puffytheslayer wrote: »InFernalEntity wrote: »I have an opposite opinion.
I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.
Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.
Imagine being a stam DK and using flame lash without it being awful?
There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.
yep - im waiting for CP cap to increase to a point where a hybrid build is viable in PvP/endgame PvE
I too am looking forward to when hybrids can be viable. I'm just hoping something is implemented so that hybrids don't have to rely on CP alone. Whatever the case, making hybrids viable will open the door for players to explore and create fresh and interesting builds.
puffytheslayer wrote: »puffytheslayer wrote: »InFernalEntity wrote: »I have an opposite opinion.
I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.
Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.
Imagine being a stam DK and using flame lash without it being awful?
There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.
yep - im waiting for CP cap to increase to a point where a hybrid build is viable in PvP/endgame PvE
I too am looking forward to when hybrids can be viable. I'm just hoping something is implemented so that hybrids don't have to rely on CP alone. Whatever the case, making hybrids viable will open the door for players to explore and create fresh and interesting builds.
it would be nice if a hybrid didnt need to depend on CP to be viable on that point we can agree
but i still hate your idea of capping CP
and the introduction of a cp vendor is just meh
it not a reward for people over cap and not an incentive to those below cap to work towards exceeding cap
You can either continue to raise CP or you can raise the level cap. There must be end game progression.
At the current rate of increasing the cap by 30 every major update(four times a year) it will take 25 years to reach the hard cap of 3600. I don't think It is worth worrying about that for now.
WhoThenNow7 wrote: »You should have added Yes CP cap but no NPC CP vendor; because that's what my vote is.
method__01 wrote: »just no,go earn your cp like the rest
i think a cp vendor is a good idea but not if it provides anything close to bis gear or such.
it should provide gold or cosmetics and fluff otherwise it is a de-facto cp max raise just hiding the extra benefits in sets and the like.
method__01 wrote: »but,but,but this will happen (if ever) after 20+ years
as for new vs old players,this is happening to every new,why punish the ppl who play much by capping them?
edit:typo
I think they need to invent new ways of spending champion points. Once you hit the limit of what you can spend in the CP skills, they could at least offer some other way of spending the ones that stack up after that.
Why not convert unspent champion points to something else? for those who already reached max that you can spend.
I think we should phase out CP altogether. The problem is we don't have a good replacement for it yet, and just getting rid of it would exacerbate many current problems, especially in PvP and end game PvE.
Bobby_V_Rockit wrote: »Meh, the usual 30 cp increase barely covers the nerfs of each patch. Its more like inflation than progression
Insomnia rex wrote: »666 /thread
I can see it alternating between increasing the cp cap and increasing the gear cap. Will be a nightmare grinding new gear from cp 160 to cp whatever but it does seem the most viable way of keeping end game players busy. For clarification, i don't think that will be the best way, but its still what i think will happen.
The CP system should never have been a vertical progression system. They should have incorporated it into a horizontal progression system with new skill morphs available depending on CP level.
Insomnia rex wrote: »666 /thread
Thanks for your vote.