I also poked Rich on Twitter Anne to see if he can point me in the direction of which dev is best to chat with about this.
If I get an answer I'll shoot them a PM and try and give them some constructive feedback as well as link to this thread.
I really don't want this to go in as a pure thing and not a toggle.
Would you be happy with a toggle though, so you can have it off whilst others can leave it on if they wish? (maybe default to off)Love this change best one yet
Ghost-Shot wrote: »I'm all for improving game performance, but in a group PvP setting its important to be able to see exactly where damage is going out and being focused.
To give everyone a bit more detail, you will still see the animations and initial cast FX of the ability to help give some feedback as to where your allies are casting their abilities. For example, with Caltrops, you still see the ball of spikes fly to the correct location and explode. With Elemental Storm, you'll still see a column of fire/frost/shock at the specified location.
We removed the persistent effect because it could be difficult to parse what was happening when many players activated them at the same time. We also wanted to keep the spells looking and feeling awesome so the caster of an effect always sees its full glory.
More detailed feedback on global combat clarity and on an ability-by-ability basis would be much appreciated if you guys could check this out on the PTS, both in large and small groups.
Feedback on the toggle duly noted.