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(Old) Should There be a Debuff similar in function to Defile, that Reduces Damage Shield Strength?

Avran_Sylt
Avran_Sylt
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Please see this thread for a more up to date version: https://forums.elderscrollsonline.com/en/discussion/356450/remove-oblivion-damage-from-the-game-add-in-minor-major-concentration-disruption
For Heal stacking there is Minor and Major Defile, as well as the Befoul CP Star. Meaning players have access to ways that shut down other players who stack the healz. While damage shields (Annulment/Hardened Ward/etc) are not the same things as healing, they do function as a form of handling damage. So, the question is: Should there be Debuffs that reduce the effectiveness of player cast damage shields? This would be in addition to the Shattering Blows CP Star.

I.E: Minor/Major Interference : Reduces the effectiveness of Damage shields by 15%/30%

This in itself would be a little too overpowered, which is why I think there should be sets included in the game that increase the players ability to shield themselves, such as
"Increases the potency of Damage shields by [x]%" set bonuses as well as including Minor/Major Shielding buffs. (Similar to Minor/Major Mending)

This could even allow for the introduction of Damage Shields that scale with Spell Damage as well.
Edited by Avran_Sylt on June 30, 2017 4:40AM

(Old) Should There be a Debuff similar in function to Defile, that Reduces Damage Shield Strength? 106 votes

It could be interesting
42%
IcyDeadPeopleSolarikenGilvothKoensolstatic_rechargevrineM0bimakrethle_spyapostate9TroneonRohausRajajshkaDisgracefulMindTBoisTankHealz2015Strider_RoshinCeeJonesyGreenSoup2HoTRex-Umbra 45 votes
Leave it as it is
50%
zergbase_ESOlordxyrax_ESOCaligamy_ESOVezHalloweenWeedidkGothrenSilverWFstarkerealmSanTii.92NyghthowlerSheeyBluepitbull13RoamingRiverElkBalticBluesEmma_OverloadRaghulSpud_LoverTakes-No-Prisonermalcolmhagger 54 votes
Other
2%
Tannus15TonturriMaxwellC 3 votes
I don't care
3%
ShanjijriEasily_LostKay1Mazbt 4 votes
  • raknorok
    raknorok
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    Leave it as it is
    Please, no more nerfs
    the Rambunctious
  • leepalmer95
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    Leave it as it is
    No..

    Shields aren't that strong... theres already a cp star to counter bastion.

    Shields can be annoying 1v1 but thats it.

    Thats like saying can you have a debuff to does it to blocking/ dodging etc...


    Another not so well though't out idea, another day another bad poll i see...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SFDB
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    I'm noticing a theme here.
  • Vipstaakki
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    It could be interesting
    The sorcs need to be nerfed!
  • Ankael07
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    Leave it as it is
    If you dont like shield stacking propose something to target stackers and not those who only use 1 shield (if there is any left at this point)
    If you want me to reply to your comment type @Ankael07 in it.
  • Solariken
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    It could be interesting
    Sounds fine to me, if they introduce a new debuff they should introduce a new mirror buff.
  • leepalmer95
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    Leave it as it is
    Solariken wrote: »
    Sounds fine to me, if they introduce a new debuff they should introduce a new mirror buff.

    What would that achieve in the end though?

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Gilvoth
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    It could be interesting
    would need to be tested.
    if it does in-fact break shield stacking, then "yes" i'm all for it.
  • idk
    idk
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    Leave it as it is
    Simply no. Explanation was not requested, not that it needs it when looking at the big picture in PvP and balance.

    Edit: with the multitude of changes you have suggested I question if you actually enjoy this game since it seems you do not like the way it plays.
    Edited by idk on June 29, 2017 12:06AM
  • ValkynSketha
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    Oblivion damage
  • SilverWF
    SilverWF
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    Leave it as it is
    No, thx.
    At least, until they'll fix lag problems in the Cyro and completely remove that melee procfest aka Viper, Selene, Velidreth etc. Take it as "never" :D
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Avran_Sylt
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    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc
    Edited by Avran_Sylt on June 29, 2017 12:39AM
  • idk
    idk
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    Leave it as it is
    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.
    Edited by idk on June 29, 2017 1:04AM
  • Trinity_Is_My_Name
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    Leave it as it is
    No. Enough of the freaking nerfs already.
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.

    The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.

    Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.
    Edited by Avran_Sylt on June 29, 2017 1:21AM
  • malcolmhagger
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    Leave it as it is
    is this another 'nerf sorc' post in disguise? theres already counters to shield (CP, armor, enchantments) why u being greedy
  • Avran_Sylt
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    @malcolmhagger

    A nerf and a buff. If you read the whole thing it also goes into adding Minor/Major buffs to shield power similar to Minor/Major Mending as well as %shield power set bonuses similar in fashion to the %healing done.
  • malcolmhagger
    malcolmhagger
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    Leave it as it is
    @Avran_Sylt

    i read that part and my response is the same as what I voted. just leave it as it is. those things would be complicating things for a small benefit but, that is just my opinion tho
  • idk
    idk
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    Leave it as it is
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.

