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Still think Murkmire is coming?

  • Publius_Scipio
    Publius_Scipio
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    It's possible. Rumor players used to talk about was that the Argonian DLC (Murkmire) was scrapped and the two dungeons were salvaged and became Shadows of the Hist. But a rumor is only just a rumor.

    Quite frankly the overall ESO story is being teased to lead into some "daedric prince war". It would be nice to have DLC or next chapter take us to some gnarly plane of oblivion. Coldharbour is cool but suffers from the same bland feeling and look that all the original launch zones do. I'm confident ZOS can deliver a truly stunning daedric prince realm after the great work on Wrothgar and Vvardenfell.
  • StrawberryKitsune
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    They will probably give us Mirkmire at some point or some expanded versiom of it, but I have a feeling it won't be the next chapter. I think the next chapter will be AD related, possibly Alinor. Though I'm not sure how those Altmer will cope with all those beasts and peasants ruining their nicely kept lawns...
  • bloodthirstyvampire
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Nobody likes AD trash, it Wouldn't be popular.

    That is biased and unfounded.
    I know a great great many devote AD.
    Name them
  • Indiana_Griffin
    Indiana_Griffin
    Soul Shriven
    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.
  • Luthivar
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Nobody likes AD trash, it Wouldn't be popular.

    That is biased and unfounded.
    I know a great great many devote AD.
    Name them

    Stop trolling, just have a look at the Cyrodiil map.

    Yes Murkmire will come. If you play through the Telvanni quest at S. Mora you will find it teased.
    Edited by Luthivar on June 25, 2017 5:27PM
  • thawks
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    Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    The Knahaten Flu has already been raging for 22 years at the time of ESO. Don't count on it.
  • StrawberryKitsune
    StrawberryKitsune
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    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.
  • Luthivar
    Luthivar
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    Maormer are hostile and are limited to Auridon mostly; blues and reds and new players since 1Tamriel may not even know them. Anyway, the races in ESO are the classical ones of TES, counting not less that 10 (!).
    Wouldn't make much sense, would it?
    Edited by Luthivar on June 25, 2017 5:49PM
  • FluffyReachWitch
    FluffyReachWitch
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    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.

    Maybe someday. They also weren't going to add more classes let alone bring back the Warden, but they found a way: packaging it with Vvardenfell. I'm not getting my hopes up, but they might release Maormer by adding them to a chapter, in the same way they gave everyone access to the Imperials through the Imperial Edition.
  • Indiana_Griffin
    Indiana_Griffin
    Soul Shriven
    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.

    I wasn't necessary talking about a playable race (which would be awesome though). I'm just saying that there might be a few NPCs that haven't been wiped out by the flu yet. There have been plenty of oddball characters of races that we thought were extinct but showed up, like the Ayleid king and Yagrum Bagarn. Also, 22 years doesn't mean an entire civilization is wiped out.
    Edited by Indiana_Griffin on June 25, 2017 6:34PM
  • Elsonso
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    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.

    I wasn't necessary talking about a playable race (which would be awesome). I'm just saying that there might be a few NPCs or something that haven't been wiped out by the flu yet. There have been plenty of oddball characters of races that we thought were extinct but showed up, like the Ayleid king and Yagrum Bagarn. Also, 22 years doesn't mean an entire civilization is wiped out.

    Creating a new NPC race would be like creating a new monster type. It is relatively quick, compared to a playable race.
    ESO Plus: No
    PC NA/EU: @Elsonso
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  • StrawberryKitsune
    StrawberryKitsune
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    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.

    Maybe someday. They also weren't going to add more classes let alone bring back the Warden, but they found a way: packaging it with Vvardenfell. I'm not getting my hopes up, but they might release Maormer by adding them to a chapter, in the same way they gave everyone access to the Imperials through the Imperial Edition.

    True, looking at that logic I don't think anyone can rule it out, despite whether they have been a hostile race up to this point. It potentially could be one of the big selling points of an Altmer expansion chapter who knows.
    This may be a long shot, but maybe the reason it was delayed is because they were creating a new race, the Lilmothiit. Before people come to me saying "it's not lore friendly," the Lilmothiit were said to live in Black Marsh up until the 2nd era (where TESO takes place) but were wiped out due to the Knahaten Flu. They're mentioned in the Pocket Guide to the Empire. Maybe they're still around.

    Don't get me wrong, I would love this so much. I'd really like to see the Lithmothiit, but I'm not counting on us getting any new races at all. I think they will only ever make new classes. We MIGHT see the Maomer as a playable race but again I am not holding out for that either.

    I wasn't necessary talking about a playable race (which would be awesome). I'm just saying that there might be a few NPCs or something that haven't been wiped out by the flu yet. There have been plenty of oddball characters of races that we thought were extinct but showed up, like the Ayleid king and Yagrum Bagarn. Also, 22 years doesn't mean an entire civilization is wiped out.

