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Why the next expansion should be a portion of the Summerset mainland (Datamined stuff).

psychotrip
psychotrip
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71a9e520ed6e8d9c821739f32ea5f1fbf5dce369.jpg

As opposed to yet another thread on the housing issues, I decided to make something positive and hopefully spark an interesting discussion.

It's no secret around here that I'm a massive altmer fan (redguard too, but that's a topic for another thread). People often wonder, "Why do you like the altmer so much, Trip? They're just generic, snobby high elves. Look at Skyrim! Look at Auridon"!

Well, my friends, it's stuff like this that makes me love the altmer so much:

https://www.imperial-library.info/content/eso-alinor-and-ayarene

The link above is from an old datamine from ESO. It takes place on the mainland of Summerset and goes into detail on the bizarre techno-magical culture of the high elves that was completely skipped over on Auridon. According to interviews with Lawrence Schick, the basic information and culture in the datamine is still canon, even if the story obviously isn't.

Imagine seeing all this crazy crap in expansion form. It would give even Morrowind a run for its money in terms of unique weirdness.

Here are some highlights for those who didn't want to sift through the datamine:

-The altmer organize themselves into tribal factions known as kinships. Similar to dunmer houses, these are the literal extended families of the altmer. Every altmer belongs to one of these giant families, and they each have territory in the form of a "kinhouse". The most famous kinship is, obviously, the direnni clan of High Rock, but the datamine makes mention of Isque (led by High Kinlord Maldawaro), Felballin (led by High Kinlord Langdruun) and several others.

-Each kinship is ruled by a Kinlord or Kinlady, and they make up the minor kings and queens beneath the high queen, Ayrenn. "High Kinlords" seem to be particularly important kings.

latest?cb=20141110031601

-Summerset Isle is completely "powered" by something called "The Varlines". There's no clear description of these, but they're made from meteoric glass and act as magical power-lines. They run through the entire island like a circuit-board. They can be used for instant transport, and power the magic of the cities of kinhouses. You know why altmer are so obsessed with their homeland, and think it's better than yours? It's because they seemingly have a real, tangible psychological connection to Summerset through the varlines. Some altmer literally go insane when the varlines malfunction, and their family members need to calm them down until things are fixed.

-The varlines are maintained by vartisans, who siphon the magic from the varlines into varla-lenses that are used sort of like giant batteries throughout the isle. The power is used for defense, transportation, and seemingly every facet of altmer life.

-The Varlines seem to be centered around a giant orrery. In a way, the island of Summerset is a giant orrery. The plane(t)s that float around mimic, and in some manner control the way they move in space. The entire plotline of this datamine revolves around the maormer throwing one of the planes out of orbit and replacing it with a plane that represents their king, "Orgnum". Since all the aedra have a planet in the sky, this is somehow solidifying his godhood, much to the chagrin of the altmer.

-The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

-Battlereeves are altmer soldiers who have served for at least 400 years. You may think this conflicts with ESO's own statement that elves tend to live for only 300 years, but remember this datamine is before release so this may have changed. Alternatively, there are countless examples of elves living longer than 300, so perhaps these are just incredibly healthy, physically perfect altmer.

summerset_isles_by_letret200-d7cbvot.jpg

-The altmer are under near-constant assault by the sload and the maormer. Ever wonder why altmer are so xenophobic? It's because they've been fighting a 3-sided war against foreigners since the dawn of time. Granted, this was already known, but reading about it firsthand was as interesting as it was bizarre. The maormer apparently use sea-to-land vehicles that tear through the earth and defile the land. They use "infernal machines", possibly granted by the sload, to fling diseased corpses onto shore. This is how the altmer live.

-Some altmer are masters of sound-magic (tonal architecture?). The Isquer Kinship can apparently create music that targets specific races. They more or less created a dog-whistle to ward off maormer.

-Ever wonder whose making all that elven and glass weaponry? It's probably the Scintilla Kinship from Dusk. They're apparently some of the greatest smiths in Tamriel. They infuse their great forge with the magic of the stars.

