LiquidPony wrote: »I don't buy the "it's an MMO, it's harder!" excuse. Not by a long shot.
Why do my 64-man BF1 games play smooth and my instanced ESO play (Maelstrom, 4-man dungeons/DSA, Trials) run at 12 FPS with horrible input lag?
IMO ZOS needs to do some serious thinking about what kind of client/server communication is necessary for players who are in PvP or instanced content. Or at least give us the option to shut down some of our integration with the larger world.
I've noticed that "notification" type stuff kicks up the lag another notch.
For instance, if someone joins or leaves one of my guilds while I'm in an instance, the game basically grinds to a halt for 1 or 2 seconds when the "PlayerOne has joined My Sweet Guild" notification pops. Same goes for weapon enchantments; when my enchant runs out, I get a horrendous lag spike right before it pops the little red weapon notification.
Yoohoo4411 wrote: »I always assumed it was because it had to render more items in the background then other games not even including the mobs and other players. Also kinda think the rendering needs a bit of optimization, but who knows.
You take that logic and you go somewhere else, pal! We don't like your kind here.
OpponentSmile66 wrote: »Also, fun fact, OP is the same guy who started the "non-binary" post. A great laugh, I'll give it that, but still bait.
If that does show he's a bait poster then I don't know what will. lol
Bonzodog01 wrote: »There is a line of thought amongst the devs that the CP system might be to blame. They know very well about the lag, but trying to pin down its exact cause has been at best problematic.
I wasn't here during no-CP week in Cyrodiil, but I was told that Cyrodiil was considerably less laggy. See, the problems arise when the server is doing millions of calculations for a group of players to produce their damage based on their CP point allocations.
Likewise, its possible that it also causes problems in PvE areas where there are more than a dozen players.
Now ZOS are faced with a huge problem - they can't just scrap the CP system, but how do they stop the servers from having to do so many calculations.
This is partially why they trimmed down a load of the CP tree stars so the percentages were a lot less, and then put in the waypoints in the trees, so the server ONLY does the calculations at those waypoints.
This is whats causing some really odd build problems amongst the theorycrafters who arent getting the figures they expect to see.
At this point, the CP code is such a tangled mess that it might be best to scrap the entire current system and maybe trim it back very heavily so its just 3 trees in total, giving the servers a lot less to deal with.
This is also the leading cause behind scrapping CP in PvP altogether.
I also suspect some of the lag has been caused by them producing much higher quality models and far more proc sets, so the sets themselves are causing many more problems.
I personally believe we should -
1) Trim down the number of dropped sets to around 15 in total.
2) Redesign the CP tree so there is just ONE tree of each color containing optimisation stars.
3) Look at ways of offloading calculations to clients. Maybe a rejig of client/server architecture to make it so small group instances are Peer-to-peer, but the openworld is still client to Megaserver?
4) Scrap CP in PvP altogether.
GrumpyDuckling wrote: »OpponentSmile66 wrote: »Also, fun fact, OP is the same guy who started the "non-binary" post. A great laugh, I'll give it that, but still bait.
If that does show he's a bait poster then I don't know what will. lol
Why is it a "great laugh" because I inquired about the possibility for additional character creation options for those who like to model their characters after themselves, and perhaps don't identify as either of the two binary gender options available in the game?
Read the post from that thread again. In no way is it trying to be funny. I even put information into my post in that thread that shows that I understand why additional options beyond the two listed might not be an option (lore, excessive work to implement, dialogue, etc).
Both that thread and this thread are asking questions. 1) If options beyond the two binary genders would be considered and 2) Why ESO is more laggy than some other games I play. Did you not read the first post of this thread? It clearly states that I'm not knowledgeable about the topic - hence the question.
OpponentSmile66 wrote: »GrumpyDuckling wrote: »OpponentSmile66 wrote: »Also, fun fact, OP is the same guy who started the "non-binary" post. A great laugh, I'll give it that, but still bait.
If that does show he's a bait poster then I don't know what will. lol
Why is it a "great laugh" because I inquired about the possibility for additional character creation options for those who like to model their characters after themselves, and perhaps don't identify as either of the two binary gender options available in the game?
Read the post from that thread again. In no way is it trying to be funny. I even put information into my post in that thread that shows that I understand why additional options beyond the two listed might not be an option (lore, excessive work to implement, dialogue, etc).
Both that thread and this thread are asking questions. 1) If options beyond the two binary genders would be considered and 2) Why ESO is more laggy than some other games I play. Did you not read the first post of this thread? It clearly states that I'm not knowledgeable about the topic - hence the question.
Oh the question to the first thread wasn't funny at all. It was trying to make a problem out of a nonissue (the responses were funny though). A very unrealistic problem too. Unless they're wearing a badge saying they're non-binary then no one will know that they are non-binary nor will they care. Not because people are transphobic or hateful but because there's little to no logic to trying to justify ignoring science and biology all because someone claims to identify as something outside the gender binary and thinks it makes them transgender. (FYI you can't transition to nothing. If non binary people knew what trans really meant they'd understand why very few people side with them.)
As for supposedly not reading the question for this one you clearly didn't read it yourself otherwise you wouldn't have made the comparison between an MMO like ESO and a non-MMO like Halo. As someone who once played Halo I can tell you from experience that they're different. If you had common sense you'd compare ESO's lag to that of a similar game that also fits the same genre like WoW or Final Fantasy, not the first couple of FPS titles that popped into your head.
GrumpyDuckling wrote: »OpponentSmile66 wrote: »Because none of those other games are MMOs. Great bait post.
What does being an MMO have to do with it during single player instances (ex: VMA) where no other players are involved?
Even if no other people are involved the game has t o check with the server very often to report the state of your character/bosses/abilities etc
GrumpyDuckling wrote: »GrumpyDuckling wrote: »OpponentSmile66 wrote: »Because none of those other games are MMOs. Great bait post.
What does being an MMO have to do with it during single player instances (ex: VMA) where no other players are involved?
Even if no other people are involved the game has t o check with the server very often to report the state of your character/bosses/abilities etc
So does that mean ESO servers operate differently than servers for a game like Destiny - where we can still meet up in an open-world area?