    The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.

    Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.

    The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.

    There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.
  • Solariken
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    It could be interesting
    Solariken wrote: »
    Sounds fine to me, if they introduce a new debuff they should introduce a new mirror buff.

    What would that achieve in the end though?

    Neither would be available at 100% uptime. The boon would need to be built for at a sacrifice of something else. The bane could be added to existing select debuff-focused abilities.
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.

    The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.

    Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.

    The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.

    There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.

    In this case, it is a small picture. There are only 3 sources of Oblivion Damage in the game. A Weapon Enchantment, and Two sets. One Light, and one Medium. If the sorc is running any sort of heal on themselves, they can counter these easily with one healing skill. Currently there are no counters to damage shields apart from CP (which is disabled in many PvP areas), just ways to avoid them with small amounts of damage (Oblivion Damage). Requiring the player to sacrifice at least one set.
  • idk
    idk
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    Leave it as it is
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.

    The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.

    Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.

    The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.

    There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.

    In this case, it is a small picture. There are only 3 sources of Oblivion Damage in the game. A Weapon Enchantment, and Two sets. One Light, and one Medium. If the sorc is running any sort of heal on themselves, they can counter these easily with one healing skill. Currently there are no counters to damage shields apart from CP (which is disabled in many PvP areas), just ways to avoid them with small amounts of damage (Oblivion Damage). Requiring the player to sacrifice at least one set.

    Oh no. Even in this reply you fail to see the big picture if you fail to see the counter to shields, especially when you mention them. That is where and why your ideas often have holes in them. I even tell you they are in part the counter to a sorc shielding and you still say their is not counter which is evidence you do not see the forest for the trees.

    I will give you a hint that will merely put you into the right direction for only part of the big picture, only part. What is that sorc doing while reapplying shields and healing themselves? There are two parts to the answer and this is only, at best, half of the big picture.

    Edit: Also, remember that battle spirit is already one counter to shields, and heals for that matter, Cuts them in half. But that is not the answer.
    Edited by idk on June 29, 2017 3:08AM
  • Avran_Sylt
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    @Giles.floydub17_ESO

    ... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.
    Edited by Avran_Sylt on June 29, 2017 3:19AM
  • idk
    idk
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    Leave it as it is
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    ... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.

    Still small picture. I even said there are two parts to the answer. Just to make sure, doing damage is not what I am getting at. I thought you almost got the second but sadly it did not happen.

    Also, remember, even the full answer is only part of the full picture. Only part. oh, and BTW, shields were nerfed hard last year. It is highly improbable they will be nerfed again anytime in the foreseeable future since the previous nerf served it's purpose. At least unless someone comes up with a valid argument for such action and I have not seen anything of the such proposed in the forums.
  • Avran_Sylt
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    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    ... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.

    Still small picture. I even said there are two parts to the answer. Just to make sure, doing damage is not what I am getting at. I thought you almost got the second but sadly it did not happen.

    Also, remember, even the full answer is only part of the full picture. Only part. oh, and BTW, shields were nerfed hard last year. It is highly improbable they will be nerfed again anytime in the foreseeable future since the previous nerf served it's purpose. At least unless someone comes up with a valid argument for such action and I have not seen anything of the such proposed in the forums.

    Oh yeah, when they reduced the duration of shields to be 6 seconds from 20 (for most). Heh, wonder if they'd consider reverting that and adding in these Minor/Major Buffs.

    Hmm, hadn't considered that angle before.

    Also, can't say I've got a clue right now what the '2nd' part you're refering too is. But I'll come back to you about it when this thread has been buried, once again acting as a way to bump the post while it still being on topic.
  • idk
    idk
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    Leave it as it is
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    ... Yeah, they're not doing damage while they're shielding. That's obvious. Meanwhile I can plant a 12K Hardened Ward (after battle spirit reduction) on myself at a cost of only 3K magicka on a mag stacking sorc (Since Hardened Ward scales at a ratio of 0.48 mag per shield point). Which has a chance to proc C Frags instant cast whose damage is vastly increased because of all the mag i'm stacking. I can do all that in under 2 seconds. It's the same damned thing with templars and their instant cast heals, and that got nerfed all to hell.

    Still small picture. I even said there are two parts to the answer. Just to make sure, doing damage is not what I am getting at. I thought you almost got the second but sadly it did not happen.

    Also, remember, even the full answer is only part of the full picture. Only part. oh, and BTW, shields were nerfed hard last year. It is highly improbable they will be nerfed again anytime in the foreseeable future since the previous nerf served it's purpose. At least unless someone comes up with a valid argument for such action and I have not seen anything of the such proposed in the forums.

    Oh yeah, when they reduced the duration of shields to be 6 seconds from 20 (for most). Heh, wonder if they'd consider reverting that and adding in these Minor/Major Buffs.

    Hmm, hadn't considered that angle before.

    Also, can't say I've got a clue right now what the '2nd' part you're refering too is. But I'll come back to you about it when this thread has been buried, once again acting as a way to bump the post while it still being on topic.

    Doubtful they would change it back since it has had the desired effect and your debuff idea does not.

