Sounds fine to me, if they introduce a new debuff they should introduce a new mirror buff.
ValkynSketha wrote: »Oblivion damage
Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.
Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.
Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.
Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.
leepalmer95 wrote: »
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.
Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.
Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.
The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.
There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.
Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.
Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.
The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.
There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.
In this case, it is a small picture. There are only 3 sources of Oblivion Damage in the game. A Weapon Enchantment, and Two sets. One Light, and one Medium. If the sorc is running any sort of heal on themselves, they can counter these easily with one healing skill. Currently there are no counters to damage shields apart from CP (which is disabled in many PvP areas), just ways to avoid them with small amounts of damage (Oblivion Damage). Requiring the player to sacrifice at least one set.
Avran_Sylt wrote: »@Giles.floydub17_ESO
... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.
Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.
Still small picture. I even said there are two parts to the answer. Just to make sure, doing damage is not what I am getting at. I thought you almost got the second but sadly it did not happen.
Also, remember, even the full answer is only part of the full picture. Only part. oh, and BTW, shields were nerfed hard last year. It is highly improbable they will be nerfed again anytime in the foreseeable future since the previous nerf served it's purpose. At least unless someone comes up with a valid argument for such action and I have not seen anything of the such proposed in the forums.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »@Giles.floydub17_ESO
... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.
Still small picture. I even said there are two parts to the answer. Just to make sure, doing damage is not what I am getting at. I thought you almost got the second but sadly it did not happen.
Also, remember, even the full answer is only part of the full picture. Only part. oh, and BTW, shields were nerfed hard last year. It is highly improbable they will be nerfed again anytime in the foreseeable future since the previous nerf served it's purpose. At least unless someone comes up with a valid argument for such action and I have not seen anything of the such proposed in the forums.
Oh yeah, when they reduced the duration of shields to be 6 seconds from 20 (for most). Heh, wonder if they'd consider reverting that and adding in these Minor/Major Buffs.
Hmm, hadn't considered that angle before.
Also, can't say I've got a clue right now what the '2nd' part you're refering too is. But I'll come back to you about it when this thread has been buried, once again acting as a way to bump the post while it still being on topic.
Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »Giles.floydub17_ESO wrote: »Avran_Sylt wrote: »ValkynSketha wrote: »Oblivion damage
Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.
Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.
Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.
The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.
There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.
In this case, it is a small picture. There are only 3 sources of Oblivion Damage in the game. A Weapon Enchantment, and Two sets. One Light, and one Medium. If the sorc is running any sort of heal on themselves, they can counter these easily with one healing skill. Currently there are no counters to damage shields apart from CP (which is disabled in many PvP areas), just ways to avoid them with small amounts of damage (Oblivion Damage). Requiring the player to sacrifice at least one set.