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Permanent CP Cap - What are your thoughts?

Maole1989
Maole1989
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Hello everyone! Thanks for taking the time to click, read and vote (I hope). The title pretty much sums up the topic of discussion. I enjoy the CP system and the ongoing adjustments that ZOS makes to continually improve it. In saying that I believe a permanent CP cap should eventually be introduced.


1) Introducing a Permanent CP Cap (pre-3,600)

The current CP cap is 630. This will be increased to 660 (iirc) in the upcoming DLC. With the CP cap continually being raised with new content I can’t help but wonder about the future. Will a permanent CP cap ever be introduced? If so, when will it be introduced? What will that CP cap be? Perhaps you yourself have wondered the same thing. If there is no permanent cap then eventually everyone will have the similar CP allocations. In turn this will kill build diversity by reducing the importance of CP choices. I’ve come to the conclusion that introducing a permanent CP cap will be beneficial. An additional benefit to a permanent cap would be allowing new players to ‘catch up’ instead of having the goal posts continually moved so to speak. I don't know what the permanent cap should be, but I do think there should be one.


2)Introducing a NPC CP Vendor

At the moment when a player reaches the CP cap (currently 630) a player is still able to gain CP but the CP gained past the cap is ‘banked’ and unable to be used until the CP cap is raised (usually with a new DLC). If there is a permanent CP cap what would players do with ‘banked’ CP? In the current system the answer is nothing. Nothing shouldn't be the answer. What if ZOS introduced a NPC CP Vendor? Players could spend their hard earned excess CP on exclusive items. Of course players who haven’t reached the cap can't purchase items at the vendor. These items would reward long-term players, create a fresh market but more importantly gives excess CP additional purpose. I thought of this idea to primarily cater to players if a permanent CP cap is introduced but I’m sure this idea would be a popular idea regardless.


Thank you for taking the time to read. This poll was created to see what the ESO community thought. Whether you agree, disagree or have some ideas of your own please feel free to share them with myself and the rest of the ESO community. Thanks in advance! :smile:
Edited by Maole1989 on July 30, 2017 12:47AM
[1 Corinthians 13] [John 15:13] [John 3:16]
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Permanent CP Cap - What are your thoughts? 107 votes

No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
45%
flintstonehedna123b14_ESOAzuryaIruil_ESOSkayaqkwisatzkkravaritieb17_ESOFlameheartAromakManwithBeard9McITenofasMyerscodI_killed_VivecThrymbauldEmma_OverloadADarklorecode65536Spliffobebynnag 49 votes
No. There shouldn't be a permanent CP cap, but I think a NPC CP Vendor would be a great addition.
15%
asuzab16_ESOmjean169b16_ESOMalyckhumpalicousPC0523StiltzFather_X_ZombieSTEVILJim_PippYamensteinSaturnanaInvokyBombashamanMahpeeFearAndPatchingUltiscrub GamingMoistVodka 17 votes
Unsure. I feel the CP system is fine at the moment but this could change in the future.
10%
Savos_SarenAdernathMorvaneJacen_VeronYamiKurukuChadakeromelcmscipionumatiaCrisXDPzTnTlbishopl 11 votes
Unsure. I am a new player and not sure how these changes will impact me.
1%
KingTuriRathmir 2 votes
Yes. There should be a permanent CP cap.
11%
CheloElhananFrozenAnimalolsborgDerraSosRuvaaklaksikusInsomnia rexSinkasNox_NoirdoslekisGodHawk 12 votes
Yes. There should be a permanent CP cap and NPC CP Vendor.
14%
kendellking_chaosb14_ESOsly007murdomac101NeartheralGan XingSanguis_TiberiusbudrowTheRealSnikerVoodooPlatypusFerrumnCutemMaole1989vMaickYubariusSupernaturalDalbaethAelliaria 16 votes
  • Vapirko
    Vapirko
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    I truly don't know, and I think ZOS is probably struggling right now with how to maintain upward progression for the top players but also control the power creep. If you cap cp then what? Just make harder and harder content? That has a limit too. And then the dreaded gear level increase which I definitely don't want and I think many people feel the same way. CP is currently the only way of progressing that doesn't ruin a bunch of hard earned gear and doesn't make content impossible for lower levels.
  • InFernalEntity
    InFernalEntity
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    I have an opposite opinion.

    I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.

    Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.

    Imagine being a stam DK and using flame lash without it being awful?

