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Im the first to say nerf warden ult !!

  • rotaugen454
    rotaugen454
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    Many of us are tired of the "nerf threads". This is why we can't have nice things!
    "Get off my lawn!"
  • Enslaved
    Enslaved
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    5f174c02350e953669ef46544f3c4c5d--twilight-meme-twilight-saga.jpg
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Most ulti skills can be made very powerful in certain situations if,
    1) One sets all their other skills to work with the ulti,
    2) One sets their CP to increase the power of said ulti over any other skill,
    3) One wears gear that maximizes the power of said ulti over any other skill.

    It's not up to ZOS to nerf a perfectly good skill set, or good players to nerf themselves. It's up to opposing players to find a way to overcome. In short, L2P.
    Edited by starlizard70ub17_ESO on July 5, 2017 1:59PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • zaria
    zaria
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    Smmokkee wrote: »
    Make dive dodgeable
    And buff it, who will increase warden dps in pve.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • agingerinohio
    agingerinohio
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    Wardens do not need any kind of nerf. They need some buffs in fact. With BIS golded out gear on my stam warden, it still feels very lackluster. And no, it's not a L2P issue.

    As for healing thicket, I was a healer for a pug that had a tank spamming that ulti. He was still incredibly squishy and nearly dieing regardless of how many heals/buffs I was sending him and how much he was spamming healing thicket. It was to the point I even questioned myself if he was drinking ravage health or wasn't wearing armor under his costume.

    It's no where comparable to Templar burst heals.

    Buff wardens, do not nerf them...Nerf the nerf mentality. If they didn't have that heal ulti, most wouldn't be able to survive because they are so squishy compared to other classes.
  • Ch4mpTW
    Ch4mpTW
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    Timeraider wrote: »
    Timeraider wrote: »
    And how about people that don't use ultimate regenerate gear. If you calculate it, it's not even that strong so I would say... Sure... Increase ulticost to 150. However the base skill then needs double the healing and the morph at least an 25-50% increase
    And yes, I have played Templar healer for the longest time (still have him) so I do have comparison

    Dude healing thicket is better than any heal templars ever had.. period. Best heal ability overall by far and op if u ask me

    Subjective I guess.. If it wasn't for the amazing Tarzan grappling hook I would probably still pvp heal with my templar

    I automatically roll dodge when someone does that to me, think someones trying to pull me with chains.

    You know that you can't dodge chains, right? Lol. Your best bet is to just get Scorpion'd, and have your defenses at the ready.
  • agingerinohio
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    Smmokkee wrote: »
    Make dive dodgeable

    Dive is such a delayed skill as it is, making it dodgeable would render it useless. Increasing the cost however, may be in order due to how many people just spam it. There's no skill needed with such a spammable. Whenever in PvP going against wardens thats pretty much all I ever see being used. If you can CC them, then they melt fast.
  • The_Smilemeister
    The_Smilemeister
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    I'm not the first person to say it. STOP WITH THE NERF THREADS! Why don't people advocate for other abilities to be buffed so that all abilities move forward together instead of some getting pulled forward and others getting pushed back!
  • Elvenpath
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    Sounds like it's another L2P

    Exactly. OP needs math class aswell.
    Edited by Elvenpath on July 5, 2017 3:07PM
  • timidobserver
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    18k over 4s = 4.5k/s

    In pvp this is a 2500 heal a second which is around a vigor?


    It stacks.. plus add all the ticks .

    You can do an exact same ult gen build using a templar with a bigger radius and a bigger heals per second.

    I do not want healing thicket nerfed, but I did want to chime in to say that healing thicket is more useful than the Templar healing ultimate. Not being rooted alone is enough to make it better.

    The only thing the Templar healing ult had going for it was providing damage reduction to the group and that was ninja nerfed without a dev ever acknowledging it. Resto ult is a better deal in most situations.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Ihatenightblades
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    Congratulations you are the first idiot to say so! *Clap* Not surprised to see another stupid post from you I suppose.
    Elvenpath wrote: »
    Sounds like it's another L2P

    Exactly. OP needs math class aswell.

