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Why keep nerfing those *** dungeons that are already nerfed?

Alcast
Alcast
Class Representative
Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.
Edited by Alcast on July 11, 2017 1:04AM
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  • Aliyavana
    Aliyavana
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    The only nerf dlc dungeons need is a opt out of them in random que
  • Aliyavana
    Aliyavana
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    Also when can we expect a trait comparison video coming soon? :D
  • Zlewozmywak
    Zlewozmywak
    Soul Shriven
    Zone chat in a year: lf1m second DD (no tank and healer), 6 keys fast runs
    5 min. later: no1? ok im going solo

    i gues SotH is next
  • Dantaria
    Dantaria
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    Hmmm. Am I the only one who is not so confused about the fact of nerfing itself (duh, there were always too much QQ :/ ), but very confused about the way they've done it?

    I mean, Overfiend - ok, I get it. Let's call it fair. But... This?
    Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
    Plane Meld Rifts are now easier to target.
    Plane Meld Rifts now have less health in Veteran mode.
    ZoS. Are you trying to tell me that according to your "secret statistics" people failed to clear WGT because of... Meld Rifts?

    Jackie-Chan-WTF.jpg

    Really? Really?!

    I meah, oh, I'm ready to bet that majority of groups which fall apart in WGT fall apart on Inhibitor. But I'm also ready to bet - the quantity of Rifts and their health are not the reason :trollface:

    The reason is pure and simple inexperience. Ignorance of mechanics. So... errrr... "Let's make two people close the Rifts, 'cause in this case chances are that at least one knows the mechanics so they'll make it"?

    I would understand the adjustments of timings and damage of her orange and blue phases, but...

    Rifts. Rifts. Ffs, are you... Duh.

    The same history there:
    Increased the cast time of Brutal Bellow.
    Increased the visual intensity of Swamp Spice while it's on the ground.
    Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
    Xal-Nur will now cast Monstrous Blitz less often.
    More telegraphed attacks of Xal-Nur and less often Monstrous Blitz. Really. According to your "secret statistics" that is the problem?

    Yet again - I'm ready to bet that majority of groups which fall apart in RoM fall apart on Xal-Nur. But I'm also ready to bet - Brutal Bellow and Monstrous Blitz are not the reason :trollface:

    The reason? See above, the part about Inhibitor.

    You wanted to make DLC dungs easier. Okay. Okay, sure.

    We shall see how your changes will help :trollface:

    English isn't my native, apologies for any mistakes.
  • Rataroto
    Rataroto
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    Alcast wrote: »
    Instead of keep nerfing those dungeons like WGT..already only needed half a braincell to complete those lmfao
    Why not show people with actual USEFUL INGAME TIPS how they can improve their gamestyle and learn the game.

    Cuz L2p is too obvious.
    And then watch as more and more peeps cry that vma is "too hard", or hard at all at this point....
    faceroll on a keyboard = vma no deathed
  • Rohamad_Ali
    Rohamad_Ali
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .
  • sigsergv
    sigsergv
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    The game will become MUCH healthier when whining elitist leave it.
  • Avran_Sylt
    Avran_Sylt
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    What they need to do, is add in NPC's that guide the player through the more difficult mechanics via dialogue, much as they did with HoF

    Edit: WHILE the fight is going on.
    Edited by Avran_Sylt on July 11, 2017 2:27AM
  • Aliyavana
    Aliyavana
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    sigsergv wrote: »
    The game will become MUCH healthier when whining elitist leave it.

    Actually when the entitled casuals leave it
  • Morgul667
    Morgul667
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    I do believe it would be good to have 3 levels of difficulties as well as ingame tutorial to help players improve.

    The new players are in a jungle out there . It is hard to improve unless you spend time actively looking for information which may not be something everybody accepts to do
  • Alucardo
    Alucardo
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    i am not good at game. friends say i cant be involved with dungeon because i not good at the playing. now dungeon nerfed i might be able to join in fun with friends. nerf good.
    we not all pros.

    thank you for read.
  • HatchetHaro
    HatchetHaro
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    I'm actually fine with the nerfs. These nerfs are to make PUG groups much more tolerable in these dungeons.

    I think the Xal-Nur mechanics tweaks were the most needed. The Xal-Nur fight is frustrating, even with established groups, especially when the body-block fails and the boss runs off. The change here would really help with reeling the boss back in.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Kay1
    Kay1
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .

    Why you blame console lmao, what about you talk about the the % of people who completed vMsa on console?

