Okay: Rubedite Greatsword/Rubedidte Battleaxe at 1220 Weapon/Spell Damage
Cleave value after reseting Champ Points: 50% (so it may be a UI bug)
Cleave % With Sword: 52%
Cleave % With Axe: 50%
Values:
Skeever Physical Resistance: 9100 ~ 13.79 assuming 660 per 1%
*(Through calculations it appears to be approximately 18.07% at 505 per 1%)*
Axe:
Main Target - Base: 1,765
Main Target - Crit : 2,647
Cleave Target Base - Main Target - Base: 723
-=|(1,765*0.5)*(1-0.1807) = 723|=- (Looks Good)
Cleave Target Critical - Main Target - Base: 1085
-=|(1,765*0.5)*(1-0.1807) = 723 * 1.5 = 1,084.54 |=- (Looks Good)
Cleave Target Base - Main Target Critical: 1085
-=|(2,647*0.5)*(1-0.1807) = 1,084.34|=- (Looks Good)
Cleave Target Critical - Main Target Critical: 1627
-=|(2,647*0.5)*(1-0.1807) = 1,084.34 * 1.5 = 1,626.51 |=- (Looks Good)
Sword:
Main Target - Base: 1,852
-=|1,765 * 1.05 = 1,853|=- (Looks Good)
Main Target - Crit : 2,779
-=|2,647 * 1.05 = 2,779.35|=- (Looks Good)
Cleave Target Base - Main Target - Base: 797
-=|(1,852 * 0.5)*(1-0.1807) = 758.67|=- (Actual Higher than Calculated)
Cleave Target Critical - Main Target - Base: 1196
-=|(1,852 * 0.5)*(1-0.1807) = 758.67 * 1.5 = 1,138|=- (Actual Higher than Calculated)
Cleave Target Base - Main Target Critical: 1196
-=|(2,779 * 0.5)*(1-0.1807) = 1,138.4|=- (Actual Higher than Calculated)
Cleave Target Critical - Main Target Critical: 1793
-=|(2,779 * 0.5)*(1-0.1807) = 1,707.6|=- (Actual Higher than Calculated)
Sword cleave should be dealing about 5% more damage if it's just a UI bug
In Testing Sword Cleave is dealing 10% More damage than the axe, and dealing 5% more damage than calculated
It may be possible that the tooltip is just a visual bug, but it seems that just like the lightning staff, the sword is double dipping its values, I'm going to test this with Mighty, Master-at-arms, and Physical Weapons expert to see if the Cleave effect will also double dip into those as well, effectively supercharging cleave damage. However, I'll post this first.
@SodanTok
That'd make sense if it was in the 50% range, but this is past 60%, and I'm pretty sure it was only buffed to 50% (at least that's what it states in the Morrowind Patch notes)
@SodanTok
That'd make sense if it was in the 50% range, but this is past 60%, and I'm pretty sure it was only buffed to 50% (at least that's what it states in the Morrowind Patch notes)
If I use same explanation like for those 2% a 5% then probably somewhere something is around 10% damage value that is affecting it too
But my previous theory was based on 2.5/5% from passives but, you actually have 2 swords on you so the would be both 5% anyway.... so scratch that.