Are you starting to see how crazy this place is? And how different it is from anything we've seen in Tamriel? These are just a few snippets of Altmeri culture and their homeland. Please, give us Summerset!
Edited by psychotrip on June 26, 2017 1:32PM
No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Mcgelie1
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    Would love to go there. Always wanted to. I want to see the crystal tower.
  • Magıc
    Magıc
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    It's what I want the new chapter to be but it'll most likely be Murkmire & I'll have quit by the time Summerset as a chapter is released.
  • grizzledcroc
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    Im impressed by this thread. Very detailed and honestly got me pretty interested. As ^ I really wanna see the Crystal tower too.
  • psychotrip
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    Im impressed by this thread. Very detailed and honestly got me pretty interested. As ^ I really wanna see the Crystal tower too.

    Glad you like it! I feel like we hate on the altmer so much, but I adore them. Also, here's some more snippets from the datamine:

    "Some of us are more sensitive to disturbances in the Varlines. My mother is among those."

    "Hainen was undoubtedly the most talented Vartisan in all of Summerset. He was among those... unbalanced by the disruption of the Varlines. His genius persists. Now puts it to the more dubious purposes."

    "With the Varline to Alinor restored, we may catch up on the latest court gossip." (is this implying they have some form of long-distance communication??)

    "The Orrery takes up a part of the sky of Alinor. By syncing the model planets with their divine counterparts, the Altmer draw magica from the heavens. Each constellation has an Exemplar who represents it, and each planet is attuned to a Skyharker. When the Maormer attacked, they threw the planet Auri-el from the sky and replaced it with Orgnavar, a necromantic totem planet created with the assistance of the Sload." (the "examplars" here are almost identical in concept to the constellations in Craglorn)

    "Skyharkers maintain the Orrery. To keep the Orrery's model planets in sync with the actual celestial spheres each of us forms a mental bond with one of the models. The Prime Skyharker forms a bond with all of the model planets at once."

    Edited by psychotrip on June 26, 2017 1:49PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Darkstorne
    Darkstorne
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    Awesome post. This is exactly the kind of wackiness the Summerset Isles would need, but ZOS would have to make the architecture equally awesome. Especially Alinor itself. If it all follows the same style as Auridon's architecture that would be a huge letdown.

    I do think the landscape of the main isle is something this engine could manage quite well though. They still need to overhaul the game's vegetation so trees and grasses don't look two whole console generations out of date, but at least there aren't any massive forests and jungles like Valenwood and Blackmarsh to let us down with. They definitely need to step up their woodland design though and send their artists on some field trips and basic woodland structure courses to understand how they work. Vaguely scattered mature trees 50 yards apart from one another is not good enough. They need to be taller, denser, with understory and edge effect. Summerset is a good opportunity to finally try and get it right.
  • Demycilian
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    Yeap, amazing. This could rekindle my love for ESO.
  • psychotrip
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    More snippets! This time we're having casual conversations with the constellations in the Orrery:

    "The Ritual or The Lord could assist. Go to whichever you most desire. The Lord is a stong yet stern master. The Ritual is wise, but distant."

    "The Tower, The Shadow, or The Steed could aid your cause. The Tower can see that which is hidden,while the Shadow is itself hidden. The Steed is swift and sure."

    "The Lady. The Apprentice. Lady endures. Boring. Nice person. But dull. Apprentice has great magic. Good! Falls quick to magic. Bad!" (I'm assuming this is the Warrior you're talking to)

    "Your last stop could be either The Lady or The Apprentice. The Lady is charming and stoic, while The Apprentice has great affinity for magicka."

    "Vartisan Urselor said something destroyed The Atronach - one of the Orrery's Exemplars. Atronach Rubble is scattered to the south of the Kinhouse."
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    If they go to Summerset isles, they need to have all hands on deck in the graphics department. When I imagine that place, I imagine ridiculously beautiful cities and an almost ethereal experience, based off of all these descriptions.
  • psychotrip
    psychotrip
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    If they go to Summerset isles, they need to have all hands on deck in the graphics department. When I imagine that place, I imagine ridiculously beautiful cities and an almost ethereal experience, based off of all these descriptions.

    If only Auridon was more like this. Especially Firsthold, the supposed first city of the Aldmer on Summerset.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Seraphayel
    Seraphayel
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    I'd rather have Summerset as TES VI instead of just an ESO "expansion".
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • casparian
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    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • psychotrip
    psychotrip
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    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    Exactly! Why do the bosmer and dunmer get to be weird but not the altmer? Take me home
    to Alinor!
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Darkstorne
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    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.
  • NewBlacksmurf
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    So it's a build onto the Mages guild stuff

    Possibly adding some spells and stuff (not going as far as spell crafting)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • psychotrip
    psychotrip
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    Darkstorne wrote: »
    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.

