scipionumatia wrote: »
As things sit right now, many wardens aren't using bears unless theyre leveling the skill tree. As a class defining skill wardens should have bears, I mean the class symbol is a bear paw for [Freicks] sake! And if you have visited cyrodiil recently you may have noticed the copious amount of magicians pulling what appears to be radio-active pigeons out of thin air and pelting their enemies with them.
So you want to warden to play more like classes that already exist?
p.s. They already have a low cost ultimate. Secluded Grove and it's morphs at 75 a pop.
Giles.floydub17_ESO wrote: »Sorry but I stopped at the first point made. It's really ooor taste to judge a skill by the damage taken when being attack by "several" players.
Somehow a skill should be survivable when being attack buy many players that just so happen to be using the same skill.
Understand, I am not arguing any change should or should not happen but the premise of the argument is weak. 1v3/4 should be very challenging. i recall the player QQing about RO being so strong because he was killed by a party of 10 with 9 Templars using the skill, the 10th was a NB iirc. Like he was going to survive.
This is not a solution. This is some weird experiment where you focused on 2 things SOME people complained about and do some switcheroo.
This would break more things than fix... and that is if we consider things you say are problem in need of fix.
Not to mention you literally "fixed" nothing about bear and just removed the main spammable from class that has no else and made it bursty ulti something that is the last thing the class needs.
old_mufasa wrote: »As the bear ultimate extremely strong single target DPS ultimate.. and is great in boss PVE fights.
Smasherx74 wrote: »old_mufasa wrote: »As the bear ultimate extremely strong single target DPS ultimate.. and is great in boss PVE fights.
I'm guessing you've never played competitively before.
Let us know when you hit 40k in trials using the bear.
Smasherx74 wrote: »old_mufasa wrote: »As the bear ultimate extremely strong single target DPS ultimate.. and is great in boss PVE fights.
I'm guessing you've never played competitively before.
Let us know when you hit 40k in trials using the bear.
SydneyGrey wrote: »Wardens don't have a whole lot of offensive spells. The cliff racer is one of their only good offensive spells. You can't take that away without crippling them very badly. (I know you didn't say to take it away completely, but if it's an ultimate ability, then it would *mostly* take it away, at least for a lot of the time.)
For offensive spells they have the cliff racers, the shalks, fetcherflies and one ice spell. That's it.
As the bear ultimate extremely strong single target DPS ultimate..Vercingetorix wrote: »
old_mufasa wrote: »scipionumatia wrote: »
As things sit right now, many wardens aren't using bears unless theyre leveling the skill tree. As a class defining skill wardens should have bears, I mean the class symbol is a bear paw for [Freicks] sake! And if you have visited cyrodiil recently you may have noticed the copious amount of magicians pulling what appears to be radio-active pigeons out of thin air and pelting their enemies with them.
Speak for yourself.. not all of us..
As the bear ultimate extremely strong single target DPS ultimate.. and is great in boss PVE fights... As a stam warden bear my main ultimate in pve vet dungeons...
And no they should not remove un-dodge able part of cliff racers... there is this ability all class's have.. its called block try using it.. if being focused by many wardens at range.. los them or run away.
Oh and FYI.. its not supposed to hold AGRO!! its not a tank pet its a DPS pet...
The only changes they need to make is make it only take up one slot.. though I think this should be for all pets not just the warden ultimate.. the attack speed animation should be sped up and the ultimate costing attack should have a charge mechanic or teleport mechanic attached to using it. In single target dps fights like boss fights it puts out a lot of dps over the course of the fight.
MLGProPlayer wrote: »old_mufasa wrote: »scipionumatia wrote: »
As things sit right now, many wardens aren't using bears unless theyre leveling the skill tree. As a class defining skill wardens should have bears, I mean the class symbol is a bear paw for [Freicks] sake! And if you have visited cyrodiil recently you may have noticed the copious amount of magicians pulling what appears to be radio-active pigeons out of thin air and pelting their enemies with them.
Speak for yourself.. not all of us..
As the bear ultimate extremely strong single target DPS ultimate.. and is great in boss PVE fights... As a stam warden bear my main ultimate in pve vet dungeons...
And no they should not remove un-dodge able part of cliff racers... there is this ability all class's have.. its called block try using it.. if being focused by many wardens at range.. los them or run away.
Oh and FYI.. its not supposed to hold AGRO!! its not a tank pet its a DPS pet...
The only changes they need to make is make it only take up one slot.. though I think this should be for all pets not just the warden ultimate.. the attack speed animation should be sped up and the ultimate costing attack should have a charge mechanic or teleport mechanic attached to using it. In single target dps fights like boss fights it puts out a lot of dps over the course of the fight.
Bear ult is useless in trials where you need AOE ults to clear trash mobs/adds. It's also useless in dungeons when you are going for a speed run. It needs some kind of AOE attack, or to only use up one ability slot (so you can also slot an AOE ult). AOE ults are mandatory for endgame.
And yeah I'm sure at one time I was but that's not where this is coming from, like not even a little bit. I've actually spent the last week playing myrotaugen454 wrote: »Translation: I was killed by Wardens.