Avran_Sylt wrote: »@Giles.floydub17_ESO
What's balanced about a Major Buff that costs 4K stamina for full effectiveness, which a Mag user can easily dip into, versus a stamina user who has no access to full on damage mitigation via shields since stamina doesn't scale to any kind of shield?
Avran_Sylt wrote: »@Giles.floydub17_ESO @Barbaran
Wait, Minor/Major Evasion doesn't allow the user to dodge when they have a damage shield up?
Minor/Major Protection functions normally on Damage shields, shouldn't Evasion work just the same?
Avran_Sylt wrote: »@Giles.floydub17_ESO @Barbaran
Wait, Minor/Major Evasion doesn't allow the user to dodge when they have a damage shield up?
Minor/Major Protection functions normally on Damage shields, shouldn't Evasion work just the same?
sure you can use shuffle and shields. but what magic build can afford to cast it every 20 secs like a stsm build. and what magic build can afford 130 pts into hardy and ele defender to get unchained. just like there are damage shields avaliable for stam users, like bone shield. doesnt mean it makes sense to use them.
magic builds have a hard enough time with only having 14k stam to break free, throw in the occasional roll dodge and general movement ( your still gonna need to sprint a little from time to time against certain opponents) , let alone use 1/3 of your stam for shuffle.
3-4k stam is alot considering what you need it for in a magic build mixed with the lack of regen.
like telling a regular stamplar that if he wants a shield he should just slot blazing shield to spam and quit complaining. doesnt make sense.
stam have theyre form of damage mitigation and magicka has theres. both equally as annoying, i play both, i like to beleive i can be unbiased enough to realize both shields and evasion are both as effective in theyre own way
Avran_Sylt wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO @Barbaran
Wait, Minor/Major Evasion doesn't allow the user to dodge when they have a damage shield up?
Minor/Major Protection functions normally on Damage shields, shouldn't Evasion work just the same?
sure you can use shuffle and shields. but what magic build can afford to cast it every 20 secs like a stsm build. and what magic build can afford 130 pts into hardy and ele defender to get unchained. just like there are damage shields avaliable for stam users, like bone shield. doesnt mean it makes sense to use them.
magic builds have a hard enough time with only having 14k stam to break free, throw in the occasional roll dodge and general movement ( your still gonna need to sprint a little from time to time against certain opponents) , let alone use 1/3 of your stam for shuffle.
3-4k stam is alot considering what you need it for in a magic build mixed with the lack of regen.
like telling a regular stamplar that if he wants a shield he should just slot blazing shield to spam and quit complaining. doesnt make sense.
stam have theyre form of damage mitigation and magicka has theres. both equally as annoying, i play both, i like to beleive i can be unbiased enough to realize both shields and evasion are both as effective in theyre own way
Cept there's a thing called immovability pots. pop one of those, and you can pop major evasion easy via shuffle since you won't have to worry about break-free/stuns.
Avran_Sylt wrote: »@Giles.floydub17_ESO
Riiiight, so stamina users get to save 700 stamina when using Evasion at the full effectiveness. Meanwhile shields are not a flat bonus and require heavy magicka input to be effective, fortunately enough for mag users going heavy into magicka also increases all of their other damaging skills as well, and a variety of healing skills, which, by the way, can be used to counter the oblivion damage procs.
Don't get sidetracked by such a small difference in ability cost, big picture.
Avran_Sylt wrote: »@Giles.floydub17_ESO
I'm not trying to say that shields in general are overpowered. (cept maybe Hardened Ward, the scaling on that is absurd compared to others).
What I'd love to do is make shields more varied. Why don't shields stack with Spell Damage like Healing spells? Is it because stacking power that also allows for better defensive scaling on shields would be broken AF?
Could be Shields that scale better with Spell Power would have short durations but higher scalings, and shields that scale with max magicka would have longer durations but lower scalings, or something like that.
While it would need a lot of testing, I think that using these Buffs/Debuffs could act as checks and balances.
Avran_Sylt wrote: »
Oblivion Damage yes, works on sorc shields, but it isn't exclusive to shields. It works wonders on all low health players. Does that not seem a little problematic to you? Similar to how the current Proc Sets work? Essentially 'Free Damage' with no restrictions in this case. I mean hell, the oblivion damage enchantment itself is bugged currently. The Internal Cooldown isn't reduced by the infused enchantment. If it were, you'd see a lot more cancerous builds in PvP.