    But people like weird, judging by the popularity of this Morrowind expansion, and people's general love of khajiit and argonians. I never understand why we altmer got left behind in this regard.

    Also, unless this game fails I highly doubt it'll be over in 2021. I say make at least a portion of Summerset the next major expansion. The AD needs love!
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • casparian
    casparian
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    Darkstorne wrote: »
    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.

    Agreed, but I don't actually think that an Auridon-style Summerset would resonate with the majority. Sure, it would make for great screenshots and promo images, and people would love it at first. But before too long it would lose its appeal: it's just too vanilla. Like OP said above me, people like weird -- and not just lore buffs.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • grizzledcroc
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    I think a lot of the high elf disdain came from Skyrim. People saw them as the generic "we are pure race" elves you see in a lot of other fantasies . So they just got the bad rep from people who dont delve any deeper than that face value.
  • TheNuminous1
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    I have actively been talking about this for YEARS. OMG thank you for posting more on the subject!!!

    I even changed my gamer tag!
    The Numinous One.

    nu·mi·nous
    ˈn(y)o͞omənəs/Submit
    adjective
    having a strong religious or spiritual quality; indicating or suggesting the presence of a divinity.

    The altmer refer to the vestige as Numinous.
    They are aware of our ability to die and resurrect

    Altmer comprehend that we are all a multi faced and bodied entity. That even though there are a whole bunch of us around we are all the same person. The savior of nirn and all that yada.

    Its how they get around the lore of the altmer not letting anyone on the island.

    Queen ayrenn invites the Numinous one to the island. So even though the invitation is for one person it encompasses us all.

    There is even a joke in the dialoge where an altmer requests you jump off a cliff to test if its true that we can revive. For research purposes.

    The land of the altmer is beautiful, strange, mythic and bewildering. I highly advise reading the entire datamine!!!!

    [Datamine]: Previous (future?) Aldmeri Dominion Storyline : teslore - Reddit
  • altemriel
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    psychotrip wrote: »
    71a9e520ed6e8d9c821739f32ea5f1fbf5dce369.jpg

    As opposed to yet another thread on the housing issues, I decided to make something positive and hopefully spark an interesting discussion.

    It's no secret around here that I'm a massive altmer fan (redguard too, but that's a topic for another thread). People often wonder, "Why do you like the altmer so much, Trip? They're just generic, snobby high elves. Look at Skyrim! Look at Auridon"!

    Well, my friends, it's stuff like this that makes me love the altmer so much:

    https://www.imperial-library.info/content/eso-alinor-and-ayarene

    The link above is from an old datamine from ESO. It takes place on the mainland of Summerset and goes into detail on the bizarre techno-magical culture of the high elves that was completely skipped over on Auridon. According to interviews with Lawrence Schick, the basic information and culture in the datamine is still canon, even if the story obviously isn't.

    Imagine seeing all this crazy crap in expansion form. It would give even Morrowind a run for its money in terms of unique weirdness.

    Here are some highlights for those who didn't want to sift through the datamine:

    -The altmer organize themselves into tribal factions known as kinships. Similar to dunmer houses, these are the literal extended families of the altmer. Every altmer belongs to one of these giant families, and they each have territory in the form of a "kinhouse". The most famous kinship is, obviously, the direnni clan of High Rock, but the datamine makes mention of Isque (led by High Kinlord Maldawaro), Felballin (led by High Kinlord Langdruun) and several others.

    -Each kinship is ruled by a Kinlord or Kinlady, and they make up the minor kings and queens beneath the high queen, Ayrenn. "High Kinlords" seem to be particularly important kings.

    latest?cb=20141110031601

    -Summerset Isle is completely "powered" by something called "The Varlines". There's no clear description of these, but they're made from meteoric glass and act as magical power-lines. They run through the entire island like a circuit-board. They can be used for instant transport, and power the magic of the cities of kinhouses. You know why altmer are so obsessed with their homeland, and think it's better than yours? It's because they seemingly have a real, tangible psychological connection to Summerset through the varlines. Some altmer literally go insane when the varlines malfunction, and their family members need to calm them down until things are fixed.

