Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Why the next expansion should be a portion of the Summerset mainland (Datamined stuff).

  • psychotrip
    psychotrip
    ✭✭✭✭✭
    psychotrip wrote: »
    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

    If you're talking about...well spoilers, then She was revolting against the crown by siding with a daedra lord who specifically and actively has it out for mortals. Otherwise, ZOS is just bad at consistency with altmer culture. Auridon is also full of sorcerers summoning *** all the time.

    This is also the same place where a resurrected and enslaved altmer ghost acts as a snarky enchanting merchant.

    ZOS just doesn't seem to like altmer, so I don't think they bothered being very consistent or even incorporating their own lore into Auridon.

    Here's the quest I had in mind:
    a02S9uy.png
    EHYIZQ0.png
    cTETtj0.png





    Yeah, this is just poor writing and conflicts with literally everything in every other ES game we've played (including Skyrim), as well as as ESO itself. Again, players run around summoning daedra all the time. Obviously there's a buffer between game mechanics and story, but this actually doesn't make sense at all.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Fingolfinn01
    Fingolfinn01
    ✭✭✭✭
    The summerset would be kool.
    PC-NA
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    The summerset would be kool.

    * Your Necromancy Skill Has Increased To 34! *
    Edited by Stovahkiin on October 26, 2017 10:48PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • ereboz
    ereboz
    ✭✭✭✭✭
    psychotrip wrote: »
    71a9e520ed6e8d9c821739f32ea5f1fbf5dce369.jpg

    As opposed to yet another thread on the housing issues, I decided to make something positive and hopefully spark an interesting discussion.

    It's no secret around here that I'm a massive altmer fan (redguard too, but that's a topic for another thread). People often wonder, "Why do you like the altmer so much, Trip? They're just generic, snobby high elves. Look at Skyrim! Look at Auridon"!

    Well, my friends, it's stuff like this that makes me love the altmer so much:

    https://www.imperial-library.info/content/eso-alinor-and-ayarene

    The link above is from an old datamine from ESO. It takes place on the mainland of Summerset and goes into detail on the bizarre techno-magical culture of the high elves that was completely skipped over on Auridon. According to interviews with Lawrence Schick, the basic information and culture in the datamine is still canon, even if the story obviously isn't.

    Imagine seeing all this crazy crap in expansion form. It would give even Morrowind a run for its money in terms of unique weirdness.

    Here are some highlights for those who didn't want to sift through the datamine:

    -The altmer organize themselves into tribal factions known as kinships. Similar to dunmer houses, these are the literal extended families of the altmer. Every altmer belongs to one of these giant families, and they each have territory in the form of a "kinhouse". The most famous kinship is, obviously, the direnni clan of High Rock, but the datamine makes mention of Isque (led by High Kinlord Maldawaro), Felballin (led by High Kinlord Langdruun) and several others.

    -Each kinship is ruled by a Kinlord or Kinlady, and they make up the minor kings and queens beneath the high queen, Ayrenn. "High Kinlords" seem to be particularly important kings.

    latest?cb=20141110031601

    -Summerset Isle is completely "powered" by something called "The Varlines". There's no clear description of these, but they're made from meteoric glass and act as magical power-lines. They run through the entire island like a circuit-board. They can be used for instant transport, and power the magic of the cities of kinhouses. You know why altmer are so obsessed with their homeland, and think it's better than yours? It's because they seemingly have a real, tangible psychological connection to Summerset through the varlines. Some altmer literally go insane when the varlines malfunction, and their family members need to calm them down until things are fixed.

    -The varlines are maintained by vartisans, who siphon the magic from the varlines into varla-lenses that are used sort of like giant batteries throughout the isle. The power is used for defense, transportation, and seemingly every facet of altmer life.

    -The Varlines seem to be centered around a giant orrery. In a way, the island of Summerset is a giant orrery. The plane(t)s that float around mimic, and in some manner control the way they move in space. The entire plotline of this datamine revolves around the maormer throwing one of the planes out of orbit and replacing it with a plane that represents their king, "Orgnum". Since all the aedra have a planet in the sky, this is somehow solidifying his godhood, much to the chagrin of the altmer.

    -The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    -Battlereeves are altmer soldiers who have served for at least 400 years. You may think this conflicts with ESO's own statement that elves tend to live for only 300 years, but remember this datamine is before release so this may have changed. Alternatively, there are countless examples of elves living longer than 300, so perhaps these are just incredibly healthy, physically perfect altmer.

    summerset_isles_by_letret200-d7cbvot.jpg

    -The altmer are under near-constant assault by the sload and the maormer. Ever wonder why altmer are so xenophobic? It's because they've been fighting a 3-sided war against foreigners since the dawn of time. Granted, this was already known, but reading about it firsthand was as interesting as it was bizarre. The maormer apparently use sea-to-land vehicles that tear through the earth and defile the land. They use "infernal machines", possibly granted by the sload, to fling diseased corpses onto shore. This is how the altmer live.

    -Some altmer are masters of sound-magic (tonal architecture?). The Isquer Kinship can apparently create music that targets specific races. They more or less created a dog-whistle to ward off maormer.

    -Ever wonder whose making all that elven and glass weaponry? It's probably the Scintilla Kinship from Dusk. They're apparently some of the greatest smiths in Tamriel. They infuse their great forge with the magic of the stars.

    Are you starting to see how crazy this place is? And how different it is from anything we've seen in Tamriel? These are just a few snippets of Altmeri culture and their homeland. Please, give us Summerset!

    Thank you for your lore knowledge on this. I'm curious to know, if this is indeed the next chapter, what other big thing would it bring that fits with summerset isle? I don't imagine we'll see a new class anytime soon but what else could come that works with this area? The next chapter better be more than just a new zone.
  • TheUndeadAmulet
    TheUndeadAmulet
    ✭✭✭✭✭
    HEXENWOLF wrote: »
    Good stuff! Since ZOS has added Orsinium and Morrowind I fully expect the next chapter to be Aldmeri Dominion themed. Orsinium expanded the Daggerfall Covenant and Morrowind expanded the Ebonheart Pact. It seems like the logical choice to focus on the Altmer next.

    Or they might go to Elsweyr? Then again they already have a Khajit themed trial so who knows honestly.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • psychotrip
    psychotrip
    ✭✭✭✭✭
    Wow. This is the first time a thread I’ve made has been been necroed. Usually I’m the one necroing stuff around here, much to the chagrin of others.

    But yeah, the altmer as portrayed in this datamine were fascinating. I just wish Auridon had a fragment of this creativity. Hopefully at least some of this is still canon.
    Edited by psychotrip on October 29, 2017 3:30PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Nighn_9
    Nighn_9
    ✭✭✭✭✭
    So it's a build onto the Mages guild stuff

    Possibly adding some spells and stuff (not going as far as spell crafting)

    who knows...
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
Sign In or Register to comment.