    There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.
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  • laksikus
    laksikus
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    Yes. There should be a permanent CP cap.
    There IS a permanent CP cap, and thats 3600
  • Waffennacht
    Waffennacht
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    laksikus wrote: »
    There IS a permanent CP cap, and thats 3600

    This
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Gan Xing
    Gan Xing
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Given how the vast majority of people play this game (follow the meta, build those cheese builds). Allowing everyone get to that permanent cp cap of 3600 will cause less build diversity. Perhaps 1800 would be a better cp cap. Given how long it takes for them to increase the cp (every few months and only 30) it will still take a few years for us to get to 1800.
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  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    laksikus wrote: »
    There IS a permanent CP cap, and thats 3600

    Wow! Can't believe I didn't think of that. Thanks for pointing that out (not being sarcastic). :smiley:

    3600 seems a lot though. Unless they add more CP trees or diminsh CP values it seems we will all end up with similar CP allocations. It will be interesting to see how ZOS handles it.
    Edited by Maole1989 on July 15, 2017 4:00PM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Waffennacht
    Waffennacht
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    Maole1989 wrote: »
    laksikus wrote: »
    There IS a permanent CP cap, and thats 3600

    Wow! Can't believe I didn't think of that. Thanks for pointing that out (not being sarcastic). :smiley:

    3600 seems a lot though. Unless they add more CP trees or diminsh CP values it seems we will all end up with similar CP allocations. It will be interesting to see how ZOS handles it.

    At 3600 every CP bonus has been earned,
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Juhasow
    Juhasow
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    Can we focus on current game problems not thing that can be problem at the end of next decade ?
  • Lord_Eomer
    Lord_Eomer
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    Why permanent cp cap?

    We are going back to same system like veteran model?

    Useless poll, i have like 1k cp what to do wih them?
    Edited by Lord_Eomer on July 15, 2017 4:52PM
  • Destyran
    Destyran
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    I would buy Vma weapons in any trait i want for 300-400 cp
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Juhasow wrote: »
    Can we focus on current game problems not thing that can be problem at the end of next decade ?

    I agree there are lot of problems of higher priority. I wasn't trying to bump this to the top of that list by any means. I just wanted to share my ideas and wanted feedback about what others thought. Thanks for voting and sharing your opinion though. :smile:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Why permanent cp cap?

    We are going back to same system like veteran model?

    Useless poll, i have like 1k cp what to do wih them?

    I guess my reasoning was if we all ended up with 3600 cp we would all have the same CP loadout. CP diversity would be non-existant. If thats the case wouldn't non-cp pvp be better because people will actually die?

    Also, wouldn't you like to be able to do something with all that extra CP? :smiley:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Gan Xing wrote: »
    Given how the vast majority of people play this game (follow the meta, build those cheese builds). Allowing everyone get to that permanent cp cap of 3600 will cause less build diversity. Perhaps 1800 would be a better cp cap. Given how long it takes for them to increase the cp (every few months and only 30) it will still take a few years for us to get to 1800.

    1,800 sounds reasonable. I enjoy CP and like you I'm thinking of the future of the game and how we will be affected as players. Thank you for sharing. :smile:
    Edited by Maole1989 on July 15, 2017 10:46PM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Destyran wrote: »
    I would buy Vma weapons in any trait i want for 300-400 cp

    Great idea. This will save many victims the long, painful journey of farming for a desired trait. :smiley:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Just to clarify: If a permanent CP cap was introduced (let's say 1,800) CP can still be earned past it (like now) but it just means the ceiling will not be raised in future DLC. The excess CP earned can be used to purchase exclusive items. The CP Vendor is essentially a 'CP sink' that gives excess CP a purpose other than accumulating.

    (Sorry if my poll wasn't clear enough)
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    I have an opposite opinion.

    I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.

    Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.

    Imagine being a stam DK and using flame lash without it being awful?

    There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.

    Great point. hadn't thought about it that way. I guess my concern stemmed from everyone having the same CP allocations rather than opening other options for build variety. Great insight. :smile:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Vapirko wrote: »
    I truly don't know, and I think ZOS is probably struggling right now with how to maintain upward progression for the top players but also control the power creep. If you cap cp then what? Just make harder and harder content? That has a limit too. And then the dreaded gear level increase which I definitely don't want and I think many people feel the same way. CP is currently the only way of progressing that doesn't ruin a bunch of hard earned gear and doesn't make content impossible for lower levels.

    Thank you for your insight. :smile: Perhaps my question is a bit ahead of its time. With the recent release of Morrowind and all the focus on the new upcoming DLC, questions regarding the games future will be answered later down the track. Perhaps ZOS already has a plan to adress this issue but it's too soon to announce or perhaps 3,600 CP is the future of the CP system. I guess only time will tell.
    Edited by Maole1989 on July 16, 2017 11:22AM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Agalloch
    Agalloch
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    Would be nice to NOT have a CP cap. Look at Diablo 3 's Paragon system ;)
  • Morgul667
    Morgul667
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    I feel like we need some kind of progression feeling. Id rather keep the CP uncapped.

