leandro.800ub17_ESO wrote: »You can still use you old sets just use the 1h+Shield ultimate and have 30k+ Stam
Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
Guys trust me on this one this set up has worked for me for 2+ years now. Hist bark, footman, and bloodspawn. Use your Magika taunt inner fire and just keep in the rythem of keeping your timers up slot magma shell for when pools form under feet and new axe appears this way you can just drop block and run through it to grab atro when axe is out of range or behind boss. We had a really bad run a month or 2 ago where I was holding 5 axes for about 3 min+ and wasn't an issue until my healer dropped along with rest of the group.
????? Game launched in april 2014 and A.A has been around since May or june 2014. I only ran footman since maybe late 2014 and bloodspawn since monster helms dropped but build for axes hasn't really changed. I guess everything but bloodspawn for 2+.paulsimonps wrote: »Guys trust me on this one this set up has worked for me for 2+ years now. Hist bark, footman, and bloodspawn. Use your Magika taunt inner fire and just keep in the rythem of keeping your timers up slot magma shell for when pools form under feet and new axe appears this way you can just drop block and run through it to grab atro when axe is out of range or behind boss. We had a really bad run a month or 2 ago where I was holding 5 axes for about 3 min+ and wasn't an issue until my healer dropped along with rest of the group.
Are you a time traveler?
????? Game launched in april 2014 and A.A has been around since May or june 2014. I only ran footman since maybe late 2014 and bloodspawn since monster helms dropped but build for axes hasn't really changed. I guess everything but bloodspawn for 2+.paulsimonps wrote: »Guys trust me on this one this set up has worked for me for 2+ years now. Hist bark, footman, and bloodspawn. Use your Magika taunt inner fire and just keep in the rythem of keeping your timers up slot magma shell for when pools form under feet and new axe appears this way you can just drop block and run through it to grab atro when axe is out of range or behind boss. We had a really bad run a month or 2 ago where I was holding 5 axes for about 3 min+ and wasn't an issue until my healer dropped along with rest of the group.
Are you a time traveler?
Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
It doesn't take a lot of damage just somewhat consistent damage. The tank I run with just uses Volatile Armor and Dawnbreaker (not a lot of damage on a tank spec).
Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
It doesn't take a lot of damage just somewhat consistent damage. The tank I run with just uses Volatile Armor and Dawnbreaker (not a lot of damage on a tank spec).
Why would you use dawnbreaker on axes? It doesn't do anything on them. The 1H+S ultimate is cheaper and helps you get a few HA off to regain most of your stamina.
Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
It doesn't take a lot of damage just somewhat consistent damage. The tank I run with just uses Volatile Armor and Dawnbreaker (not a lot of damage on a tank spec).
Why would you use dawnbreaker on axes? It doesn't do anything on them. The 1H+S ultimate is cheaper and helps you get a few HA off to regain most of your stamina.
You use it for the DoT so you don't have to keep taunting them. He basically just taunts them when they first spawn then just keeps them there by keeping DoTs (DB and Volatile Armor) on them. Just like @paulsimonps said, you don't need to keep taunting them as long as others are hitting them.
paulsimonps wrote: »Is there any risk to that strategy @paulsimonps?.. where you are counting on aoe damage to hold aggro? If that works, I like that a lot because my biggest issue is resource management with 5+ axes, with most of my resources being spent on taunting.
Do you know how much DPS is needed for this tactic? Do you think inhale would be enough DPS?
Until I get defending warrior, would you recommend pairing leeching with ebon, plague, lich, dragon or hist bark... or go for something different?
It doesn't take a lot of damage just somewhat consistent damage. The tank I run with just uses Volatile Armor and Dawnbreaker (not a lot of damage on a tank spec).
Why would you use dawnbreaker on axes? It doesn't do anything on them. The 1H+S ultimate is cheaper and helps you get a few HA off to regain most of your stamina.
You use it for the DoT so you don't have to keep taunting them. He basically just taunts them when they first spawn then just keeps them there by keeping DoTs (DB and Volatile Armor) on them. Just like @paulsimonps said, you don't need to keep taunting them as long as others are hitting them.
I think Asardes means it would be more beneficial to use other abilities or sets to do the damage rather than using your ultimate for it.
Yes it works, but I prefer having a hard taunt on them because a few times I got stray shots from the DDs "stealing" axes even with cinder storm under them and volatile armor up. So if I feel my stamina is running out and the horn is not yet full I cast shield discipline, retaunt then for free and weave a couple of HA in between to refill my stamina.
paulsimonps wrote: »????? Game launched in april 2014 and A.A has been around since May or june 2014. I only ran footman since maybe late 2014 and bloodspawn since monster helms dropped but build for axes hasn't really changed. I guess everything but bloodspawn for 2+.paulsimonps wrote: »Guys trust me on this one this set up has worked for me for 2+ years now. Hist bark, footman, and bloodspawn. Use your Magika taunt inner fire and just keep in the rythem of keeping your timers up slot magma shell for when pools form under feet and new axe appears this way you can just drop block and run through it to grab atro when axe is out of range or behind boss. We had a really bad run a month or 2 ago where I was holding 5 axes for about 3 min+ and wasn't an issue until my healer dropped along with rest of the group.