    -The varlines are maintained by vartisans, who siphon the magic from the varlines into varla-lenses that are used sort of like giant batteries throughout the isle. The power is used for defense, transportation, and seemingly every facet of altmer life.

    -The Varlines seem to be centered around a giant orrery. In a way, the island of Summerset is a giant orrery. The plane(t)s that float around mimic, and in some manner control the way they move in space. The entire plotline of this datamine revolves around the maormer throwing one of the planes out of orbit and replacing it with a plane that represents their king, "Orgnum". Since all the aedra have a planet in the sky, this is somehow solidifying his godhood, much to the chagrin of the altmer.

    -The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    -Battlereeves are altmer soldiers who have served for at least 400 years. You may think this conflicts with ESO's own statement that elves tend to live for only 300 years, but remember this datamine is before release so this may have changed. Alternatively, there are countless examples of elves living longer than 300, so perhaps these are just incredibly healthy, physically perfect altmer.

    summerset_isles_by_letret200-d7cbvot.jpg

    -The altmer are under near-constant assault by the sload and the maormer. Ever wonder why altmer are so xenophobic? It's because they've been fighting a 3-sided war against foreigners since the dawn of time. Granted, this was already known, but reading about it firsthand was as interesting as it was bizarre. The maormer apparently use sea-to-land vehicles that tear through the earth and defile the land. They use "infernal machines", possibly granted by the sload, to fling diseased corpses onto shore. This is how the altmer live.

    -Some altmer are masters of sound-magic (tonal architecture?). The Isquer Kinship can apparently create music that targets specific races. They more or less created a dog-whistle to ward off maormer.

    -Ever wonder whose making all that elven and glass weaponry? It's probably the Scintilla Kinship from Dusk. They're apparently some of the greatest smiths in Tamriel. They infuse their great forge with the magic of the stars.

    Are you starting to see how crazy this place is? And how different it is from anything we've seen in Tamriel? These are just a few snippets of Altmeri culture and their homeland. Please, give us Summerset!




    oh that sounds great! this one would really love to go there.

    Maoimii the khajiit
  • HEXENWOLF
    HEXENWOLF
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    Good stuff! Since ZOS has added Orsinium and Morrowind I fully expect the next chapter to be Aldmeri Dominion themed. Orsinium expanded the Daggerfall Covenant and Morrowind expanded the Ebonheart Pact. It seems like the logical choice to focus on the Altmer next.
    Edited by HEXENWOLF on June 26, 2017 3:42PM
  • Mazbt
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    But the cagit tho....I guess they do have a big focus in Maw of Lorkhaj...I'd be interested in seeing the Altmer mainland
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Darkstorne
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    psychotrip wrote: »
    Darkstorne wrote: »
    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.

    But people like weird, judging by the popularity of this Morrowind expansion, and people's general love of khajiit and argonians. I never understand why we altmer got left behind in this regard.

    Morrowind is popular for the nostalgia and the brand power. As for beast race popularity... the most popular races in fantasy games are always humans, and unless you know something I don't this is no different in ESO.

    Forum goers like you and I will love weird and wonderful, but I'm putting money on the majority of players being more likely to pay for a Skyrim expansion than a lore-friendly Summerset Isle expansion, sadly. I would LOVE to be proven wrong though. I'd also love to see ZOS just go for it even if I'm not wrong. But they seem to love chasing cash lately so I think once they're done with the zones that were already being developed pre-release (Murkmire, Clockwork City) Skyrim is the most likely candidate for the next expansion.
  • adriant1978
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    psychotrip wrote: »
    The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

  • psychotrip
    psychotrip
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    Darkstorne wrote: »
    psychotrip wrote: »
    Darkstorne wrote: »
    casparian wrote: »
    While this Direnni fanboy would much, much rather have a trial set in the Zero Tower, I would also be thrilled for the next expansion to take us to Summerset. As you point out, High Elves are weird, and this would be a chance for ZOS to show off that weirdness in exactly the way that TESIII did for Dunmer. It would score them major points in my book.

    I think that might be a good send off for the game actually, shortly before TES6 is launched (earliest 2021) and as the game's final expansion. Weirdness might not sit well with the majority, but it would lead to heaps of praise from the core TES fan base and ensure it gets a good reputation to end on. Until then I'm sure they'd rather capitalise on nostalgia expansions and "safer" zones with lore and mechanics that will appeal to a wide audience. The last thing I want to see them do with Summerset is make the main isle similar to Auridon, just to resonate well with a majority rather than appeal to lore fans.

