FloppyTouch wrote: »Infused oblivion enchant
Chilly-McFreeze wrote: »FloppyTouch wrote: »Infused oblivion enchant
Argh, you beat me to it.
I've seen a combatlog where it procced every 1.5s for 2.9k
Chilly-McFreeze wrote: »I think 4 sec is the base cooldown. But with torug + infused it will basically proc every weave.
https://forums.elderscrollsonline.com/en/discussion/358680/severe-balancing-issue-regarding-torugs-pact-changes-fixes-and-oblivion-damage/p1
Takes-No-Prisoner wrote: »I have 2 Precise Viper Daggers. Wonder if I should switch to those once this patch hits?
Takes-No-Prisoner wrote: »I have 2 Precise Viper Daggers. Wonder if I should switch to those once this patch hits?
yes
As a stamnb i will drop defending on my bowbar and use an infused bow with either wepdamage enchant or oblivion enchant
I think Sharpened will still be BiS.
4880 from light passive + 4000 from Spinner + 2750 from new Sharpened is 12k mag pen. I have 11.5k spell res, so nothing really changes, Spinner used to overpenetrate, anyway.
Of course, Defending and res buffs are above that, but Def was nerfed in tandem, and a buff costs you a slot. Could slot Inner Light or Aegis or comparable instead. Fair tradeoff.
Nirn wasn't buffed much. It only increases base staff/sword damage. Since max mag set boni were buffed, this further loses relevance. It's just closer to Sharpened now.
Precise is not relevant at all. It's diminished by shields and impen. It's a killer buff for heals, though.
In conclusion, I'm expecting a renaissance of Spinner and Spriggan. What used to be a very useful set bonus is now an irreplacable one, unless you wanna invest heavily into CP or rely on purgable debuffs. Plus, everyone still has golden sharpened Spinnspriggs.
Considering Nirn and Sharpened are so close in terms of damage, I do feel like Nirn will be the winner just because it also increases your healing done. Having said that, if you still have gold sharpened weapons you want to keep, you don't have to worry about throwing them out because they're still good.
I do like all these new trait and mundus changes. I think we'll see an array of different builds. Though I do feel like Sharpened and Defensive took more of a hit than it should have. Still, it's not the end of the world.
leepalmer95 wrote: »I think Sharpened will still be BiS.
4880 from light passive + 4000 from Spinner + 2750 from new Sharpened is 12k mag pen. I have 11.5k spell res, so nothing really changes, Spinner used to overpenetrate, anyway.
Of course, Defending and res buffs are above that, but Def was nerfed in tandem, and a buff costs you a slot. Could slot Inner Light or Aegis or comparable instead. Fair tradeoff.
Nirn wasn't buffed much. It only increases base staff/sword damage. Since max mag set boni were buffed, this further loses relevance. It's just closer to Sharpened now.
Precise is not relevant at all. It's diminished by shields and impen. It's a killer buff for heals, though.
In conclusion, I'm expecting a renaissance of Spinner and Spriggan. What used to be a very useful set bonus is now an irreplacable one, unless you wanna invest heavily into CP or rely on purgable debuffs. Plus, everyone still has golden sharpened Spinnspriggs.
I'm still likely gonna go precise i think though. Unless nirn on msa 2h.
People get quite a bit of pen from cp as well it scales quite nicely. Most of my builds have 2-3k from cp.
scipionumatia wrote: »This patch is gonna be hard on mag sorcs and shield users. with many pple swapping sharpened for nirnhoned or infused with oblivion glyphs shields will be taking more damage or getting cut through with oblivion glyphs