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@ZOS_BrianWheeler is this battlegrounds tactic intended?(video attached)

timidobserver
timidobserver
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V16 Uriel Stormblessed EP Magicka Templar(main)
V16 Derelict Vagabond EP Stamina DK
V16 Redacted Ep Stam Sorc
V16 Insolent EP Magicka Sorc(retired)
V16 Jed I Nyte EP Stamina NB(retired)

  • paulsimonps
    paulsimonps
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    I told them about this on PTS, its happened in IC and it happened in BGs. You can chain people do their deaths by standing on your own spawn platform. If your team has hit them before you pull them up it counts as a kill as well. Can be done but Unrelenting Grip from DKs, Frozen Gate from Wardens and actually also Swarm Mother, but obviously that is only if people try to hit you up there.
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  • Derra
    Derra
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    aaand elevation for chains is about to get nerfed...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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  • timidobserver
    timidobserver
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    Derra wrote: »
    aaand elevation for chains is about to get nerfed...
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...

    Probably easier to just make chains not work up there.....
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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  • Turelus
    Turelus
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    Derra wrote: »
    aaand elevation for chains is about to get nerfed...
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...

    Probably easier to just make chains not work up there.....

    Or just disable skills up there entirely, sure it's going to make people mad and create camps to some regards, but no more silly business.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • timidobserver
    timidobserver
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    Turelus wrote: »
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...

    Probably easier to just make chains not work up there.....

    Or just disable skills up there entirely, sure it's going to make people mad and create camps to some regards, but no more silly business.

    No. I am fine with firing attacks down. Sometimes it is the only way to deal with being camped. I just want the instant kill fixed.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

    Options
  • Turelus
    Turelus
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    Turelus wrote: »
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...
    Derra wrote: »
    aaand elevation for chains is about to get nerfed...

    Probably easier to just make chains not work up there.....

    Or just disable skills up there entirely, sure it's going to make people mad and create camps to some regards, but no more silly business.

    No. I am fine with firing attacks down. Sometimes it is the only way to deal with being camped. I just want the instant kill fixed.
    Wasn't this recently addressed in IC? Or was it just noted and not fixed?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.
    Wheeler
    ESO PVP Lead & Combat Lead
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    Staff Post
  • Turelus
    Turelus
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    DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.
    Awesome, and neat to hear about how you handle it with debuffs (I am a nerd for little bits of info like that).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
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  • Scyantific
    Scyantific
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    DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.

    While you're at it @ZOS_BrianWheeler, can you make it so that you can't attack people from the safety of your spawn? It gets annoying in CTF when you're tussling near a flag pedestal to prevent someone from capping, and suddenly you start turning into a pincushion because someone doesn't want to fight head on.
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  • Reverb
    Reverb
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    Scyantific wrote: »
    DK Chains and Warden port are disabled/debuffed (range reduced to almost nothing) in the spawn locations but looks like we missed a spot there and we'll get QA to do another scrub through the respawn locations and those extended bits you can stand on.

    While you're at it @ZOS_BrianWheeler, can you make it so that you can't attack people from the safety of your spawn? It gets annoying in CTF when you're tussling near a flag pedestal to prevent someone from capping, and suddenly you start turning into a pincushion because someone doesn't want to fight head on.

    That's annoying, but I think it's fair play. Unlike cheesy- chaining someone into instadeath.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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