    But people like weird, judging by the popularity of this Morrowind expansion, and people's general love of khajiit and argonians. I never understand why we altmer got left behind in this regard.

    Morrowind is popular for the nostalgia and the brand power. As for beast race popularity... the most popular races in fantasy games are always humans, and unless you know something I don't this is no different in ESO.

    Forum goers like you and I will love weird and wonderful, but I'm putting money on the majority of players being more likely to pay for a Skyrim expansion than a lore-friendly Summerset Isle expansion, sadly. I would LOVE to be proven wrong though. I'd also love to see ZOS just go for it even if I'm not wrong. But they seem to love chasing cash lately so I think once they're done with the zones that were already being developed pre-release (Murkmire, Clockwork City) Skyrim is the most likely candidate for the next expansion.

    People love PLAYING as humans because they're relatable. That's different from an interesting in weirder races. It's much harder to find stats on that.

    I never bought into the "casuals / mainstream gamers like things normal and boring" mode of thought. Casuals won't not buy your game because the world is too unique. They just want fin gameplay.

    Meanwhile, the most successful MMO features talking cow people, cosmic space goats, and demonic alien invasions...I think people are okay with weirdness.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • psychotrip
    psychotrip
    ✭✭✭✭✭
    psychotrip wrote: »
    The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

    If you're talking about...well spoilers, then She was revolting against the crown by siding with a daedra lord who specifically and actively has it out for mortals. Otherwise, ZOS is just bad at consistency with altmer culture. Auridon is also full of sorcerers summoning *** all the time.

    This is also the same place where a resurrected and enslaved altmer ghost acts as a snarky enchanting merchant.

    ZOS just doesn't seem to like altmer, so I don't think they bothered being very consistent or even incorporating their own lore into Auridon.
    Edited by psychotrip on June 26, 2017 4:46PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    Seraphayel wrote: »
    I'd rather have Summerset as TES VI instead of just an ESO "expansion".

    Because ZoS = Bethesda?
  • psychotrip
    psychotrip
    ✭✭✭✭✭
    Seraphayel wrote: »
    I'd rather have Summerset as TES VI instead of just an ESO "expansion".

    Because ZoS = Bethesda?

    Regardless, Summerset will definitely not be the next TES game. Bethesda won't blow their load on the entire Thalmor arc that quickly. Remember, the "decline of the Septim Empire" arc basically took 4 games. By the time we see Summerset, it will either be the final or penultimate game in the thalmor arc, where we purge the Thalmor from the Dominion and the elves prepare to take the fight to the Empire on their own terms.

    I'm almost certain the next game will be Valenwood (MAYBE Hammerfell) partially because Bethesda wants to keep from doing Elsweyr for as long as possible for the same reason as Zenimax.
    Edited by psychotrip on June 26, 2017 5:08PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Gabrielzavadski
    Gabrielzavadski
    ✭✭✭
    TLDR? I don't care, really.

    Why THIS is nonsense: (no rage and no aggressiveness :p )

    Man, the "high" elves are [Put hate word here :) ]... why? Let me tell you. They always thinks that non high elves are trash, I mean, literally, they think you as simply animals, dogs. You can see this in every TES game to date. The Aldmeri Dominion queen, Ayreen, says to me that she should rule because she is high elf and it's better than any other race.

    Even at Dawn Era, when the Wandering Ehlnofey came to Old Ehlnofey, the elves there refused to allow us to enter the calm realm, saying that we were degenerates, fallen from our former glory, waging war across Tamriel.

    But my favorite is the Night of Tears, when Ysgramor came to Skyrim from old Atmora, and was received with open arms, only to later his people be slaughtered. Waging war again, to the result being a entire race extinct.

    Maybe I should tell you about Dark Elves and Argonians slaves? Or High Elves and non-High Elves Religions (Talos Stormcrown)...
    I think that even Bretons were slaves...

    This is how most elves lives, and how man lives... Of course we all have cons and pros, but you need to look at elves's cons bro... they aren't only generic, lol.

