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Tier 3 Ability Morphs?

Avran_Sylt
Avran_Sylt
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I look at ESO as a game whose diversity stems from used skills rather than from dropped gear sets (for the most part). So, This is the question: Would it improve end game to allow further skill progression past the 2nd tier ability morphs?

and, How would these 3rd tier morphs function?

Would they just be a standard improvement over their 2nd tier counterparts (in niche areas), or would they function as tradeoffs?

Ex: Standard Improvement (in a solo scenario)
Veiled Strike
Surprise Attack
Exposing Attack
Successfully attacking an enemy with this ability from Stealth or Invisibility applies minor vulnerability for 8 seconds
Ferocious Attack
Critically striking with this ability grants Major Expedition for 4 seconds
Concealed Weapon
Deadly Weapon
This ability deals 20% more damage from stealth
Hidden Weapon
Further Increases movespeed while in stealth by 40%

Ex: Tradeoff (in a solo scenario)
Veiled Strike
Surprise Attack
Opportunistic Attack
No longer applies Major Fracture, but does increasing amounts of damage the lower the target's health is (up to 10%)
Piercing Attack
Deals lower initial damage, but applies a bleed over 8 seconds.
Concealed Weapon
Deadly Weapon
No longer grants bonus movespeed, but increases damage done from stealth by 20%
Shadow Walker's Blade
Reduces total damage done, but increases movespeed while in stealth significantly.
Edited by Avran_Sylt on July 5, 2017 4:55PM

Tier 3 Ability Morphs? 125 votes

They could be interesting, Implemented correctly
67%
Caligamy_ESOKochDerDamonencwolfe702b14_ESOCpt_TeemoKalikiSoupDragonSimen.askeland89b16_ESOstatic_rechargeBrother_NumsievrineArchmadiosYukon2112mingimingiIts_AlexisAlex_LexSanTii.92bottleofsyrupRajajshkaDrachenfierAjaxduo 84 votes
Leave it as it is currently (2 Tier System) - But introduce additional Morphs
13%
Phica_Lovicstarlizard70ub17_ESOFrozenAnimalpaulsimonpsZolronbebynnagOeildefeu91AsmaelInFernalEntityVoodooPlatypustheher0not117DiosKram8ionAvran_Sylttrowlkeirinnpryderimarcosvpl 17 votes
Leave it as it is currently (2 Tier System)
14%
CavalryPKItsMeTooGothrenMarrazzMistSilverWFAzraelKriegactoshRecremenGreenSoup2HoTnotimetocareVercingetorixlaksikusSunahVipstaakkiJuhasowMorgul667aaisoahoTheDoomsdayMonster 18 votes
Other
3%
SolarikenZardayneSTEVILDrdeath20 4 votes
I Don't Care
1%
SpacemonkeyThe_Smilemeister 2 votes
  • Destyran
    Destyran
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    They could be interesting, Implemented correctly
    Have new weapons released that while equipped unlocks. A teir 3 morph of the weapons skill line of your choice. No ultis
  • Houshiki
    Houshiki
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    They could be interesting, Implemented correctly
    This could be incredibly interesting, and diversifying if it were implemented correctly. On the other hand, it could also equally end up becoming a complete disaster leading to unbalance issues and exploits.
  • InFernalEntity
    InFernalEntity
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    I think a 3rd tier morph would focus more builds towards DPS which is already an issue with the game. (Almost everyone is damage focused)

    However more 2nd morph options is a great idea. No one likes being screwed out of interesting effects because an ability is magicka or stamina and won't compliment their build.
    XBOX GT: InFernal Entity

    Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
    Valyria Uviryoni - Level 50 Dunmer mDK Vampire
    Pale Shade - Level 50 Argonian NB crafter
  • meatboll
    meatboll
    They could be interesting, Implemented correctly
    good idea, but I want more weapons type like a spear, this should be their next plan.
  • MarrazzMist
    MarrazzMist
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    Leave it as it is currently (2 Tier System)
    Nightmare for my memory, making it hard to communicate builds as I can't remember the names of the skills I've been using for three years.

    I think morf options are versatile, so KISS, please.
  • KochDerDamonen
    KochDerDamonen
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    They could be interesting, Implemented correctly
    I'd like to have stam/mag and THEN morphs that alter effects
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Tasear
    Tasear
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    They could be interesting, Implemented correctly
    Sorrecer ..nercromancer line... taming wild animals... warden... DragonKnight flying.... nightblade trap removal...and more.
  • Mettaricana
    Mettaricana
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    They could be interesting, Implemented correctly
    Would be a nice option. Love to see lack luster skills get a new morph after being morphed love to see sorc get option to trade out pets for atronachs.