Are you a time traveler?
Just making a joke, that set up used to be the tank Meta a long time ago, during when upper craglorn first came out. Its what tanks used before there was a better alternative. I too used footman for a while, before I noticed it wasn't worth it, its what made me start my damage mitigation testing that I still do.
paulsimonps wrote: »????? Game launched in april 2014 and A.A has been around since May or june 2014. I only ran footman since maybe late 2014 and bloodspawn since monster helms dropped but build for axes hasn't really changed. I guess everything but bloodspawn for 2+.paulsimonps wrote: »Guys trust me on this one this set up has worked for me for 2+ years now. Hist bark, footman, and bloodspawn. Use your Magika taunt inner fire and just keep in the rythem of keeping your timers up slot magma shell for when pools form under feet and new axe appears this way you can just drop block and run through it to grab atro when axe is out of range or behind boss. We had a really bad run a month or 2 ago where I was holding 5 axes for about 3 min+ and wasn't an issue until my healer dropped along with rest of the group.
Are you a time traveler?
Just making a joke, that set up used to be the tank Meta a long time ago, during when upper craglorn first came out. Its what tanks used before there was a better alternative. I too used footman for a while, before I noticed it wasn't worth it, its what made me start my damage mitigation testing that I still do.
I also role a lot of dmg not and ult regen builds for my tank. But I run alpha gear and it is an easy switch to make for this fight. Given the amount of block cost reduction on footman and using block cost reduction glyphs on jewellery stacked with hist bark you are a beast with axes stamina is not an issue until 4 show up and since you are alone and not debuffing boss I find this the best set for this fight still imo.
If that was true it would say 8% dmg reduction. On the tool tip it clearly says 8% block mitigation and i can definitely feel the difference when its not equipped. I will do some more testing later to confirm.
Footman clearly says increases block mitigation by 8%. http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set
Footman clearly says increases block mitigation by 8%. http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set
I'm not trying to argue by the way this is new info to me since it has been a staple on my oak tree tank. Just want to know all the facts and when it says 8% to block mit I assume it implies reducing cost of stamina just like the in the c.p system under block mit. I notice a huge difference when running maelstrom using this c.p passive when taking damage while blocking.
Footman clearly says increases block mitigation by 8%. http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set
I'm not trying to argue by the way this is new info to me since it has been a staple on my oak tree tank. Just want to know all the facts and when it says 8% to block mit I assume it implies reducing cost of stamina just like the in the c.p system under block mit. I notice a huge difference when running maelstrom using this c.p passive when taking damage while blocking.
paulsimonps wrote: »I have been working on a set up for the Axes but I don't have all the pieces yet. It would be 5p of Defending Warrior and 5p of Leeching plate. Get that with all sturdy and all other sources of block cost reduction and you will be able to block forever and both of your sets will heal you a ton and deal enough damage in AoE to keep agro on them without having to retaunt as long as they don't get hit by other people, so no shards allowed, but but healing orbs are.
paulsimonps wrote: »I have been working on a set up for the Axes but I don't have all the pieces yet. It would be 5p of Defending Warrior and 5p of Leeching plate. Get that with all sturdy and all other sources of block cost reduction and you will be able to block forever and both of your sets will heal you a ton and deal enough damage in AoE to keep agro on them without having to retaunt as long as they don't get hit by other people, so no shards allowed, but but healing orbs are.
I've used this very effectively in that fight... The more axes the merrier! And in rkugamz and you're good to go! Also that shining shield from defending warrior looks awesom! There's a defending unique leeching sword from Lord warden and reinforced shield from the ICP quest. So pair that with defending warrior body pieces
paulsimonps wrote: »I have been working on a set up for the Axes but I don't have all the pieces yet. It would be 5p of Defending Warrior and 5p of Leeching plate. Get that with all sturdy and all other sources of block cost reduction and you will be able to block forever and both of your sets will heal you a ton and deal enough damage in AoE to keep agro on them without having to retaunt as long as they don't get hit by other people, so no shards allowed, but but healing orbs are.
I've used this very effectively in that fight... The more axes the merrier! And in rkugamz and you're good to go! Also that shining shield from defending warrior looks awesom! There's a defending unique leeching sword from Lord warden and reinforced shield from the ICP quest. So pair that with defending warrior body pieces
Except the problem in that fight is not health, but stamina sustain, so even a combo of two sets that restore health won't do you any good. If you run out of stamina one attack will put you on your knees and the next one will one shot you almost for sure, regardless of healing. Sets like Defending Warrior, Leeching Plate and Bahraha's Curse are only good in dungeons to keep you healed in trash packs, but in trials are utterly useless.