    "on console hardly anyone can complete them"

    How do you know, do you work for Zos? Any single content that is DLC will be around 1-5% in console because it calculates the amount of accounts who played the base game even via free trial, it doesn't not only calculate the people who can access the content, there's more than 500k accounts who got registered in console the first month of release and those people left the game forever because people didn't know about the MMO side of this game so the stats from the PSN trophies doesn't not provide any type of information about that.


    Don't blame console on the fact that casuals want the dead of hard content in this game, the majority of PvE players are on PC while consoles are way more focused in PvP in terms of population.

    K1 The Big Monkey
  • theamazingx
    theamazingx
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    sigsergv wrote: »
    The game will become MUCH healthier when whining elitist leave it.

    An mmo with no endgame is an mmo with no staying power. You get your normal modes for RP walk bow light attack spam clears.
  • SanTii.92
    SanTii.92
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    why you haff to be mad? It's just a game.
    Edited by SanTii.92 on July 11, 2017 6:13PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • usmcjdking
    usmcjdking
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    To be honest these are reasonable nerfs. I wouldn't say they have become more noob friendly, the mechanics are still relevant and their requisite threat in the IC dungeons has not been changed. The mechanics are simply easier to confront.

    Whilst I don't think it was necessary, I don't have an issue with nerfs in this vein.
    0331
    0602
  • timb16_ESO85
    timb16_ESO85
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    While I agree that dungeons shouldn't be made easier so more can complete them, I really like these nerfs, Especially the planar inhibiter, which requires people to know what they are doing. I don't know how many times I wiped on this because some idiot who refuses to communicate, other than in some non-english language, didn't do any mechanics (which was even worse in the time that DF wasn't able to find replacements). At least this change will allow one person to be oblivious to the mechanics, while still allowing the group to complete them.
  • James-Wayne
    James-Wayne
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    Don't make group finder put Level 11 players in any DLC content... Simples
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  • RazorCaltrops
    RazorCaltrops
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    Sad thing is people will still make QQ threads about these dungeons in a couple of weeks.
    Edited by RazorCaltrops on July 11, 2017 10:25AM
    PS4 EU
  • Lieblingsjunge
    Lieblingsjunge
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    I'm with Alcast on this. Instead of nerfing everything so that [snip] [snip] bow light attack spammers with [snip]white gear can complete it - make obvious guides that pop-ups in game in specific encounters. You already have that for e.g. siege weapons in alliance war - why not add a quick guide to the hardest bosses - and how to do them?

    Obviously - now I'm talking from a PC/EU perspective where vRoM HM & no-death can be cleared with 2 DPS that does 17-21k DPS each and a healer/Tank. +-20k can be achieved by everyone - all you need is purple crafted gear(People do that for free if you provide mats. Mats are pretty cheap - otherwise I'm sure people are friendly enough to help out. I've crafted multiple sets for free for that reason). You don't even need proper rotation or anything. Just spam your skills in a random order and you can achiev useful DPS.

    The thing that screws with people - is simply mechanics. So having a guide pop-up in-game when they use the dungeon finder tool to find dungeons, that explain boss-mechanics.... Would solve a lot of issues.

    There's already guides for every single boss online. Why not reach out to the creators(if possible) and ask if you can use them, saying that you write "Guide written by xxxx" at the bottom or top. Sure that must be a better way of doing it than completely ruining the experience for players that actually took the time to *learn* mechanics.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
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    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Mettaricana
    Mettaricana
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    Dantaria wrote: »
    Hmmm. Am I the only one who is not so confused about the fact of nerfing itself (duh, there were always too much QQ :/ ), but very confused about the way they've done it?

    I mean, Overfiend - ok, I get it. Let's call it fair. But... This?
    Two players can now receive the Moth Priest's vision instead of just one throughout the encounter.
    Plane Meld Rifts are now easier to target.
    Plane Meld Rifts now have less health in Veteran mode.
    ZoS. Are you trying to tell me that according to your "secret statistics" people failed to clear WGT because of... Meld Rifts?

    Jackie-Chan-WTF.jpg

    Really? Really?!

    I meah, oh, I'm ready to bet that majority of groups which fall apart in WGT fall apart on Inhibitor. But I'm also ready to bet - the quantity of Rifts and their health are not the reason :trollface:

    The reason is pure and simple inexperience. Ignorance of mechanics. So... errrr... "Let's make two people close the Rifts, 'cause in this case chances are that at least one knows the mechanics so they'll make it"?

    I would understand the adjustments of timings and damage of her orange and blue phases, but...

    Rifts. Rifts. Ffs, are you... Duh.