    Maybe you the one who needs math help lol since you cant add up yourself that it adds to a 47.5k heal :D

    Also viper sorry nobody views your posts you dont gotta take it out on people who do post interesting topics. Guessing you are a casual who has 0 issues with the game.
    Edited by Ihatenightblades on July 5, 2017 7:04PM
  • josiahva
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    Whine, whine, whine. Get over it. There are plenty of healing debuffs available in game if this were actually an issue...which its not. The big bad world doesn't owe you a thing. This is a niche build at best....if it becomes more mainstream, maybe you should run fasalla's/durok's bane, or keep it as an alternate set to swap to to counter. Maybe run with a Warden for major defile buff? There are things that can be done instead of whining and crying for nerfs every five seconds.
  • malcolmhagger
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    wardens are under performing as it is...they need a buff first and foremost.

    as far as the topic, you would have to have a build set around ult regen to really be "taking advantage" of the healing ticket
  • s7732425ub17_ESO
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    Smmokkee wrote: »
    Make dive dodgeable

    Dive cannot be made dodgeable because it is one of the only counters to the perma dodge rolling cancer that plagues PVP. ZOS has actually been removing counterplay (for no good reason). But this time, there really needs to be counterplay. Keep it.
  • Smackosynthesis
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    I'm maining Warden this xpac and I use this in Cyrodiil a lot. I also think it kinda needs a nerf lol it's extremely powerful.

    I'll also say that literally everything else feels weak as hell.
    Edited by Smackosynthesis on July 5, 2017 7:29PM
  • s7732425ub17_ESO
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    The Warden ulti is very strong, yes. The correct morph (yes, there is a correct morph, if you picked the 20 ulti morph, you've chosen incorrectly) has a base uptime of 40% (10 seconds active every 25 seconds). You can definitely push this to almost full uptime with ulti gen gear and abilities.

    But.

    It's actually balanced. When you compare it to other abilities, and when you compare it to what the class as a whole offers to other classes, it's fine. Every class has certain OP abilities. Imbalance happens when certain classes have OP abilties but other classes don't. So if you want to nerf the Warden ult, in order to maintain balance, you have to nerf all the other classes too.

    Warden is designed as a stand-your-ground class. When compared to DK, Warden doesn't have nearly as many good defensive capabilities. When compared to Templar, Warden is about the same.
  • Ihatenightblades
    Ihatenightblades
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    The Warden ulti is very strong, yes. The correct morph (yes, there is a correct morph, if you picked the 20 ulti morph, you've chosen incorrectly) has a base uptime of 40% (10 seconds active every 25 seconds). You can definitely push this to almost full uptime with ulti gen gear and abilities.

    But.

    It's actually balanced. When you compare it to other abilities, and when you compare it to what the class as a whole offers to other classes, it's fine. Every class has certain OP abilities. Imbalance happens when certain classes have OP abilties but other classes don't. So if you want to nerf the Warden ult, in order to maintain balance, you have to nerf all the other classes too.

    Warden is designed as a stand-your-ground class. When compared to DK, Warden doesn't have nearly as many good defensive capabilities. When compared to Templar, Warden is about the same.

    You just said its OP.. OP means overpowered if you didn't know.. nobody wants anything overpowered in any video game .. lol
  • Mazbt
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    I don't think it should lose its potency but it's real cheap considering how strong it is. Maybe a slight increase in cost to start and re-evaluate later.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
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    Fantasia
  • Ihatenightblades
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    josiahva wrote: »
    Whine, whine, whine. Get over it. There are plenty of healing debuffs available in game if this were actually an issue...which its not. The big bad world doesn't owe you a thing. This is a niche build at best....if it becomes more mainstream, maybe you should run fasalla's/durok's bane, or keep it as an alternate set to swap to to counter. Maybe run with a Warden for major defile buff? There are things that can be done instead of whining and crying for nerfs every five seconds.


    I disagree
  • WhitePawPrints
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    Please, stop with the nerf calls, just tired of everything being nerfed all of the time. The Warden is underachieving as is, why destroy the class even more?