    Also, why expanding the rest of Summerset when we have lots of lands that we never have seen in any other TES game? Morrowind was okay, considering TES 3 was the best TES game, but man, Summerset Isles cenario, people, culture are just generically boring, you know...

    Bonus: Dwarf people tought that they were so perfect, that they vanished from existance trying to be gods. B)

    Extra Bonus: Third Aldmeri Dominion quotes :'(

    "Foolish human! Your time is at its end!";
    "Nord beast! Both your life and your lands are now forfeit!" —If the Dragonborn is a Nord.;
    "Pathetic human!";
    "Soon, all Nords will be thrall to the Thalmor!";
    "You are but a dog, and I am your master!";
    "Time for you humans to learn your place!";
    "Don't you see?! Elven supremacy is the only truth!";
    "On your knees, worm!" .


    Obs: Sorry for the english.
    psychotrip wrote: »
    The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

    Yup, you're right, it's probably misinformation from the Imperial Library, in which isn't canon.
    Glory for the Pact!
  • psychotrip
    psychotrip
    ✭✭✭✭✭
    TLDR? I don't care, really.

    Why THIS is nonsense: (no rage and no aggressiveness :p )

    Man, the "high" elves are [Put hate word here :) ]... why? Let me tell you. They always thinks that non high elves are trash, I mean, literally, they think you as simply animals, dogs. You can see this in every TES game to date. The Aldmeri Dominion queen, Ayreen, says to me that she should rule because she is high elf and it's better than any other race.

    Even at Dawn Era, when the Wandering Ehlnofey came to Old Ehlnofey, the elves there refused to allow us to enter the calm realm, saying that we were degenerates, fallen from our former glory, waging war across Tamriel.

    But my favorite is the Night of Tears, when Ysgramor came to Skyrim from old Atmora, and was received with open arms, only to later his people be slaughtered. Waging war again, to the result being a entire race extinct.

    Maybe I should tell you about Dark Elves and Argonians slaves? Or High Elves and non-High Elves Religions (Talos Stormcrown)...
    I think that even Bretons were slaves...

    This is how most elves lives, and how man lives... Of course we all have cons and pros, but you need to look at elves's cons bro... they aren't only generic, lol.

    Also, why expanding the rest of Summerset when we have lots of lands that we never have seen in any other TES game? Morrowind was okay, considering TES 3 was the best TES game, but man, Summerset Isles cenario, people, culture are just generically boring, you know...

    Bonus: Dwarf people tought that they were so perfect, that they vanished from existance trying to be gods. B)

    Extra Bonus: Third Aldmeri Dominion quotes :'(

    "Foolish human! Your time is at its end!";
    "Nord beast! Both your life and your lands are now forfeit!" —If the Dragonborn is a Nord.;
    "Pathetic human!";
    "Soon, all Nords will be thrall to the Thalmor!";
    "You are but a dog, and I am your master!";
    "Time for you humans to learn your place!";
    "Don't you see?! Elven supremacy is the only truth!";
    "On your knees, worm!" .


    Obs: Sorry for the english.
    psychotrip wrote: »
    The altmer don't use their own people for petty labor and menial tasks. They literally enslave daedra to aid them in building and farmwork. Discarnates maintain altmer creations above ground, while aquiferi seemingly manipulate the ground-water, making it flow wherever it's needed most and ensuring the soil is eternally fertile. Again, these daedra are kept perpetually enslaved by the varlines, and go rogue when they malfunction.

    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

    Yup, you're right, it's probably misinformation from the Imperial Library, in which isn't canon.

    Uhh...Hmm...So...I...nevermind.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    psychotrip wrote: »
    I thought the Altmer disdained Daedra summoning.

    I seem to remember ...
    A quest in Auridon where a guy can get executed for summoning Daedra with the intent of using them as soldiers.

    ... which maybe seems odd if the Altmer are cool with using them as farm workers.

    If you're talking about...well spoilers, then She was revolting against the crown by siding with a daedra lord who specifically and actively has it out for mortals. Otherwise, ZOS is just bad at consistency with altmer culture. Auridon is also full of sorcerers summoning *** all the time.

    This is also the same place where a resurrected and enslaved altmer ghost acts as a snarky enchanting merchant.

    ZOS just doesn't seem to like altmer, so I don't think they bothered being very consistent or even incorporating their own lore into Auridon.

    Here's the quest I had in mind:
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    cTETtj0.png





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