    Night blade to trade out shades fo zombies and skeletons.

  • Sheva I 7 I
    Sheva I 7 I
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    Would be a nice option. Love to see lack luster skills get a new morph after being morphed love to see sorc get option to trade out pets for atronachs.

    Night blade to trade out shades fo zombies and skeletons.

    loooooool since when nightblades are necromancers or conjurers???
  • Avran_Sylt
    Avran_Sylt
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    @Sheva I 7 I

    elderscrollsonline.wiki.fextralife.com/Summon+Shade

    What's to stop them from summoning a soul of one of their victims? A Ghost?
    Edited by Avran_Sylt on July 4, 2017 11:55PM
  • Sheva I 7 I
    Sheva I 7 I
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    Avran_Sylt wrote: »
    @Sheva I 7 I

    elderscrollsonline.wiki.fextralife.com/Summon+Shade

    What's to stop them from summoning a soul of one of their victims? A Ghost?

    Well let them summon dragons while we are at it, dark magic =/= necromancy
  • Avran_Sylt
    Avran_Sylt
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    Avran_Sylt wrote: »
    @Sheva I 7 I

    elderscrollsonline.wiki.fextralife.com/Summon+Shade

    What's to stop them from summoning a soul of one of their victims? A Ghost?

    Well let them summon dragons while we are at it, dark magic =/= necromancy

    In this case I think that necromancy is a subclass of dark magic, as the name dark magic itself seems much to broad only to encompass summoning. So while all dark magic is not necromancy, all necromancy is a dark magic.

    Edited by Avran_Sylt on July 5, 2017 12:29AM
  • The_Smilemeister
    The_Smilemeister
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    I Don't Care
    Knowing ZOS, even if it was implemented, it would be a complete trainreck of a disaster. With all the people complaining about lag and abilities being too OP or not working properly I can just see this idea turning out to be more than it was worth.
  • Sheva I 7 I
    Sheva I 7 I
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    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    @Sheva I 7 I

    elderscrollsonline.wiki.fextralife.com/Summon+Shade

    What's to stop them from summoning a soul of one of their victims? A Ghost?

    Well let them summon dragons while we are at it, dark magic =/= necromancy

    In this case I think that necromancy is a subclass of dark magic, as the name dark magic itself seems much to broad only to encompass summoning. So while all dark magic is not necromancy, all necromancy is a dark magic.

    in Elder Scrolls lore necromancy is part of conjuring tree.
  • Avran_Sylt
    Avran_Sylt
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    @Sheva I 7 I

    elderscrollsonline.wiki.fextralife.com/Summon+Shade

    What's to stop them from summoning a soul of one of their victims? A Ghost?

    Well let them summon dragons while we are at it, dark magic =/= necromancy

    In this case I think that necromancy is a subclass of dark magic, as the name dark magic itself seems much to broad only to encompass summoning. So while all dark magic is not necromancy, all necromancy is a dark magic.

    in Elder Scrolls lore necromancy is part of conjuring tree.

    We might be miscommunicating, When you say dark magic, are you referring to shunned and vilified practices and arts? Or something else?
  • Drdeath20
    Drdeath20
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    Other
    Why do morphs have to be better than the original. I feel that the base skill needs to be just as good and now you get to specify on build diversity
  • idk
    idk
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    He is alive.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Leave it as it is currently (2 Tier System)
    I wouldn't want to see a three tier option for the simple reason that the Devs are having hell balancing the current 2 tier system...

    To introduce a 3rd tier would be beyond the Devs ability to balance based off of what we have seen thus far...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
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  • idk
    idk
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    I wouldn't want to see a three tier option for the simple reason that the Devs are having hell balancing the current 2 tier system...

    To introduce a 3rd tier would be beyond the Devs ability to balance based off of what we have seen thus far...

    The larger reason is Zos has been working to simplify the game. When Zos states they are attempting to lower the ceiling and raise the floor they are simplifying the game.

    Adding a third tier just complicates things, goes in the opposite direction and for questionable benefit.