    The same history there:
    Increased the cast time of Brutal Bellow.
    Increased the visual intensity of Swamp Spice while it's on the ground.
    Xal-Nur will no longer become immune to taunt while casting Monstrous Blitz. He will still charge his selected target, but will respect an active taunt debuff once the charge completes.
    Xal-Nur will now cast Monstrous Blitz less often.
    More telegraphed attacks of Xal-Nur and less often Monstrous Blitz. Really. According to your "secret statistics" that is the problem?

    Yet again - I'm ready to bet that majority of groups which fall apart in RoM fall apart on Xal-Nur. But I'm also ready to bet - Brutal Bellow and Monstrous Blitz are not the reason :trollface:

    The reason? See above, the part about Inhibitor.

    You wanted to make DLC dungs easier. Okay. Okay, sure.

    We shall see how your changes will help :trollface:

    Not even gonna lie the sheer volume of players who ignore the rifts and claim to know the mechanics its a welcome change for the wrath of the pugs... so tired of getting that one no mic antisocial guy who never speaks and skips the rifts just so almost kill boss and get zerged by adds
  • Feanor
    Feanor
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    @Lieblingsjunge

    The boat has sailed. It's heading to carebear heaven and there is no way to stop it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Rev Rielle
    Rev Rielle
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    I think the part of the player base that loves a good challenge will have likely completed all the DLC dungeons and challenges therein already. After all, they've been around for quite some time now. It makes sense - I think - to try and open these up the more of the player base.
    The reason is pure and simple inexperience. Ignorance of mechanics. So... errrr... "Let's make two people close the Rifts, 'cause in this case chances are that at least one knows the mechanics so they'll make it"?
    @Dantaria As I understand it it's not so much so two can together, it's also so if a healer or tank is tagged to close rifts they can now not worry about it and still heal or tank, whilst another goes about the business of closing them.

    If you can be anything, be kind.
  • Rainteal
    Rainteal
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    The unforgiving mechanics of some of these encounters are the places in game that force players to get better. They teach you self awareness, rapid response, adjustment, and group coordination on the fly. Trying and failing over and over again on the Inhibitor back in the old days farming for Kena helms ultimately made many of my friends and me much better players. Breaking off from Lord Warden to rapidly kill his shades taught us the value of high burst coupled with self sustain (along with good situational awareness). These, of course, were skills we carried into SotH dungeons, thus making them a little bit easier for us to execute from day one, but all of those places still provide up and coming players the with the same opportunity to improve.

    Hard, unforgiving mechanics build better players. That is why I tell every up and coming player their first big goal should be to get into vMA, work on it, and beat it. There is no other PvE activity in the game that will do more for you than vMA to make you a better player.

    With all of that said, the fix for leaving these dungeons intact without (further) nerfs would be to remove these dungeons from the activity finder queue. This would make it so PuG groups are not forced into the more difficult content, and other players can then form their own groups to work on this more difficult content at their choice. To @Alcast 's point, adding more helpful and obvious tips or visual/audio ques to these harder mechanics would not be a bad thing at all. Any way to to increase the overall skill and ability of the playerbase is a good thing.

  • Magdalina
    Magdalina
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .

    2% of whom though? May I ask what % hit level 50?
  • Magdalina
    Magdalina
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    Edit: Potato phone double post
    Edited by Magdalina on July 12, 2017 2:37PM
  • Magdalina
    Magdalina
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    Also, angry Alcast o:

    They had an issue. Random groups were struggling with these dungeons. They could've tried to bring random groups up to the level of these dungeons by introducing better tutorials, learning curve etc...or they could take the cheap easy way out and try to bring the dungeons down to potato level instead. Are you actually surprised by their choice? I'm not.
  • Lieblingsjunge
    Lieblingsjunge
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    Feanor wrote: »
    @Lieblingsjunge

    The boat has sailed. It's heading to carebear heaven and there is no way to stop it.

    I just dont get it, why I have to get punished for taking the time to learn the mechanics. I remember spending 4 hours on Planar inhib when IC came out(I started game a month before it's release) - because I didn't know anything. Like literally nothing. But after 4 hours we managed to get past the first 2 stages where only 1 got the Rifts. Then we tried again a few days after and w eventually completed it.

    (For the record, those 4 hours was my entire day of playing ESO).
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Magıc
    Magıc
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    You must realise Alcast, casuals cry so much they want this game turned into a pile of junk. They'd rather Zos complete the game for them instead of them having to put any effort in at all.
  • spiiros
    spiiros
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    The facts are simple Alcast . On consol hardly anyone can complete them . Look at ps4 numbers . Someone posted them and it's less then 2% of the players or somewhere close to that . Not everyone has hours everyday to practice and grind gear . Games popularity depends on population . Just the way it goes .

    What...

    It's a joke on on any platform.

    I doubt those #'s are correct.
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