform to players who want an easier, lower time-intensive means of participating in the economy.

    Here's the problem: there is only ONE economy. PvPers, PvErs, Traders, and even RPers all only have one economy, because gold is the only in-game currency.

    So right now, even though everything revolves around gold, many PvE / PvP players who would prefer to do actual PvP / PvE things can't really make any gold / participate in the economy, because they can't justify putting the time in. Hint: many of us don't have the time to do both in ANY capacity. It's not a matter of being lazy or being entitled, we're just tired of being screwed over because the economy of the game actively works against us and our preferred playstyle.

    Conclusion: there is no way to make everyone happy and keep one unified currency, unless PvP and PvE content suddenly generates enough gold to sustain itself (which it currently doesn't even come close to doing).

    I realize this thread was originally about guild fees, but the discontent over guild fees stems from all of this. A dedicated trader probably wouldn't have any issue with such costs, but the whole basis of my argument is that one should not have to dedicate themselves to a certain playstyle (trading) to be able to participate in trading.

    Look at it this way: ANY player can jump into the random dungeon que at ANY time, even veteran dungeons if they're 50+. ANY group of players can jump into a trial, all they have to do is physically go there. ANY player can jump into Cyrodil. Why can't any PvE / PvPer sell their stuff on a whim, without having to roam the streets for hours shouting "WTS X" like a buffoon?

    You can only jump into your faction in Cyrodiil and you have to wait for a slot to open up. It is not as open and free as you try to say it is.

    And that is irrelevant anyway. Grouping is not selling and selling is not grouping.

    And how do gamers still not know how to spell queue?

    Alright, my bad. With Cyrodil you sometimes have to press two buttons AND wait in a virtual line depending on your campaign. Silly me.

    Grouping is related to selling in the same sense that PvP, PvE, and trading all exist within the same global economy. If you can't see the imbalance in what each aspect of the game requires from the other, then you haven't really been following along with what I've written.

    Look, I am fine with a global AH, even though I do fine in my trading guild. But even if I am fine with a global AH, I can take issue with really bad arguments. Why do I have to go to particular dungeons to get particular gear when I can jump to Cyrodiil from anywhere? That is how poor the comparison was.

    You don't have to do WTS X in chat. You can sell in a guild. And good luck in the grouping tool when the people you are grouped decide they don't like you and bail. There are so many reasons why these comparisons are silly. They aren't related in any way that is meaningful.

    Just accept that you want the AH for subjective judgments about what design is preferable, and not do to it being logically consistent with the larger design. I don't get why people feel compelled to pretend that their preference is the only logically consistent option. It isn't.
  • chris25602
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    So figured I would put in my 2 cents here. I play half pvp half farm/trade. If there was a global AH that would be great...my twist would be that the AH was AP only. Get pvp players to be able to contribute more directly to the economy....so go now and shout at how bad an idea this is.
  • MLGProPlayer
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    ToxicPAWS wrote: »
    I've my own guild in PC-NA. Our sales/ donation weekly is 5k. Now with full 500 members and appx 70% active we do close to 15-20 mil sales on average. Now that seems like a lot of gold (not considering the big traders amounting 100 mil+) but only a fraction of that goes back into guild bank. We are located in Alkir since beginning and we started getting that trader for appx 200-400k gold and then it went up to 1 mil+. Just by taxes paying the weekly trader bid money is getting harder and harder. And then as a GM/ Officers you've to do your own sales and play game as well. So on my end I can justify 5K.
    Now not saying that 15k or 400k is right or wrong, but the people who are setting those rules may have a justification for that and if you don't like the rules, you are free to leave instead of coming on forum and QQing about it.

    PC and console are different, as I learned in these threads.

    With no way to track member sales on consoles, they require weekly fees. Most PC guilds have a sales minimum instead of a fee requirement (the requirements can be very high in the prime locations, of course).
    Edited by MLGProPlayer on July 21, 2017 2:13AM
  • MLGProPlayer
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    DaveMoeDee wrote: »
    Junkkis wrote: »
    tis game need AH. current system only benefits players that play a lot. if u are casual who play 1-2 hour in day u screwed.

    I might agree with this. Except I probably play 1-2 hours a day on average. Difference is, I stockpiled motifs by grinding during the anniversary and keep flipping those. Plus furniture recipes still sell well and are all over the place. I am able to maintain a slot in a decent trading guild, despite not aiming to get stuff to sell regularly.

    "I'm easily able to afford paying 100k a week in dues because my guild gets the best spot and I'm able to sell 200k worth of stuffs. Therefore this system is great, and anyone who can't afford 100k a week or doesn't feel like paying 100k a week shouldn't be allowed to sell anything anyway because they're useless plebs with nothing worth selling."