    That would potentially be more likely. Perhaps a side quest like the quest with the Kothringi. I really would love to see them in some form, I'm just rather cynical regarding ZoS I guess. Though the more I think about it, the more I wouldn't put it past ZoS to give us knew races (no matter how dubious the lore around it) for $$$.

  • Countcalorie
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    I can see them releasing 3 races at once:reachman(I know there breton but there a wee bit different),Maormer and lilmothit.it would be "themed" around the three factions and come with the next chapter.they shouldn't be faction locked though as each race has its own reason to dislike the faction closest to there location(maormer hate the high elfs for inhabiting summerset Isle instead of them,the remaining lilmothit should hate argonians for the knahaten flu and reachmen well are largly daedra worshipers).
  • zaria
    zaria
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    ADarklore wrote: »
    lagrue wrote: »
    Robo_Hobo wrote: »
    I wonder if Murkmire is still planned to ve like Craglorn, an 'adventure zone' as Craglorn was once called, more group-focused. I imagine perhaps part of the reason for its delay may be due to how Craglorn's required grouping features made it less-appealing to the overall playerbase, and now they're tweaking it to be like new-craglorn.

    I've read some of the datamined Murkmire books some year or so ago, lots of new Argonian lore, and the storyline sounds interesting.

    I don't think it will be group oriented since Craglorn is no longer that way. I would believe that ZOS had to retool it to make it soloable with public dungeons and a new trial, similar to Vvardenfell.

    ZOS can say whatever they like but Craglorn is still 90% group oriented. Yeah, you can travel around 10% of the map solo and not die now - but almost every area is still a group area and the mobs absolutely thrash anybody who's alone. Going anywhere near the spellscar solo is asking for death. I've also chuckled at their idea of "solo friendly craglorn" as the One Tam notes put it.

    Technically, they made the main quest SOLOABLE, which was the majority of complaint... and made many areas accessible by a two-person group and many of those can be soloed with the right build.

    I believe it was Rich Lambert that joked at a gathering in Germany that Craglorn had only been visited by 12 players... and even he had not been there on the Live server; so much for ZOS playing their own game. They also pretty much said that there will never be another 'group' zone because of the fail that Craglorn was.

    The sad thing about it is, the massive fail of craglorn was because of them. Making group content that locked you out unless you had the correct amount of people? Why? Just stupid design. Let's make harder content that drops nothing better or has no added reward. And on that note, Oh crowds of people are farming things in craglorn? Let's nerf the crap out of those areas/drops.

    Sure the area was harder. So it may in the long run have ended as less populated. But the area had no chance work with the way the treated it. I guess it is good they can joke about how horrible they are at designing things.
    One issue was also that the craglorn main quest required 4 players who had not done the quest, you could not help a friend if you had done it something who was downright stupid, they fixed that long ago long before making it more soloable.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Having new harder zone than the other like craglorn make an good idea just as long you can move along and do the zone quest solo or at least most of it, no issue having killing an world boss as part of quest, you just join in the other killing it but you get quest object from loot.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Osteos
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    I didn't mind that craglorn was group oriented or difficult the problem I had was you had to be at the exact same point in the questline in order to group together. That was the annoying part. That and the crappy rewards..
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Aliyavana
    Aliyavana
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    aliyavana wrote: »
    Ep and dc have had zones added already, it is ad turn

    Nobody likes AD trash, it Wouldn't be popular.

    I think ad content is better than mud hut people content
  • Taleof2Cities
    Taleof2Cities
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    No ETA.™
  • Iccotak
    Iccotak
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    I can't wait to see what motifs will come with Murkmire.
    I mean I know I'll have to wait, but still.
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    How much more of Valenwood do they have since they already gave us 3 zones of it.
  • Robo_Hobo
    Robo_Hobo
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    How much more of Valenwood do they have since they already gave us 3 zones of it.

    Valenwood and High Rock (minus the Isle of Balferia) are complete.

    Well, I guess there's still the walking city of Falinesti for Valenwood, but that's disappeared from Tamriel for unknown reasons, or possibly because of Rajhin.
  • SydneyGrey
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    Luthivar wrote: »
    Maormer are hostile and are limited to Auridon mostly
    And the Daggerfall Covenant is hostile in the Ebonheart storyline.
    At the start of the Khenarthi's Roost storyline, the Maormer are living peacefully alongside the Khajiits. Basically, some of the higher-ups get the idea to invade as a force to take over Khenarthi's Roost completely, and are repelled.
    In the Ebonheart main quest, the D.C. are the invading force and portrayed as evil.
    So it would absolutely make sense to make the Maormer a playable race. It's just not logical that they would all be bad or evil. :)
    Anyway, that's just my thoughts on it.
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