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
What's balanced about a Major Buff that costs 4K stamina for full effectiveness, which a Mag user can easily dip into, versus a stamina user who has no access to full on damage mitigation via shields since stamina doesn't scale to any kind of shield?
4k? You do not play stamina. Full medium armor and evasion has a cost of 3.3k to have 15% of damage miss them, well some skills cannot miss. Check the cost of harness magicka which is the only magicka based shield available to 4 classes and consider the damage it absorbs in Cyrodiil.
That is just the beginning of what is available to a stam character. Of course we do not need to talk about heals since it is really only one class that would run with a solid heal on their bar, ok, maybe two classes now.
Big picture when considering changes.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
What's balanced about a Major Buff that costs 4K stamina for full effectiveness, which a Mag user can easily dip into, versus a stamina user who has no access to full on damage mitigation via shields since stamina doesn't scale to any kind of shield?
4k? You do not play stamina. Full medium armor and evasion has a cost of 3.3k to have 15% of damage miss them, well some skills cannot miss. Check the cost of harness magicka which is the only magicka based shield available to 4 classes and consider the damage it absorbs in Cyrodiil.
That is just the beginning of what is available to a stam character. Of course we do not need to talk about heals since it is really only one class that would run with a solid heal on their bar, ok, maybe two classes now.
Big picture when considering changes.
Maybe you did not read the entire post so I am providing it again and made bold one important sentence.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
What's balanced about a Major Buff that costs 4K stamina for full effectiveness, which a Mag user can easily dip into, versus a stamina user who has no access to full on damage mitigation via shields since stamina doesn't scale to any kind of shield?
4k? You do not play stamina. Full medium armor and evasion has a cost of 3.3k to have 15% of damage miss them, well some skills cannot miss. Check the cost of harness magicka which is the only magicka based shield available to 4 classes and consider the damage it absorbs in Cyrodiil.
That is just the beginning of what is available to a stam character. Of course we do not need to talk about heals since it is really only one class that would run with a solid heal on their bar, ok, maybe two classes now.
Big picture when considering changes.
Maybe you did not read the entire post so I am providing it again and made bold one important sentence.
Perhaps you could enlighten me then. what. is. available for stam characters that is obviously better for damage mitigation than shields and heals. Roll-dodging? sure, but you can't deal damage while doing so, and you can't do so repeatedly because of roll-dodge fatigue absolutely draining your resources. Blocking? drains your primary resource, but you do have more of it.
I Won't argue that Stam users have great instant burst, but that's another discussion, hell, a Major shield buff would even help against that.
Using metaphors but not relating them to anything leads me to believe that you have no idea what the "forest" is.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
What's balanced about a Major Buff that costs 4K stamina for full effectiveness, which a Mag user can easily dip into, versus a stamina user who has no access to full on damage mitigation via shields since stamina doesn't scale to any kind of shield?
4k? You do not play stamina. Full medium armor and evasion has a cost of 3.3k to have 15% of damage miss them, well some skills cannot miss. Check the cost of harness magicka which is the only magicka based shield available to 4 classes and consider the damage it absorbs in Cyrodiil.
That is just the beginning of what is available to a stam character. Of course we do not need to talk about heals since it is really only one class that would run with a solid heal on their bar, ok, maybe two classes now.
Big picture when considering changes.
Maybe you did not read the entire post so I am providing it again and made bold one important sentence.
Perhaps you could enlighten me then. what. is. available for stam characters that is obviously better for damage mitigation than shields and heals. Roll-dodging? sure, but you can't deal damage while doing so, and you can't do so repeatedly because of roll-dodge fatigue absolutely draining your resources. Blocking? drains your primary resource, but you do have more of it.
I Won't argue that Stam users have great instant burst, but that's another discussion, hell, a Major shield buff would even help against that.
Using metaphors but not relating them to anything leads me to believe that you have no idea what the "forest" is.
Avran_Sylt wrote: »@Giles.floydub17_ESO
Dude, the Defile Debuff. It works in a similar vein. Not to mention, I also suggest introducing sets and buffs that are mirrors for shields, not just a debuff.
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
Dude, the Defile Debuff. It works in a similar vein. Not to mention, I also suggest introducing sets and buffs that are mirrors for shields, not just a debuff.
No, skills that are defensive in nature. Yes healing replaces lost HP, but is not a skill to reduce damage taken.
As I pointed out before, changes to the game are not made in a vacuum and the greater impact is taken into consideration. You have not done that and have demonstrated a lack of overall knowledge on the game to determine the effect adding a new debuff specifically designed for PvP.