grizzledcroc wrote: »Im impressed by this thread. Very detailed and honestly got me pretty interested. As ^ I really wanna see the Crystal tower too.
subtlezeroub17_ESO wrote: »If they go to Summerset isles, they need to have all hands on deck in the graphics department. When I imagine that place, I imagine ridiculously beautiful cities and an almost ethereal experience, based off of all these descriptions.
While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
Darkstorne wrote: »While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.
Darkstorne wrote: »While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.
psychotrip wrote: »
As opposed to yet another thread on the housing issues, I decided to make something positive and hopefully spark an interesting discussion.
It's no secret around here that I'm a massive altmer fan (redguard too, but that's a topic for another thread). People often wonder, "Why do you like the altmer so much, Trip? They're just generic, snobby high elves. Look at Skyrim! Look at Auridon"!
Well, my friends, it's stuff like this that makes me love the altmer so much:
https://www.imperial-library.info/content/eso-alinor-and-ayarene
The link above is from an old datamine from ESO. It takes place on the mainland of Summerset and goes into detail on the bizarre techno-magical culture of the high elves that was completely skipped over on Auridon. According to interviews with Lawrence Schick, the basic information and culture in the datamine is still canon, even if the story obviously isn't.
Imagine seeing all this crazy crap in expansion form. It would give even Morrowind a run for its money in terms of unique weirdness.
Here are some highlights for those who didn't want to sift through the datamine:
-The altmer organize themselves into tribal factions known as kinships. Similar to dunmer houses, these are the literal extended families of the altmer. Every altmer belongs to one of these giant families, and they each have territory in the form of a "kinhouse". The most famous kinship is, obviously, the direnni clan of High Rock, but the datamine makes mention of Isque (led by High Kinlord Maldawaro), Felballin (led by High Kinlord Langdruun) and several others.
-Each kinship is ruled by a Kinlord or Kinlady, and they make up the minor kings and queens beneath the high queen, Ayrenn. "High Kinlords" seem to be particularly important kings.
-Summerset Isle is completely "powered" by something called "The Varlines". There's no clear description of these, but they're made from meteoric glass and act as magical power-lines. They run through the entire island like a circuit-board. They can be used for instant transport, and power the magic of the cities of kinhouses. You know why altmer are so obsessed with their homeland, and think it's better than yours? It's because they seemingly have a real, tangible psychological connection to Summerset through the varlines. Some altmer literally go insane when the varlines malfunction, and their family members need to calm them down until things are fixed.
-The varlines are maintained by vartisans, who siphon the magic from the varlines into varla-lenses that are used sort of like giant batteries throughout the isle. The power is used for defense, transportation, and seemingly every facet of altmer life.
-The Varlines seem to be centered around a giant orrery. In a way, the island of Summerset is a giant orrery. The plane(t)s that float around mimic, and in some manner control the way they move in space. The entire plotline of this datamine revolves around the maormer throwing one of the planes out of orbit and replacing it with a plane that represents their king, "Orgnum". Since all the aedra have a planet in the sky, this is somehow solidifying his godhood, much to the chagrin of the altmer.
-The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.
-Battlereeves are altmer soldiers who have served for at least 400 years. You may think this conflicts with ESO's own statement that elves tend to live for only 300 years, but remember this datamine is before release so this may have changed. Alternatively, there are countless examples of elves living longer than 300, so perhaps these are just incredibly healthy, physically perfect altmer.
-The altmer are under near-constant assault by the sload and the maormer. Ever wonder why altmer are so xenophobic? It's because they've been fighting a 3-sided war against foreigners since the dawn of time. Granted, this was already known, but reading about it firsthand was as interesting as it was bizarre. The maormer apparently use sea-to-land vehicles that tear through the earth and defile the land. They use "infernal machines", possibly granted by the sload, to fling diseased corpses onto shore. This is how the altmer live.
-Some altmer are masters of sound-magic (tonal architecture?). The Isquer Kinship can apparently create music that targets specific races. They more or less created a dog-whistle to ward off maormer.
-Ever wonder whose making all that elven and glass weaponry? It's probably the Scintilla Kinship from Dusk. They're apparently some of the greatest smiths in Tamriel. They infuse their great forge with the magic of the stars.
Are you starting to see how crazy this place is? And how different it is from anything we've seen in Tamriel? These are just a few snippets of Altmeri culture and their homeland. Please, give us Summerset!
psychotrip wrote: »Darkstorne wrote: »While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.
But people like weird, judging by the popularity of this Morrowind expansion, and people's general love of khajiit and argonians. I never understand why we altmer got left behind in this regard.
psychotrip wrote: »The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.
