How to implement it
I see two different ways. Either you can trade the tokens in for a specific item or you craft with the tokens (would require extra crafting stations).
How to implement it
I see two different ways. Either you can trade the tokens in for a specific item or you craft with the tokens (would require extra crafting stations).
Easy way to implement this system which I suggested elsewhere would be to:
1) Bind the token to the master writ merchant (ie buy the token with writ vouchers from Rolis Hlaalu) a fair price for the token would be somewhere around 750 writ vouchers (can't have the price too low or the token would be too easy to get). The token should be tradeable and the item when selected should be BoP.
2) The design for the UI when cashing in the token already exists in the game (to an extent at least), you could easily adapt either the guild store UI or even the dungeon finder UI.
3) Use the token as you would any consumable to open up the UI > select dungeon > choose gear set > select armour, weapon or jewels > select trait > select item > receive item.
Not only benefits the user as to finally getting the item they want/desire but will also breathe life into a failing master writs market, Crafters can benefit from it, Traders can benefit from it and the consumer gets what they want without having to suffer what can seem to be the endless torture of fighting rng.
How to implement it
I see two different ways. Either you can trade the tokens in for a specific item or you craft with the tokens (would require extra crafting stations).
Easy way to implement this system which I suggested elsewhere would be to:
1) Bind the token to the master writ merchant (ie buy the token with writ vouchers from Rolis Hlaalu) a fair price for the token would be somewhere around 750 writ vouchers (can't have the price too low or the token would be too easy to get). The token should be tradeable and the item when selected should be BoP.
2) The design for the UI when cashing in the token already exists in the game (to an extent at least), you could easily adapt either the guild store UI or even the dungeon finder UI.
3) Use the token as you would any consumable to open up the UI > select dungeon > choose gear set > select armour, weapon or jewels > select trait > select item > receive item.
Not only benefits the user as to finally getting the item they want/desire but will also breathe life into a failing master writs market, Crafters can benefit from it, Traders can benefit from it and the consumer gets what they want without having to suffer what can seem to be the endless torture of fighting rng.
The only issue i have with that is that players could receive maelstrom weapons without being able to beat it. I guess that could be easily fixed by making the purchase connected to the achievement similar to the achievement related furniture.