    Does that more or less sum up your essential argument against an open auction house? Feel free to correct me if I've misinterpreted you.

    What guild requires 100k dues?

    PC guilds might require 100k in SALES (which is completely different from dues), but that's pretty easy to achieve (1-2 hours of farming is all you need). I find it hard to believe people can't manage that.

    Console guilds require 10-15k dues in the prime locations since they don't have add-ons that can track member sales. Setting aside 10-15k from all the gold you made isn't difficult either, especially since making money on console is hilariously easy (there is so much inflation you can make 100k in like 30 minutes).
    Edited by MLGProPlayer on July 21, 2017 2:18AM
  • generalmyrick
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    please read this = https://forums.elderscrollsonline.com/en/discussion/361042/major-city-guild-traders-work-around-hurts-smaller-guilds/p1?new=1
    ===================
    This is new info, or old info that is not being discussed, that i haven't read on these forums.
    ____________________
    Last guild trader changeover = 10 of the traders in Wayrest, Elden Root, Craglorn, and Reaper's March were held by dummy guilds. I checked who won the initial bid and checked 18 hours later and those 10 spots were occupied by very high profile guilds.

    Problems;
    1) guilds are getting these spots to sell them to big guilds who don't win their bid and/or,
    2) high profile guilds are creating dummy guilds to try to "hold" a spot if they don't win their bid or sell if they win their first choice spot.
    3) someone has figured out that these guilds will pay 5+ million for these spots and are sniping them to resell.
    4) ???

    The issue, from my point of view = that of a smaller guild leader...this seems an exploit/work around of the "1 guild gets to bid on 1 trader."

    To reiterate; the guild(s) doing this have outcomes = 1 trader, or 1 trader and a trader to sell, or no trader...whereas non exploiters still have only outcomes = trader or no trader.

    FURTHER = the exploit/work around users are hurting a smaller guilds ability/chance to get lucky move up that is inherent in the guild bidding system as it was designed.

    ===================================

    +++I suggest an easy fix = a guild that wins a guild trader bid is not "disbandable" until they have no guild trader---they must exist until they are not occupying a stall.+++
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Hexquisite
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    I am in the Rawl Guild with the 400k min, OR 15K in raffle sales. I have been in the guild for 2 years, and it is the best guild I have been in, my other trade guilds are pretty great too.

    Our RAWL GM puts a lot of work into the guild, many many hours. We have awesome raffle prizes, contests, events, and around holidays we get surprises in the mail, and our Guild House has every crafting set in the game. I hit 400k and donate 20- 50k gold because it is such an awesome guild. I am not a farmer, I am not a top pvper, nor even a top end game player...I would say that I am a casual player who knows how to use the AH to my advantage:)

    I have been in many other guilds that fell apart because the GMs and officers get overwhelmed by the work. All my trade guilds have some kind of requirement now, even my lowly pve guilds, because traders are expensive.
    Edited by Hexquisite on July 21, 2017 5:56AM
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • newtinmpls
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    Must be a console thing. I do not know of any guilds in PC-NA that charge the members

    I've heard a few in chat recruiting for PC NA reporting they "only" require weekly dues/donations/raffle tickets of 5k.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
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    DaveMoeDee wrote: »
    And how do gamers still not know how to spell queue?

    'Cause when I hear it, it sounds like "Cue"
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • DaveMoeDee
    DaveMoeDee
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    newtinmpls wrote: »
    DaveMoeDee wrote: »
    And how do gamers still not know how to spell queue?

    'Cause when I hear it, it sounds like "Cue"

    Somehow people are coming up with "que".
  • MLGProPlayer
    MLGProPlayer
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    newtinmpls wrote: »
    Must be a console thing. I do not know of any guilds in PC-NA that charge the members

    I've heard a few in chat recruiting for PC NA reporting they "only" require weekly dues/donations/raffle tickets of 5k.

    Those are new guilds trying to grow.

    Established guilds never require dues. It's always a sales minimum OR a donation.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    stablished guilds never require dues. It's always a sales minimum OR a donation.
    Just because you call it donation and not due won't make it different.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • newtinmpls
    newtinmpls
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    Just because you call it donation and not due won't make it different.

    What he said (or she?)

    Door to door / panhandle-y / "religious" types have been doing this for years.

    Po-tay-toe/ poh-tah-toe
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MLGProPlayer
    MLGProPlayer
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    stablished guilds never require dues. It's always a sales minimum OR a donation.
    Just because you call it donation and not due won't make it different.

    You completely missed the point of my post...

    I didn't say they were different (I agree that a donation and a due is the same thing). The point is they aren't REQUIRED. If you meet your sales requirement, you don't need to pay the due.

    The only PC trade guilds that require dues are new guilds.
    Edited by MLGProPlayer on July 21, 2017 7:27AM
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