    Unless one can see the big picture they are not able to truly see how changes affect combat.
  • Avran_Sylt
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    @Giles.floydub17_ESO

    Then enlighten myself, and others, as to what your idea of the big picture is. Might yield something of interest.
  • Feanor
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    You know that Shattering Blows is already an option in the CP tree? Anyway, what people like you don't get is that if you take away shield stacking especially Sorcs are left with no defense at all. It's their defensive class signature. You'd have to give them something else instead so they can stay alive in their squishy light Armour. Which then again would lead to people still crying "Sorc OP" because they're too bad to kill anything.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Drummerx04
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    Leave it as it is
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Avran_Sylt wrote: »
    Oblivion damage

    Honestly, I don't think Oblivion damage should bypass Damage Shields. Regular Blocking sure, but a magick based element that isn't countered by any means? That seems like poor design. Have that remain as a tank killer, the 'mace' of elemental damage. Not a complete bypass. Hell, it could even proc Minor Interference as an elemental Proc

    It is unresistable damage. Nothing stops it. So it should go through shields. It is one of several counters. Makes sense. Has worked well for over 3 years and does not need to be changed.

    Edit: BTW, Oblivion is a powerful place. It is clearly intended to have powerful properties. It does not make sense to state something powerful should not be ale to bypass damage shields yet magicka shields should take extra damage from lightning just does not compute.

    The question is though, is unresistable (bypass everything) the right way to counter things such as damage shields in particular? If a shield scales with health, how exactly does oblivion damage counter that? the player would still have an abnormally large health pool. The Knight Slayer set is what i'm assuming would be your answer. But that is a 5pc set bonus, and nothing innate to a skill or elemental effect. And if skills were allowed to deal Oblivion damage... Well that'd be a whole ***-storm in and of itself with Oblivion bypassing everything.

    Also, on the note of it "being powerful, nothing stops it" how then are we able to control, and shape it through the use of runes? Does that not mean that it can be redirected? Especially if magicka itself is needed to redirect it.

    The answer is unresistable bypasses everything and in part it is a counter to damage shields. Shields that scale of health are still shields.

    There is not a lot of sources of irresistible damage so the rest of your statement is fairly empty. It is why I say you tend to look at the small picture and fail to see how everything goes together. It is a fault of many of the threads you create.

    In this case, it is a small picture. There are only 3 sources of Oblivion Damage in the game. A Weapon Enchantment, and Two sets. One Light, and one Medium. If the sorc is running any sort of heal on themselves, they can counter these easily with one healing skill. Currently there are no counters to damage shields apart from CP (which is disabled in many PvP areas), just ways to avoid them with small amounts of damage (Oblivion Damage). Requiring the player to sacrifice at least one set.

    The shield damage CP is not available in noCP, but neither is bastion... and also you are missing 20% max magicka. My hardened ward is around 11k in CP and 7k in noCP. Your argument is therefore a little iffy.

    Really, I can't understand why so many people think that shield stacking sorcs are somehow worse than templars running skoria and healing themselves from 25% to full in one cast of BoL, or DK's that can tank 5+ people while dealing a steady stream of dots and fossilizing, rooting and generally applying a lot of pressure, or cloak causing all healing ticks to crit (that's still a thing right?).

    Sorcs are powerful, sure, but surely you've seen other classes cause as much trouble right? I mean who hasn't seen AD stamblades for instance dodgerolling away with impunity while literally 30 pugs run after them only to fail to secure the kill...

    So that's okay, but shields are a problem?

    So to answer the poll, NO we do not need another tool to empower zergs and lets be real here. If you also introduce a major/minor buff to shields, the 1vX sorcs are going to run that and then shields really will be OP broken, because most people probably won't have the debuff slotted. Which class would have access to the debuffs/buff?

    Oh and while we are on it, defile affects shield stackers too... what do you think happens when damage gets through the shields? we need to heal it and that can be defiled.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • leepalmer95
    leepalmer95
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    Leave it as it is
    @Avran_Sylt

    I'm just gonna ask a few things because your poll spamming is kind of annoying.

    How far into end game are you?
    How many characters have you got?
    Whats your cp?
    Whats your play time or alliance rank on your characters
    Done any end game pve? Msa, dsa, vet trials?


    Because i'm seeing a lot of your posts lack context, your throwing out random suggestions which have no real reason too happen because they aren't though't out. It's like your suggesting changes for the sake of it Your reply's to threads show a lack of knowledge in areas and you also don't expand on them or give reasons why?

    Like the oblivion dmg enchant. 1.9k every 4s is powerful even on sorc shields, it lets you finish sorc's off when your burst them to very low hp but they get a shields off. It lets you set up burst because if your deal damage and your enchant procs a few times thats less hp you need to burst when you finish setting it up. Its a very helpful enchant vs sorc shields.

    Also why would you suggest this for sorc shields? Sorcs shields are strong in 1v1 but not impossible to deal with but after that its easy to burst a sorc.

    Any 2 half good players will destroy a sorc in a 2v1 because their shields just can't take it anymore.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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