Darkstorne wrote: »psychotrip wrote: »Darkstorne wrote: »While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.
But people like weird, judging by the popularity of this Morrowind expansion, and people's general love of khajiit and argonians. I never understand why we altmer got left behind in this regard.
Morrowind is popular for the nostalgia and the brand power. As for beast race popularity... the most popular races in fantasy games are always humans, and unless you know something I don't this is no different in ESO.
Forum goers like you and I will love weird and wonderful, but I'm putting money on the majority of players being more likely to pay for a Skyrim expansion than a lore-friendly Summerset Isle expansion, sadly. I would LOVE to be proven wrong though. I'd also love to see ZOS just go for it even if I'm not wrong. But they seem to love chasing cash lately so I think once they're done with the zones that were already being developed pre-release (Murkmire, Clockwork City) Skyrim is the most likely candidate for the next expansion.
adriant1978 wrote: »psychotrip wrote: »The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.
I thought the Altmer disdained Daedra summoning.
I seem to remember ...A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.
... which maybe seems odd if the Altmer are cool with using them as farm workers.
Seraphayel wrote: »I'd rather have Summerset as TES VI instead of just an ESO "expansion".
subtlezeroub17_ESO wrote: »Seraphayel wrote: »I'd rather have Summerset as TES VI instead of just an ESO "expansion".
Because ZoS = Bethesda?
adriant1978 wrote: »psychotrip wrote: »The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.
I thought the Altmer disdained Daedra summoning.
I seem to remember ...A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.
... which maybe seems odd if the Altmer are cool with using them as farm workers.
Gabrielzavadski wrote: »TLDR? I don't care, really.
Why THIS is nonsense: (no rage and no aggressiveness )
Man, the "high" elves are [Put hate word here ]... why? Let me tell you. They always thinks that non high elves are trash, I mean, literally, they think you as simply animals, dogs. You can see this in every TES game to date. The Aldmeri Dominion queen, Ayreen, says to me that she should rule because she is high elf and it's better than any other race.
Even at Dawn Era, when the Wandering Ehlnofey came to Old Ehlnofey, the elves there refused to allow us to enter the calm realm, saying that we were degenerates, fallen from our former glory, waging war across Tamriel.
But my favorite is the Night of Tears, when Ysgramor came to Skyrim from old Atmora, and was received with open arms, only to later his people be slaughtered. Waging war again, to the result being a entire race extinct.
Maybe I should tell you about Dark Elves and Argonians slaves? Or High Elves and non-High Elves Religions (Talos Stormcrown)...
I think that even Bretons were slaves...
This is how most elves lives, and how man lives... Of course we all have cons and pros, but you need to look at elves's cons bro... they aren't only generic, lol.
Also, why expanding the rest of Summerset when we have lots of lands that we never have seen in any other TES game? Morrowind was okay, considering TES 3 was the best TES game, but man, Summerset Isles cenario, people, culture are just generically boring, you know...
Bonus: Dwarf people tought that they were so perfect, that they vanished from existance trying to be gods.
Extra Bonus: Third Aldmeri Dominion quotes
"Foolish human! Your time is at its end!";
"Nord beast! Both your life and your lands are now forfeit!" —If the Dragonborn is a Nord.;
"Pathetic human!";
"Soon, all Nords will be thrall to the Thalmor!";
"You are but a dog, and I am your master!";
"Time for you humans to learn your place!";
"Don't you see?! Elven supremacy is the only truth!";
"On your knees, worm!" .
Obs: Sorry for the english.adriant1978 wrote: »psychotrip wrote: »The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.
I thought the Altmer disdained Daedra summoning.
I seem to remember ...A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.
... which maybe seems odd if the Altmer are cool with using them as farm workers.
Yup, you're right, it's probably misinformation from the Imperial Library, in which isn't canon.
psychotrip wrote: »adriant1978 wrote: »I thought the Altmer disdained Daedra summoning.
I seem to remember ...A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.
... which maybe seems odd if the Altmer are cool with using them as farm workers.
If you're talking about...well spoilers, then She was revolting against the crown by siding with a daedra lord who specifically and actively has it out for mortals. Otherwise, ZOS is just bad at consistency with altmer culture. Auridon is also full of sorcerers summoning *** all the time.
This is also the same place where a resurrected and enslaved altmer ghost acts as a snarky enchanting merchant.
ZOS just doesn't seem to like altmer, so I don't think they bothered being very consistent or even incorporating their own lore into Auridon.