    Another point is, it would cost another SP. Some of us have 350 CP and use most of them. 6 crafts, able to fill more than one role and skills for both PvE and PvP. Adds up fast.
  • Morgul667
    Morgul667
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    Leave it as it is currently (2 Tier System)
    I think we have enough balance issues already :/ I dont see it being implemented without creating further unbalance in the game
  • GreenSoup2HoT
    GreenSoup2HoT
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    Leave it as it is currently (2 Tier System)
    Morgul667 wrote: »
    I think we have enough balance issues already :/ I dont see it being implemented without creating further unbalance in the game

    this. the game isnt even balanced with two morphs. some abilities have 1 morph that is drastically better.

    also a lot of op's suggestions are over-powered. like hidden strike, 40% more stealth speed, you cant be serious. lets all just run around in stealth faster then a mount with rapids lol.
    PS4 NA DC
  • Juhasow
    Juhasow
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    Leave it as it is currently (2 Tier System)
    Yes because all I need is to level up and test 6 morphs instead of 2 to see which one is better...
  • Solariken
    Solariken
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    Other
    I would LOVE if they expanded the skill system, whether by adding a 3rd morph option to every skill, a new set of morphs for each morph (as you suggested), or a spellcrafting system. However, what they should absolutely not do is make player skills stronger than they currently are as seems to be what you are suggesting.

    More options and customization are certainly welcome but many skills are already nearly overloaded with power and utility. What they COULD do though, is use your idea for a new sub-tier of morphs and package each with a bane to mirror its boon -

    So for example, one of your Surprise Attack morphs would inflict Minor Vulnerability on the target - maybe it could be inflicted on the caster as well for the same duration. This way if the player chooses a higher damage playstyle he accepts the trade-off of being squishier himself.
    Edited by Solariken on July 5, 2017 3:14AM
  • Phinix1
    Phinix1
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    They could be interesting, Implemented correctly
    It is both needed and long overdue. It they did it smart it would be awesome.

    I think each ability should have 2 magicka archetype morphs and 2 stamina. Of these, there would be a mix of support/utility and sustain/self buff/damage.

    Having more options would allow more build diversity obviously, with more classes able to bring more buffs to the group. Also an option for better CC which is somewhat lacking on certain weapons especially.
  • Vaoh
    Vaoh
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    They could be interesting, Implemented correctly
    ...but never gonna happen.
  • Zardayne
    Zardayne
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    Other
    I want new weapons instead of further morphs for existing skills (Spears/polearms, Crossbows, and some new magic weapons. After 3 years I need more diversity in weapon choices.
  • aisriyth_ESO
    aisriyth_ESO
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    I rather get a 3rd morph for all skills that make it stamina/magicka or utility for healing/tanking.
  • GeorgeBlack
    GeorgeBlack
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    They could be interesting, Implemented correctly
    Yes so much. There will be be playstyles.
  • bebynnag
    bebynnag
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    ***
    Edited by bebynnag on July 5, 2017 8:51PM
  • Avran_Sylt
    Avran_Sylt
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    Leave it as it is currently (2 Tier System) - But introduce additional Morphs
    He is alive.

    And hung over, god last night was fun.
    I wouldn't want to see a three tier option for the simple reason that the Devs are having hell balancing the current 2 tier system...

    To introduce a 3rd tier would be beyond the Devs ability to balance based off of what we have seen thus far...

    The larger reason is Zos has been working to simplify the game. When Zos states they are attempting to lower the ceiling and raise the floor they are simplifying the game.

    Adding a third tier just complicates things, goes in the opposite direction and for questionable benefit.

    Another point is, it would cost another SP. Some of us have 350 CP and use most of them. 6 crafts, able to fill more than one role and skills for both PvE and PvP. Adds up fast.

    A fair enough of a point, as it could eventually lead to some really funky tree paths, and, not to mention makes it more complicated (though for casual players, they could always pick to their preference, or just copy a build online).

    On the note of costing an extra skill point, that's fair enough, part of why I had as another option to just add in additional skill morphs. such that the current skill point investment would be kept the same.
    Morgul667 wrote: »
    I think we have enough balance issues already :/ I dont see it being implemented without creating further unbalance in the game

    this. the game isnt even balanced with two morphs. some abilities have 1 morph that is drastically better.

    also a lot of op's suggestions are over-powered. like hidden strike, 40% more stealth speed, you cant be serious. lets all just run around in stealth faster then a mount with rapids lol.

    Well, in the case of movespeed it's been partially addressed, as movespeed itself has been patched (can no longer go past 100% of base movespeed for whichever mode of movement you're in). So you'd be unable to move faster than a rapids horse. Though this itself is just a suggestion and liable to change

    Though balancing would indeed be a concern, and on that note, keeping a two tier system would be much easier.
    Edited by Avran_Sylt on July 5, 2017 1:27PM
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