  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Would be nice to NOT have a CP cap. Look at Diablo 3 's Paragon system ;)

    Will do. Ty :smile:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • olsborg
    olsborg
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    Yes. There should be a permanent CP cap.
    Hope they cap it at 750, not higher atleast, or they will eventually break game balance or remove diversity regarding cp (again)

    PC EU
    PvP only
  • bebynnag
    bebynnag
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    I have an opposite opinion.

    I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.

    Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.

    Imagine being a stam DK and using flame lash without it being awful?

    There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.

    yep - im waiting for CP cap to increase to a point where a hybrid build is viable in PvP/endgame PvE
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    Morgul667 wrote: »
    I feel like we need some kind of progression feeling. Id rather keep the CP uncapped.

    That's a great point. :smile: The frequent CP cap raise creates a form of progression. Although introducing a permanant CP cap (pre-3,600) will help promote build diversity (imo), it will also put a stop to the character progression in that way.
    Edited by Maole1989 on July 17, 2017 10:27AM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    On the one hand you say new players should be able to catch up with long time players, by establishing a cap. On the other you say those that have already reached the max CP should have exclusive gifts, thus separating them even more. Not only the new players should reach the max CP but they would also need more to get those items.
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  • eso_nya
    eso_nya
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    No. I'm happy with the CP system as it is. There shouldn't be a permanent CP cap nor NPC CP Vendor.
    Right now the hardcap is 3600. On average thats years away, which is a good thing imo. I really like that i dont "loose" xp after hitting the current cap. In the distant future, when the cap is ~2400 iirr, hybrids might become a thing.

    I think, long before reaching 2400, the system will be revamped, hard cap increased and so on. Maybe in a "u can put 200 points per star now and will get the same than what u got for 100 before"-way.
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    olsborg wrote: »
    Hope they cap it at 750, not higher atleast, or they will eventually break game balance or remove diversity regarding cp (again)

    I am of a similar mindset. I have 630 CP and I feel that enhances my build quite a bit. Others may disagree (and that's ok) but 750 seems like a reasonable number to me.
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    I have an opposite opinion.

    I think whilst everyone would have 3600 champion points allotted in to the same stars...I think it would increase actual build diversity.

    Once characters can have both stamina and magicka recovery stars or both magic and physical damage stars pure stamina/magicka builds might dilute in to a variety of hybrid builds.

    Imagine being a stam DK and using flame lash without it being awful?

    There's a lot of potential for bar diversity. Though this is just my opinion and I could be totally wrong.

    yep - im waiting for CP cap to increase to a point where a hybrid build is viable in PvP/endgame PvE

    I too am looking forward to when hybrids can be viable. I'm just hoping something is implemented so that hybrids don't have to rely on CP alone. Whatever the case, making hybrids viable will open the door for players to explore and create fresh and interesting builds.
    Edited by Maole1989 on July 17, 2017 12:59PM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    On the one hand you say new players should be able to catch up with long time players, by establishing a cap. On the other you say those that have already reached the max CP should have exclusive gifts, thus separating them even more. Not only the new players should reach the max CP but they would also need more to get those items.

    I understand where you're coming from. I guess this is one of those cases where you can't please everyone. My main aim was to try and find a way to appeal to both long term players and new players alike. Preventing the CP gap from widening which favors new players and rewarding long term players with something exclusive that shows them that their time wasn't wasted.

    The exclusive items don't necessarily have to be bound which means they could be sold or traded. The CP vendor would be similar to the writ voucher vendor that rewards master crafters by acknowledging their time and effort. The CP vendor was simply an idea. There may be even better ways to bridge the gap.

    Either way I'd like to hear about your ideas if you'd like to share them. There's no right or wrong questions/answers here. Just players discussing the topic and sharing their ideas and opinions. :smile:
    Edited by Maole1989 on July 17, 2017 12:48PM
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
  • Katinas
    Katinas
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    On EU server there is someone with 2k+ CP.
  • Maole1989
    Maole1989
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    Yes. There should be a permanent CP cap and NPC CP Vendor.
    eso_nya wrote: »
    Right now the hardcap is 3600. On average thats years away, which is a good thing imo. I really like that i dont "loose" xp after hitting the current cap. In the distant future, when the cap is ~2400 iirr, hybrids might become a thing.

    I think, long before reaching 2400, the system will be revamped, hard cap increased and so on. Maybe in a "u can put 200 points per star now and will get the same than what u got for 100 before"-way.

    You're absolutley right - 3,600 is years away. So much can happen between now and then. You could be right with the system being revamped before we all hit 3,600.

    Here's hoping for a DLC that brings out hybrid sets! :smiley:
    [1 Corinthians 13] [John 15:13] [John 3:16]
    Maole_1989 - PS4 NA EP
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