I think it is fair that you can dodge db since it is an instant damage ulti with no warning like meteor.
Can we also get some counter to other ultimates? Looking at dragon leap and soul assaultAnne_Firehawk wrote: »Shouldn't AOEs always be undodgeable @ZOS_GinaBruno ?
No, only magica aoe are undodgeable.
Title says it all . I didn't notice until some guy I was dueling with mentioned it . It is an AOE and WAS undodgeable . I didn't see anything in the patch notes about it . This is a gamechanger for stamina users in PvP . I didn't see any threads about it in forums so wanted to throw this here . Clearly not intended and needs a fix .
Title says it all . I didn't notice until some guy I was dueling with mentioned it . It is an AOE and WAS undodgeable . I didn't see anything in the patch notes about it . This is a gamechanger for stamina users in PvP . I didn't see any threads about it in forums so wanted to throw this here . Clearly not intended and needs a fix .
Sorry if you get a lot of notifications on this post from me. Just want to make sure this gets "fixed"
You must not have been around at the Homestead change. ZOS rolled out a whole set of patch notes (linked above; you can read them for yourself) in which they announced that they thought AOE ultimates should not be dodgeable. Accordingly, they changed several dodgeable AOE ultimates that could be dodged before Homestead, so that after Homestead they could no longer be dodged. These included Dragon Leap and Radial Sweep, and some non-ultimates like Biting Jabs. At the time (before and during Homestead), Dawnbreaker could not be dodged, and the Homestead change to AOE ults simply made other AOE ults work the same way Dawnbreaker always had.
Then in Morrowind, Dawnbreaker mysteriously became dodgeable, a clear step in the opposite direction from what ZOS had told us their intentions for AOE ultimates were. So now no one understands why Gina is saying Dawnbreaker is and always was supposed to be dodgeable (in apparent contradiction to the 2.7 patch notes), and she has now stopped responding to us.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hey guys, it's actually intended that Dawnbreaker can be dodged; this should always have been the case.
It was not dodgeable before Morrowind , I can say that . But anyways , thanks for info .
Ah, you're right. Sorry about that! We did fix a bug with Dawnbreaker that was allowing it to be dodged in some cases prior to Morrowind, but that was never intended and it should be dodgeable.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hey guys, it's actually intended that Dawnbreaker can be dodged; this should always have been the case.
It was not dodgeable before Morrowind , I can say that . But anyways , thanks for info .
Ah, you're right. Sorry about that! We did fix a bug with Dawnbreaker that was allowing it to be dodged in some cases prior to Morrowind, but that was never intended and it should be dodgeable.
@ZOS_GinaBrunoAs Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.
So which one is it? Not to be a prick, but this is why people get upset, and why it seems like employees never actually know what's going on, and why people assume no one at zos actually plays the game.
As Gina mentioned, this occurred when we made a fix to have Dawnbreaker check the target's physical resistance instead of spell resistance. Dawnbreaker should not be dodgable and hit all targets in the area.
Thank you to everyone for bringing this issue to our attention. We're working on verifying a fix for the dodge issue.