    I spammed Healing Thicket over and over again in PVP the other day and people still died.

    This OP has called for nerfs on almost every underperforming class/ability/set I've seen. Everyone should know to not even entertain this fool.
  • Sanctum74
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    Congratulations you are the first idiot to say so! *Clap* Not surprised to see another stupid post from you I suppose.
    Elvenpath wrote: »
    Sounds like it's another L2P

    Exactly. OP needs math class aswell.

    Maybe you the one who needs math help lol since you cant add up yourself that it adds to a 47.5k heal :D

    Now divide that by 2 for pvp and it's 23,750 over 10 seconds. Thats only 2375 per second and is hardly op for an ultimate considering you can get more from rally/vigor combo.

  • TheValar85
    TheValar85
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    Nerf DK!!!4
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Ihatenightblades
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    Sanctum74 wrote: »
    Congratulations you are the first idiot to say so! *Clap* Not surprised to see another stupid post from you I suppose.
    Elvenpath wrote: »
    Sounds like it's another L2P

    Exactly. OP needs math class aswell.

    Maybe you the one who needs math help lol since you cant add up yourself that it adds to a 47.5k heal :D

    Now divide that by 2 for pvp and it's 23,750 over 10 seconds. Thats only 2375 per second and is hardly op for an ultimate considering you can get more from rally/vigor combo.

    The 23k is non crit so it can be more than 23k.. which is ridiculous in pvp for 75 ult.

    My biggest problem is the cost... wayyyy too low

    Plus nothing like rally vigor combo.. rally takes 20 seconds for it to build up a nice tick vigor is good but nothing like what you are thinking compared to healing thicket.

    Plus did u ever think you can have all 3?? Vigor rally + healing thicket? Ya..
    Edited by Ihatenightblades on July 5, 2017 8:11PM
  • Caligamy_ESO
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    Nerf healing thicket? Then nerf all of the healing reduction CP bonuses and skills right along with it. Since you don't seem to know what they are for anyway..
    love is love
  • Zardayne
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    More PVP required nerfs..procs, thicket, come on boys there has to be more..oh yea the guy above me..make dive dodgeable....anything else....
  • Caligamy_ESO
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    Zardayne wrote: »
    More PVP required nerfs..procs, thicket, come on boys there has to be more..oh yea the guy above me..make dive dodgeable....anything else....

    Twisting path.. definitely twisting path. The masses will rejoice!
    love is love
  • Bryong9ub17_ESO
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    Vaoh wrote: »
    Perfect example of someone who wants to nerf other classes purely for the sake that they don't play those classes.

    This^
  • Ihatenightblades
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    Wardens do not need any kind of nerf. They need some buffs in fact. With BIS golded out gear on my stam warden, it still feels very lackluster. And no, it's not a L2P issue.

    As for healing thicket, I was a healer for a pug that had a tank spamming that ulti. He was still incredibly squishy and nearly dieing regardless of how many heals/buffs I was sending him and how much he was spamming healing thicket. It was to the point I even questioned myself if he was drinking ravage health or wasn't wearing armor under his costume.

    It's no where comparable to Templar burst heals.

    Buff wardens, do not nerf them...Nerf the nerf mentality. If they didn't have that heal ulti, most wouldn't be able to survive because they are so squishy compared to other classes.
    Nerf healing thicket? Then nerf all of the healing reduction CP bonuses and skills right along with it. Since you don't seem to know what they are for anyway..

    There is literally like 2 abilites in game that reduce enemies healing.. not including sets.. you seem to not know much on this subject keep your 2 cents :) no hard feelings
  • Bryong9ub17_ESO
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    Its funny because just a few days ago i say a post from someone stating that the Warden was under-preforming.

    And also why is it all about PvP? This would hurt PvE as well, which has been shown in the past as a larger population.
    Edited by Bryong9ub17_ESO on July 5, 2017 8:44PM
  • KingJ
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    Was expecting a bear nerf tbh. Disappointed. Bear is OP on huge Stam pool players.
    I thought he was talking about the Major protection Ulitmate that can be spammed using a ultigen build.
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